| Azurans |
The "Common" name of the world would probably be established by whoever knows the whole world, since each tribe would call it something different. Going by the classics, that leaves the gods and the dragons most likely.
No idea how that would dictate the name, just thought it worth mentioning.
Also, hello, happy to be here.
| Ergalian Chief |
Who knows what will happen if we discover Space Flight?
Earth/Ground in each of our own languages sounds good, however I agree with the Azurans that a dragon and/or god or dragon god would know the original and intent name of the planet.
In the Ergalian tribe the name would likely be Ta-Tal
@Shrodingerscat Thank you for the invite, happy to be here
| Lorekeeper of the Ancients |
Yes, Golarion is the planet in Pathfinder.
Stone-eyes/Arkwright brings up a good point though, each group would probably have their own name for it.
I was toying with several ideas. The question was mostly about what to call the campaign.
How do you folks feel about "The Land of Many Names"?...think it has a nice ring to it, and is appropriate for the many developing cultures.
| Azurans |
Well the name of the campaign is right there in the recruitment title isnt it?
"The First Tribes" or "The First People"
As for an actual name for the world, such a thing, accepted by every nation, would likely only arise way down the timeline, and be dictated by whoever holds dominance over the land. Or more accurately their gods.
| Shuma'i |
I'm posting as the tribe, imagining that the leader will potentially change over time. Unless we're immortal.
I'm quite interested to see how The Lorekeeper is going to handle that. And really, most of the rest of the game. I've been brewing ideas for my own version of the game, but they're so far falling well short of even half-baked.
| Lorekeeper of the Ancients |
The First Tribes, it shall be then.
Leadership can change, but it's nice to have a face for the leader. There are times when you may want to switch back and forth, but I'll leave that up to you folks individually.
I'll have a rough map of each of your starting areas this weekend.
This is going to be a first for me, running with this kind of format, so I hope we can all work together and make it fun and interesting.
As far as the "common" language goes, I imagine that there won't be one for a while, unless you consider pantomiming a language. As communities find each other and begin communicating we'll work it out.
Along that track... how do each of you imagine your native language sounds?
| Azurans |
Hmm I just might change over to using my leader instead of generalizing, I mean the leader does represent the people as a whole.
My peoples language will be of little importance, since they will switch to Draconic within a very short time. Atleast thats what I would like.
So Elven = Draconic
I dont know what the general concensus is on how draconic sounds, but I like to think it makes heavy use of Z and X, with words flowing into eachother, making it sound like agressive jibberish to anyone who doesnt speak it.
This is fairly influenced by World of Warcrafts naming conventions for dragons, with names like Nozdormu, Alexstrasza and Malygos.
Slap on a japaneese sentence structure and we are in business.
| Ergalian Chief |
My tribe would also use some sort of Draconic, but would sound very different from the Azurans.
More with a hiss and S and Z syllables in it, slow and clear during normal conversations.
During hunting parties or danger they will make some higher pitched sounds, but that is more like a code than a real language.
| Cassarah |
I never thought too far into their language, but now that I think about it... for mechanical purposes, could I have Cassarah's languages as Undercommon and Drow Sign Language? As far as how I imagine them talking... I imagine the Vuscadorah sounding kind of like Spanish, but off Spanish (Cassarah is a recent name that comes from the song "Que Sera, Sera"). I imagine when they speak, they speak in a very breathy way, like they are pushing a lot of air out of their mouths as they talk. And how people sound when they clench their diaphram/chest and try to talk. If any of that makes any sense at all.
| Shuma'i |
The Shuma'i language is fairly mild, as it evolved to be understood whispering. There are very few hard consonants, and very rarely are two consonants connected to each other. Japanese meets Hawaiian with a vaguely slavic feel and without the letters B, D, K, P or T. It is easy to learn the basics, hard for outsiders to learn to speak fluently, for much is expressed by changes of pitch. Obviously, I should rename a few things.
Their chief is Hasura Nuani, his brother is Vaios, and they live in the Luras Jungle.
| Azurans |
Given how basic our nations are to start off (hunter gatherer and all that jazz) im actually having a hard time thinking of anything that needs covering, since most of what springs to mind is too advanced to even be a factor yet.
I guess I should ask about my advisor. Is it just gonna be a wurmling blue dragon that never ages? Or something else?
| Lorekeeper of the Ancients |
@Azuran: I'm thinking it'll be a wrymling for now, and it will age, but it may wander off and be replaced. Dragons and their fickle whims and all.
@Cassrah (and everyone), yes you would only have your tribal language at start. You probably have a very simple form of writing that mostly involves uncomplicated symbols.
The second part of that questions reminds me, I was going to give you each an additional advancement, but I'd like you each to have different ones. We can either dice for them (to see who picks first) or if you all just agree on who gets what we can do that too.
-Written language
-Animal Husbandry
-Early Metalworking*
-More complex architecture
-Agriculture
-Navigation
-Boating(?)
* interesting side note; I read that in some places, copper tools and early metalworking of that sort was developed before the written language
I think those are probably the most basic "next steps", but If you all can think of any more, I'm open. And obviously, the ones you don't start with you can pick up later on, either through communication with others or independently.
| Azurans |
Id like Animal Husbandry as my first choice, Agriculture second.
Other options I could think of:
- Warfare (as in tactics, shield walls, guerilla etc.)
- Healing / medicine (this may fall under herbalism dunno)
- Magical tradition (taught, apprenticeship like witchdoctors passing on teachings, instead of purely spontanious magic)
- Craftsmanship (not as in what they can make, but the quality of the things they make)
- Engineering (replacing Complex Architecture, think it should be a general skill with construction, not simply buildings)
| Cassarah |
If we all just agree as to who gets what, I'd like 'more complex architecture.' But I'd be fine with any, if agriculture will allow usefulness to crafting (alchemy or traps and whatnot) since my race, as I imagined them, doesn't eat things like vegetables/fruit. Otherwise, it doesn't make sense for my tribe to really develop that except as maybe a supplement to animal husbandry.
Unless you want the Vuscadorah/driders to eat veggies, fruit, and grains.
| Lorekeeper of the Ancients |
I think Azurans had a good idea of replacing Complex Architecture with Engineering, that would cover traps more.
I'll also add -Medicine as a more advanced form of herbalism
Magical Tradition i'm a bit iffy on...
Oh, an my apoligies folks. I was going to have some little maps for you today, but it looks like my scanner isn't working right. Perhaps tomorrow I can have something.
I had this image of goblins riding around on giant beetles...
So far,
-Azurans want Animal Husbandry or Aggriculture
-Vuscadorah want Arhcitecture/Engineering
-Shuma'i want Metalworking
-Oru ?
-Rockmouth ?
-Ergalians ?
also, if you could each throw the stats for your leader in your profile, that would be awesome, thanks.
| Cassarah |
I was thinking of them as trappers/hunters first, and that they would use Animal Husbandry to provide food for later. I imagine a drawback for not needing vegetation to sustain the tribe is that they have to be careful they keep environments able to support prey and that they don't over hunt, as they have nothing else but other sentient species to feed themselves.
It might be a bit hard to keep a sentient race as an edible food source using methods found in animal husbandry. At least without sufficient facilities and technology.
| Lorekeeper of the Ancients |
Shuma'i: do you mean you want to see the advancement tree? many of the advancements are interconnected. Is there something specific you wanted to work towards?
Mar'ru: I'll admit I had to do a little investigation into composite bows...it's much more interesting than i'd originally thought. It does say they were developed by groups without written language, so i'm thinking that's cool. Wooden shields are definitely ok.