StarSlayer's page

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Just purchased the Pathfinder Battles, Iconic Heroes.
Seriously, you can't count to 6? Missing one of the cards that I just paid $30 dollars to get.

Need replacement product.
Card that is missing is Valeros.

What needs to be done to correct this poor quality control issue with another product of yours?


Have not played for a very long time.
During game, players questioned rule and I can't find the answer, search-fu is turning up hundreds of keywords but no answers.

Sample:
Warhammer
Check to acquire 6

Last sentence is if you are not proficient with weapons, the difficulty of the check is increased by 4.

So the question was,
Does this make it Acquire 10 or does it increase all combat checks by 4 or does it do both?

If you are not proficient with weapon, can you use it at all?

For some reason, I thought you could only USE weapons/armor you are proficient with, and the check was just to acquire.


Ability:
Recharge this card to add 1d6 to your combat check.

Question
Does this apply to all forms of combat?
Unarmed
Melee
Spell

Strictly by words it looks like yes. (you cast a spell as it runs in to attack).


After reading all the way through this. I crossed one article that the rule from Mike had me confused on.

In combat.
Monster shows combat, strength 13.

Character shows Strength d10.
Character reveals weapon (great axe) which notes roll Strength or Melee die + d12.

I took this to mean you would roll a d10 and a d12, but the ruling was that you roll:
d10 for strength
d10 and d12 for weapon
for a range of 3 to 32.

I can see both aspects, but which is really correct? And which way are you playing?

This is important to learn, I have volunteered to spend the day teaching people how to play and this would be a very basic item that will show up in every game.

Thanks.


I have been doing a lot of reseach on Mules. Many nice things that I have NEVER seen incorporated into any game.

When a horse and a donkey breed, you get a Mule.
Mules are 99.5% sterile and not able to breed but a rare few can.
Mules gain the best of both parents.
Mule usually has several advantages over either core parent.
The mule has an incrdible carry limit and endurance, but does not handle live weight as well as pack weight.

Every product I have seen in print always has the mule as a very weak animal and not worth the effort, that is hardly the case.

Does anyone have home rules they would be willing to share?

My game uses the stats of the base parent horse, then adds +2 to Str, +1 Dex, +1 Con. They get a +1 to Int (we use 2 different int scales for animals)
When a PC decides to really put the effort into breeding top end mule or purchasing a top end mule it will use the correct horse and apply the advanced template.


When we started our current game we told the GM we needed to know what unusual things or non-normal things he had on his planet. (in our last game nobody knew that the polar ice caps went missing and had been replaced by lush forests).

The only thing that we were told is magic is limited.

During the last game session, this fell apart.

these are the bombs dropped on us.

1, Spellcasting is limited with player character races, only 1 in 500 to 1000 can cast any type of spell (Divine or Arcane).

2, Monster races are limited to 1 in 6 can cast spells.

3, All PC races are super pacifists, to the point of evacuating a whole CONTINENT because orc's are there.

4, It seems that all races are divided into small sections of the planet, any crossing borders is a major invasion.

5, The PC's are the cannon fodder in a campaign that we will not be allowed to win.

Then asked the question,
What, you don't want to play in a game you can't win?

To me, All of the above seem like they should have been disclosed at the start of the game. Any opinions?


After 2300 questions posted about this, don't you think it is time for the designers to step in? IF they have Please for the love of something, link me if possible.

General problem.
I read the rules on page 562 core book.
Spells, Spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

Now the easiest way to read this. Did it come out of the section of the book called Spells? Yes = Ignore Damage reduction.

I have seen lots of arguments when a spell lits a damage type (S/B/P) but the cleanest rule I see is they use those as a fluf text to give a creative GM detail to describe what the spell is acting like.

SO a couple SPELLS to ask about, If you think it should not ignore DR, why? (Keeping in mind that I will not use fluf text to overcome rules).

0 level ray of frost.
1+ Summon Monster
1 Magic Stone
1 Produce Flame
1 Magic Missile
1 Magic Weapon
Wall of x spells
all the way up to Meteor Swarm, Wish, Elemental Swarm.

I see several rules in all directions, and really think it needs to be added into the FAQ which the design team seems not to have done yet. Does anyone know the handles the officials use here?