Mule, how to replace a pack horse


Homebrew and House Rules


I have been doing a lot of reseach on Mules. Many nice things that I have NEVER seen incorporated into any game.

When a horse and a donkey breed, you get a Mule.
Mules are 99.5% sterile and not able to breed but a rare few can.
Mules gain the best of both parents.
Mule usually has several advantages over either core parent.
The mule has an incrdible carry limit and endurance, but does not handle live weight as well as pack weight.

Every product I have seen in print always has the mule as a very weak animal and not worth the effort, that is hardly the case.

Does anyone have home rules they would be willing to share?

My game uses the stats of the base parent horse, then adds +2 to Str, +1 Dex, +1 Con. They get a +1 to Int (we use 2 different int scales for animals)
When a PC decides to really put the effort into breeding top end mule or purchasing a top end mule it will use the correct horse and apply the advanced template.


We just use the basic Horse stat line and call it a mule if desired.


They're probably confusing it with the donkey.


I usually make the mule a large creature with the stats for a combat trained horse ( minus the combat training) and a donkey a medium creature with stats of a combat trained pony ( again, without the actual training).

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