|Spirit of Pinvendor
Mar 3, 2023, 12:58 pm
As some of you may or may not know, the next section of Curse of the Crimson Throne is very Open World/sandbox. Aside from the chaos in the city, the players are left to their own devices and choices with a little guidance from the GM.
Truthfully, it's a dangerous place for an adventure module as the choices you make could take us completely out of the written path if none of you bite the bait that could be dangling or make the choices the AP is expecting. Pretty funny place to be taking over as GM, as naturally, I don't have anything yet prepared of my own for looping you back to the main story if you go rogue (assuming that's even the best direction based on your characters' choices/desires). But we'll see what you all do, and I will adjust accordingly.
I provided fair warning.
You say I’m not engaging all the players? We agree; I’m not. But not because I didn’t try. Because most of the players chose not to be involved in what was presented.
Garrett was a non-presence no matter what I tried.
Lina had a personality conflict with Cinnabar in and out of character so she left because she felt disengaged due to it.
Abella never once indicated there was any problem and frequently cited RL for slower posting, so until the blowout when I asked about the posting slowdown, I had no insight. I tried to turn that around and also get the party into the barrel for the starting shot, but possibly because of my RL delays, she felt unheard and chose to leave.
Regarding Pip and his little adventure…I actually considered this a success. I introduced an element (Dendren) and got Pip to engage with the party. I thought this would be a sure fire win as it would get reactions from everyone and discussion going, but…somehow yet again, my attempt to find a non-PC specific NPC hook to engage the group failed.
How many failures does that make for me now? I’m not sure. A lot.
How many hooks got thrown into the wind to try and find a single unifying idea for why your little group stays together and ends up going to see the queen?
Help Garrett decipher the ledger so his father could be freed from prison? Failed
Investigate why Lamm and party were impaled on the docks? Failed
Interest in why a sketchy group was breaking into a dress shop after the party made them important? Failed
Join Shrike on her visit to the Gray to bury Zellara and son’s remains? Only Shrike, but even bigger failure as now the party is split.
Almost unification in finding the lost children? Hit and miss. Interest waxed and waned, and I barely consider this above a “Meh” from most of the team.
When larger scale ideas weren’t working to draw interest, I resorted to light hearted events with NPCs such as Von Heller’s shop in the hopes these kinds of things would draw people out of their shell and the chance for something fun.
Everyone else: Meh
Shrike: Hated it. Fail
Then there were some of the player driven attempts to engage which other players disregarded or shot down. I won’t go into all of them, but the most notable was Pip expressing interest in the political scene of Korvosa which was almost universally disliked by the other players. I actually liked it and wouldn’t have minded a touch of politics, but it would have been very light as this isn’t Hell’s Rebels or Council of Thieves.
So, AdamWarnock, you are right. I failed to engage all players. Despite my PMs checking in with people at various times; despite attempts in game to figure out just what will get certain people involved; despite trying, I’m being judged for succeeding with two of you.
So let’s go ahead and tally up.
Success at engaging Shrike and Audria? Actually a Fail per the most scathing review of a GM almost universally praised by all of you when I first took over.
I guess that’s that. Who could possibly want to continue after such a horrible review. Harsh? No, that post was miles beyond harsh and gave me zero credit for any of things I may have done right.
I hope you can find another GM. I’m out.