The Horned Hunter

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**** Pathfinder Society GM. 138 posts (2,047 including aliases). 3 reviews. No lists. No wishlists. 17 Organized Play characters. 4 aliases.



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Solid Start to the Trilogy

5/5

I played this a few days ago and read through it for GMing yesterday. In my opinion, this is a great scenario. Firstly, it features the PCs not only representing the Society, but actively exploring. As the name suggests, this scenario relates to the dwarven quest for the sky, a fantastic and interest element of Golarion history. As a player it was great to see tid bits of this history appearing in the adventure in an organic way while perusing the core objective of the scenario.

Some players/GMs may not like the fact that the scenario leads you from one encounter to another, but these encounters are interesting and each offers different chances to roleplay, investigate or throw down. Sometimes exploring ancient ruins in the jungle needs to be just that, this scenario delivers on that and more.

I can't wait to GM this myself, and I'm hopeful for what the next two parts have in store.

Disclaimer:Neither myself or my party had any members of the scenario specific Faction members, so I couldn't comment on how those felt.


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First Rule Of Pathfinder Society... Explore

3/5

First of all, I don't understand alot of the negative reviews noting that they 'didn't know what they were doing there' or 'what their motivations were'. The first tennant of the Society is to explore. Frankly, I think it's refreshing that a scenario offers you a chance to do this off your own initiative and not via a briefing.

I like the obstacle course introduction at the start and my players were genuinely curious about what had happened.

With regards to the Sci-Fi dip in the Fantasy world. My table were divided on this, some liked it, some less so. Personally, I liked the sudden jolt of it as it takes you heavily out of your element and adds a new element to the adventure.

I thought the NPCs were interesting and I enjoyed GMing them.

The only thing I felt let this adventure down was that the final encounter has quite a daunting, fear inducing setup, but it's actually abit of a pushover for a fairly combat capable party. The first sci-fi style encounter is much harder IMO. After that the scenario kind of trails off, with no really interesting reveal or wrapup.


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Fantastic Module

5/5

I love this module.

I've GM'ed it for PFS three times now and despite varied outcome (the first time was a party wipe, the second made it through with no losses and the third only one PC died) both myself and my players enjoyed it every time.

Crypt combines a great plot, a varied dungeon crawl and an overland trek to great effect.

While Crypt is great for fresh faced characters, I think a group of new players with first level characters could find some of the encounters difficult. But it will definately be a learning experience regardless.