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If you do keep the add on boxes, it gives you a place to keep cards that go out of play later in the game. about the 3rd expansion you are supposed to remove cards that have the BASIC trait on them (not just cards that have B in upper right corner). That is to give the feeling that you are getting better so you don't keep finding things that are not useful any longer. When you are mid level games, basic thieves tools will not be as useful as masterwork tools, basic weapons will not be as useful as magic weapons and so on. So like mentioned. short of making a divider for each section, back into the box to keep them "out of play".


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Just some real input about mules.

Generally mules are:

Just as fast as a horse.
Tend to be stronger than a horse when pulling loads.
Normally can't carry the same live weight as a horse.
Need less feed than a horse (make more of what they get, if you feed the same ammount of food to a mule it will become obese).
It is very hard to make a mule mad, but they hold a grude for years.
Duing WWII pack mules would carry loads for 16 to 18 hours per day for weeks at a time. Something that a horse could not do.
Intelligence, This is the odd one. they are smarter than both parent animals (the horse and donkey).
Wisdom, they take training very well, teach them right the first time as it is hard to retraing them.
Jumping, need less than 3x body length to jump 150% the height of the mule.
Combat. the mule is one of the few pack animals that can kick in any direction including straight out to the sides. and unlike a hores, can kick if you are holding one foot off the ground.
And it is almost impossible to make a mule go someplace that it thinks is a danger to himself. They are not noted for jumping over cliffs, or walking off of them either.

overall, Mules have been given a very bad rep by RPG game designers.


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Mules are really good animals, problem is they only have one listing for them and that really is a bad view of them.
The "pony" as a mule would turn it into something like the general mules used on farms, or a common pack mule

Mining mule. It was shorter than the normal mules used on farms. Acutally deals with going underground very well, Have a huge pulling capacity (even greater that the farm mule), but did not run as fast and did not carry live weight well.

Racing mule. Some people thought it would be a good sport and started to breed for fast mules that could carry light loads. Historically one such mule was owned by a trackhand who would challange professionals in races for side money. His mule never lost to any thoroughbred.

Draft Mule. This was the king of mules when it came to size. Average was about 2 hands shorter than a large draft horse that was used as the parent. although shorter they often had even more pulling power than the draft horse parent. The best mix for this was the Mammoth Jack donkey and the Shire Horse. (Belgian horse would be the second best.)

Yes I spent several days on line when it was time to make mules for the game.