Vorka

Stone-Eyes's page

18 posts. Alias of Arkwright.


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Male Goblin Druid (Menhir Savant)/2

Tsk.

Can I ask you would be opposed to someone taking over this game? Might be someone here interested, and it's all set up.


Roll With It

I'm currently running a Runelords game and, as you might expect, the party is going to be fighting Goblins soon. It occurs to me that giving them Roll With It could add a fun element to the fight, having their enemies energetically bouncing everywhere as they try to put them down.

My question is how to make some sort of optimal/effective build for a goblin involving Roll With It. Using the feat leaves them prone and staggered, and because it costs an Immediate Action no monkey-style swift action to get back up. How can I get my goblins to somehow attack the players after they use this feat?


Male Goblin Druid (Menhir Savant)/2

I know! Ain't he precious?

So glad I decided not to make 'good' goblins.

Apologies for posting under my GM Arkwright name, my mistake.


Male Goblin Druid (Menhir Savant)/2

Well there's no explosives or humans, what do you expect young goblins to do all day?


Male Goblin Druid (Menhir Savant)/2

Damn, the goblins just lost their airborne division.

:)


Male Goblin Druid (Menhir Savant)/2

After reading through my tribe's troubles, I must admit I am greatly enjoying this game.

One question- how large are the bats? Capital-L Large? Medium? Small?


Male Goblin Druid (Menhir Savant)/2

How's that?


Male Goblin Druid (Menhir Savant)/2

The day begins in the Big Cave, a massive empty expanse full of sleeping and snoring goblins. Sitting in the cross-legged pose in which he sleeps, Chief Stone-Eyes feels the stone beneath his feet and around him and meditates, drawing the wisdom of the mountains into him. Then he awakes. His assistant, Flintfinger, immediately moves into step behind him as he proceeds through to the Small Cave where the women scrounge through the gathered roots and fungi, cleaning and preparing him. Striding over to a series of small depressions formed out of and carved into the cave, Stone-Eyes raises his hands and summons water from the air, the cool liquid filling the crevasses as he concentrates. Drinking first, he then makes way for the wives and mothers to take their fill and take it to the husbands and sons before filling it again and again.

Create Water

Water complete, he strides over to the shelf where the previous day's roots and hunted flesh rests. Spreading his hands over it, he blesses it, the foods slowly smoothing out, the meat becoming succulent and clean, as his magic works.

Purify Food and Drink

Domestic chores complete, he walks through the caves and the awakening warriors to the entrance, where the fire-goblins work. Expression unchanging, he watches them melt down the newly found brown rock into a fiery liquid, making it turn and twist, then pouring water over it and watching it freeze into different shapes, becoming stronger with every practice and innovation.Pulling a cricket out of the air, Stone-Eyes munches, thinking, as he watches.

As the sun climbs to its apex, Stone-Eyes walks to the entrance pulls two rocks from the floor and pounds them together in time. After a few minutes, his white-dusted warriors appear out of the blackness, weapons in their hands as they await his command. Distributing orders, they arrange themselves around and outside of the cave and drop to the ground, still and motionless. Closing his eyes, the goblin chief waits. Within two hours, a wild dog walks into the cage as if in a trance, stopping in front of the chief, head bowed. The goblin opens its eyes and looks upon it and suddenly the dog snarls, hunger coming back to its mind- then goblin warriors pounce out of the shadows and slam into it, slitting its throat and shoving spears through its brain before carrying its carcass back to the Small Cave and the women.

Call Animal

Stone-Eyes repeats the process twice more, calling a wild horse with his final spell, his soldiers' speed and discipline growing with each repetition. Practice concluded, the soldiers re-assemble the rudimentary fortifications they have build- arranged logs and rocks to supply cover, a few stakes pointed towards the exit- and a few stand guard.

Today, new arrivals come- a small group of goblins from a hill tribe that had turned upon eachother. They stare in surprise and a little fear at the white-dusted fighters before being welcomed into the tribe with cave-dust painted across their brows.

Later a party of fighters and younglings eager to prove themselves accompany the women into the forest. With the greenery and the females around them to distract them they practice focusing on each other and keeping one another in sight, listening always for the sound of dogs or enemies as their women gather food and building materials and some men fell small trees.

As the day concludes, Stone-Eyes leads a small party of elders and men and wives up the mountain, pointing and re-shaping the rock at parts to allow their passage. At a small flat stretch atop their home, they spread out the fallen bodies of two goblins killed in a cave-in. The funeral chant calling loudly into the night, the burn them under the stars and throw mountain dust over their remains before proceeding down to the cave.

Foothold (domain ability)

The year proceeds thusly, as goblins practice their skills and gather food, learning to work as one clan, one tribe. Elders tell tales into the night of the world outside, of the goblin gods, of the bravery of the white-dusted warriors. Goblins die and more goblins arrive and are born. Canines kill and are killed in turn, wild horses learn to avoid the cave, though many still fall in the woods.


Male Goblin Druid (Menhir Savant)/2

Might have questions once we get started, but onward! for now.


Male Goblin Druid (Menhir Savant)/2

1d6 ⇒ 1


Male Goblin Druid (Menhir Savant)/2

Metalworking


Male Goblin Druid (Menhir Savant)/2

^I think your question is, in short, how does this game work/play.


Male Goblin Druid (Menhir Savant)/2

Metalworking or agriculture.


Male Goblin Druid (Menhir Savant)/2

Likewise I want agriculture to start teaching the Rockmouths exactly that- hierarchy, division of labor, future planning, all stuff wild goblins need.

Thoughts, GM?


Male Goblin Druid (Menhir Savant)/2

I'd like metalworking- the Rockmouths live next to a mountain cave system.

Otherwise, agriculture?


Male Goblin Druid (Menhir Savant)/2

UTC+10, Australia.


Male Goblin Druid (Menhir Savant)/2

Heh heh. How goblin sounds? Ewok with a heavy cold and more grunting.


Male Goblin Druid (Menhir Savant)/2

A common world-name does seem to indicate a world that is a little more established than I assumed...

How about it is called 'Earth', translated into whatever local tongue each tribe has?