That's true, I haven't given indepth thought to the high levels NPC's in the city, so I'll have to consider how they factor into it. I like the idea of choke points, so I will definitely factor that in to the defense and impact. There is certainly a shock factor to the wight attack, so it is going to take some time for the city to mobilise which will result in further losses, but then they could probably get some defense in place while the more powerful NPC's come out to help.
I'm GMing a home campaign setting in PF, porting in locations to add to it and using old and new modules and adventures alongside some homebrew stuff. Recently a curveball hit my game when the party ignored a ritual that resulted in about 12,000 people in a city getting transformed into wights (I was running a modified version of The Champion's Games from the Age of Worms). So, I now have 12,000 undead wight in the middle of the 'Free City', which has a remaining populace of 56,000. The party have fled the city post haste, so it's largely up to me how things play out in the city. I have some ideas, but I wondered if anyone has had anything similar happen before and how they likely see this playing out. In my head, while the city defense will likely rouse several troops who can deal with wights, they won't be able to control the sheer volume running rampant, and your standard city folk and watchmen ain't gonna be able to handle a wight, so they will be fighting a losing battle. This is only gonna only be made worse in that the wights will turn any they kill into wight spawn. Thoughts?
So Sapling Treants lose neck slots now? But they have necks, as in a head that connects to a body. Additionally,this makes the already weaker plant companions (that already don't get armour) even less desireable because they now can't get either necklaces of natural armour and worse have no way of gaining magical attacks without spells being cast on them. This means they suffer against anything with DR/magic and are all but useless against incorporeal. Come on guys/gals?
It gives me great pride to report that the following agents of the Pathfinder Society have joined the illustrious ranks of the Seekers; Lady Maria La Vie en Rose, Human Unchained Rogue
OsirionInfiltrator wrote: So, there is time to write a story and run it through editing, and complete and produce a Chronicle sheet that is only valid for a few weeks. But, we still can't get Chronicle Sheets for any of the remaining APs that would get a lot more use from a larger portion of the player base and last a lot longer? That's disappointing that this was a higher priority than sanctioning APs. I don't think it's a matter of 'priority'. This is one little boon that would have taken a small amount of work compared to what it must take to sanction an AP (deciding what section to sanction, collating the items that are going to appear, checking it's all appropriate for PFS). I understand your frustration, but why gripe about what you haven't got instead of appreciating a nice gesture, especially given the time of year. I have no doubt the AP's will be sorted sooner or later, but given all the recent changes in PFS I'm happy to wait and enjoy the little things in the meantime. Tis the season.
BigNorseWolf wrote:
4 levels? I'm still on my original character sheet for my level 9 character, but then I am pretty delicate with my character sheet. As long as it's legible and not coated in a layer of sweet and sour sauce, it's fine with me.
Hi James, Firstly, I'd like to thank you for all the effort you put into Pathfinder. Secondly, I'd like your advice on something. I've been running a Golarion based campaign for the better part of two years now, with the group being based almost exclusively out of Absalom (a city I've grown fond off). The group love using a city as their base of operations, but they're really keen to go alittle more extraplanar with their higher level exploits. Keeping with the theme of using a city as their base of operations, I've looked at some extraplanar cities, like Sigil, but I'd like to use something alittle more grounded in the Golarion lore. Is their a city or resource you would recommend as a springboard for extraplanar adventures? Is there a location built into lore that has access to many, if not all, planes? Thanks
I disagree that the cities need to be detailed anymore than they have been. I don't want a book or guide that tells me everything about a city, because I want to plant my own plot hooks and locations that add to the existing canon. I ran a campaign from levels 1-10 out of Absalom using The Guide To Absalom as a reference guide and for the odd bit of information, but I think more than that would have made it restrictive. I think what we have available is ideal, and while a thick tome dedicated to a city would be interesting, I can honestly say I likely wouldn't use that city.
While it's not 'ideal' for Society, it could work really well under the right concept. As a class, I like what I've glanced at so far. If I wasn't juggling several characters already, I'd give it a go. I like the idea of being in your social persona, only for matters to escalate. Suddenly you're having to try to think your way out of it and get out of that combat so you can get into costume. It happens all the time in comics/films where the masked character has to deal with the villian, but because of spectators and the absence of their mask/suit/powers, they have to figure their way out of it.
Male Human Insurance Investigator 6
Ilmakis, I think you're overreacting a little here. The GM is just doing what he has to do and requesting proof in a PbP. If you can't or won't provide proof beyond your word, just accept that you don't get the reroll. It's not worth spoiling an otherwise good scenario and group dynamic for. -Kiyoshi
I can see where alot of people are coming from here and there is certainly an arguement to be made. I'll play devils advocate for a moment. People forget things. Alot. Especially when it's not something they invest in learning (which, for arguments sake, we'll say Knowledge skills represent.) Imagine you live in a world with hundreds, maybe thousands of different monsters. Some are very different, but share some visual factors (skeletons/wights/mohrgs etc) and some are just subsets of the same creature but have different traits (skeletons, bloody skeletons, exloding skeletons, burning skeletons). During one (very intense and life threatening adventure) you encounter a skeleton, and some bookish guy you've know for a few days yells at you to hit it with your mace. You do. It works. You continue on your mission and succeed. Weeks, perhaps months later, following lots of time living your life, seeing your friends and family and possibly embarking on other dangerous, exciting and life threatening adventures, you again encounter something similar. You remember the bookish guy said something, but it was all heat of the moment and this thing looks older and more worn, maybe it's something completely different? The point I'm making is, to avoid this, invest a rank here and there into common use knowledge skills to show your character attempting to retain this knowledge (or get that Boon). I understand the logic and it removes metagame risk and people lying. It's not a perfect system, but it's that or ALOT of extra bookkeeping at the end of adventures.
I would have loved to have seen this without pregens, but I totally understand the logic behind it and would rather have the quests with pregens than not have them at all (I've never been one for having my cake and eating it.) My advice, if you want to play these with your own wizard, play the pregen wizard and then when you apply the Chronicle sheet to your wizard, have your narrative canon be that he was there, not the pregen. I did something similar with WBG when I applied that to a character, by having him find a book (in his own narrative) written by an erratic hermit about the goblins of that tribe. Just an idea.
Firstly, I would strongly suggest that people try Season Six before they dismiss it. I've run #6-01 for a couple of different groups and some people that weren't sure really enjoyed it because they left their prejustice at the door and tried to get into the spirit of it. Secondly, if you really don't like tech sugar in your fantasy coffee that's okay. Avoid the scenarios that feature the high tech elements. I imagine based on cover art and descriptions it won't be difficult to tell. Thirdly, remember it's only a year's worth of content. There are still five seasons and a wealth of modules and adventure path content to play through. In a years time you will have a whole new season to enjoy. In Scotland we run games for Season Six and older Seasons or Modules at the same time. Allowing our players the benefit of choice. Paizo cannot please everyone all of the time. It's commendable that they are trying something new (despite the obvious risk) especially since PFS is a pretty much free venture they support for their players to enjoy new content together. Personally I'm grateful for a chance to try something new, regardless of if it matches my personal tastes or not.
I actually really like them. I did like the nation specific factions too, but I always felt a character needed to be from those nations for their involvement to make sense. Granted, it's not an easy transition for some characters (as your witch examply) but ideal/concept based factions seem like a better fit in the long run.
Just double checked and this is my mistake; "Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways." That's from the PRD.
Wabajck wrote:
'Voice in the Void' spoiler: Maybe down into the basement complex from 'Voice in the Void'
If your only issue with the new Factions is 'the emblems aren't as good as the last lot' then I think Paizo have done a pretty good job. This just seems nitpicky to me. I barely pay attention to the faction logos, even when they are at the side of someones name. I'd rather have good quality, well rounded factions than worry about how original an emblem of a phoenix is, especially given how commonly phoenix artwork is. I don't imagine it's an easy area to be original in.
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