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Organized Play Member. No posts. 5 reviews. No lists. No wishlists. 1 Organized Play character.



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4/5

I didn't find a ton of these feats useful (because I am not tweeking an endless number of rogue variants right now) but I did like a lot the fact that around half or a little less of these feats did not require rogue levels, but were open to any class who wanted to share in said rogueish feats. That is something that means a lot to me when I am creating a light armored fighter for Science knows what reason.
I don't really have a problem with this one really but I am not terribly invested in it. A good buy I think. Have fun.


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2/5

Thought this one was OK, but out of all the ones I have read (about half of them as of now) this one was by far the cheesiest and least thought out. Some cool stuff, some 'Why?' stuff, and then the 'oh my science, that is unsalvageably over-powered. A feat that adds +2 to Str and Con and can be taken multiple times? Sure you lose some fluffy and useful feats by picking this a few times, but its hard not to want to take from the open cookie jar when the cookies are laced with crack...
OK, but could do fine without.


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4/5

I was very happy about the new options that came to light in this supplicant. I was looking for more use in parrying and the feats presented in here I felt were pretty level-headed and added some more worth and depth to the duelists main abilities. I am very excited now that my character can now be more competent in his parrying and play a better defender role, thwarting the devastating blows that befall our dear thin-skinned spellcasting allies.
Thought it was pretty good, completely worth the dollar spent.