Darius Finch

Spider, Aquisitions Specialist's page

Pathfinder Maps Subscriber. FullStarFullStarFullStarFullStar Venture-Agent, Ohio—Toledo 16 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.


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**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Have
2017 GenCon Rougaru/Catcolk/Niad

Want
Kobold

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Jay Heinrich wrote:
I have some interest in a Vanaran as they would make a decent Gunslinger...but what is the Red Lizard Race boon for Starfinder?

PM sent

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Jay Heinrich wrote:

Have:

Vine Leshy

Want:
Goblin ( I realize this is a LONG shot, but thought I'd throw it out there. )

Otherwise, I'd be interested in offers though I am not quite sure what I am looking for. Perhaps something that would make a good Gunslinger.

I have a Vanara,and SFS Formian and red lizard race boon I would trade either or both.

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

So I just want to confirm that since there is nothing of the sort listed on the chronicle that the players do not get the 10,000gp item listed at the end of the scenario. Also that they are free to continue playing their character even if they brought out the wraithsoul.


Pathfinder Maps Subscriber

So I just want to confirm that since there is nothing of the sort listed on the chronicle that the players do not get the 10,000gp item listed at the end of the scenario. Also that they are free to continue playing their character even if they brought out the wraithsoul.

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Lucas Servideo wrote:
Spider, Aquisitions Specialist wrote:
Lucas Servideo wrote:

Good Day Starfinders and Pathfinders,

I know it has been a bit of time, hopefully the wait has been worth it. Below you will find links for the Season 9 Journals(A4 & LTR), the PaizoCon UK Coloring Book, the GenCon Coloring Book and Starfinder Society Journal(Beta) working on these as I play Starfinder.

Sorry no A4 on the Starfinder Beta Journal once I finalize it I will make one.

Enjoy
Lucas Servideo
Smaht Goblin

Did you create that center seal? If so, would it be possible to get a copy of just the seal? I'm thinking it would make for an excellent prop piece for handouts.

Are you talking the logo on the Season 9 Journals in the center.

Yes, the bronzish logo explore, report, cooperate. It is very well done as is the rest of the document.

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Lucas Servideo wrote:

Good Day Starfinders and Pathfinders,

I know it has been a bit of time, hopefully the wait has been worth it. Below you will find links for the Season 9 Journals(A4 & LTR), the PaizoCon UK Coloring Book, the GenCon Coloring Book and Starfinder Society Journal(Beta) working on these as I play Starfinder.

Sorry no A4 on the Starfinder Beta Journal once I finalize it I will make one.

Enjoy
Lucas Servideo
Smaht Goblin

Did you create that center seal? If so, would it be possible to get a copy of just the seal? I'm thinking it would make for an excellent prop piece for handouts.

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Have Vanara boon, also have gift certificate and several other misc boons.
Looking for tiefling, aasimar, samsaran, ratfolk.

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Spider, Aquisitions Specialist wrote:
MrBear wrote:

Looking for: grippli, cat folk

Have: samsaran, rat folk, aasimar, painting services

Have catfolk/naiad boon from GenCon if you still have ratfolk

Catfolk boon traded.

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

MrBear wrote:

Looking for: grippli, cat folk

Have: samsaran, rat folk, aasimar, painting services

Have catfolk/naiad boon from GenCon if you still have ratfolk

**** Venture-Agent, Ohio—Toledo aka Spider, Aquisitions Specialist

Have Gripli
Looking for ratfolk or catfolk


Pathfinder Maps Subscriber

I agree with keeping woodland stride, I think that the take aim ability might be more useful as a standard action, and replace favored enemy and progress as +2 attack +1 damage vs stationary targets.


Pathfinder Maps Subscriber
Spider, Aquisitions Specialist wrote:

Congratulations to you Andrew Barlow of Dark Platypus Games, always loved your products, and still think you should have won that innovative design award at Gencon for the first generation of bendy walls over the dice people.

Congrats again from Andrew at It's a Gamer's Thing. Great place to make it big, love the stuff they sell here.

Oh and I don't know if I am allowed to do this but I will anyway and if it isn't allowed you can remove this line or ask me to do it but... You can also buy his art printed on T-shirts http://www.itsagamersthing.com.


Pathfinder Maps Subscriber

Congratulations to you Andrew Barlow of Dark Platypus Games, always loved your products, and still think you should have won that innovative design award at Gencon for the first generation of bendy walls over the dice people.

Congrats again from Andrew at It's a Gamer's Thing. Great place to make it big, love the stuff they sell here.


Pathfinder Maps Subscriber
dulsin wrote:

Another idea is to make the summoner into a changeling.

The eidelon is the summoner's war form. As a swift action they transform into or out of the eidelon form. Any weapons or armor become part of the creature unless they have taken the armor and weapon enhancements.

This way you still have the crazy powerful killing machine but if he dies you die.

As it stands now EVERYONE want's to play the summoner because they are completely over powered. My entire group will all take summoners and the leadership feat. Each player takes a different cohort to make up for the spells they lack. A bard, rogue, cleric, and druid all 2 levels less than the party just there to be skill monkeys and help buff the swarm of pets.

Summoner = Shapeshifer? then create a whole new class called shapeshifter imo.

As far as "EVERYONE" wants to play a summoner because they are OP. I have seen several post including mine where people have chosen shapes that aren't OP because of RP reasons. As far as everyone in a party playing one where's the flavor in that even as an example it is bleh. Imo there are many thing that I think are OP in the monk class, like SR, but as a GM I have the right to make changes I see fit too, or just say NO you can't do this, and all my players understand that and if they argue a valid enough point I may comprimise with them.

Eh, whatever, like was said above, they aren't gonna revamp the entire class at this point in developement anyway, just tweak it.


Pathfinder Maps Subscriber

So I've read a lot of posts, I've read the class and am playing/testing summoner. Love the concept, I love the idea of more or less designing your own personal pet.

People are going on about power/balance one class over the other and I'm not trying to slam those that are, I understand the urge to have that. But there is one thing I have learned in my time playing D&D 2nd-ed - 3.5 and now finally with a DM besides myself interested in running it Pathfinder and, and in several other RPGs. There is no such thing as Balance in D&D some classes are better in certain or multiple situations than others, especially when you factor in equipment and monster abilities/resistances.

That said when I read the change about not wearing armor it really took nothing away from the class for me, my average AC for a melee PC level 5ish ranges from 19-22 without magic items, the (Duh)Melee Eidolon that I designed has a 19 AC, when I buff him with Mage Armor he gets a 23, not to far off there. Level 20 minimum AC is 34 on quadruped, no size changes, no caster buffs, and no evolutions in Natural AC or Ability scores.

Many of my PC's I never bother boosting any higher than that range anyways, depends on the concept I'm going for and honestly figuring in wealth you can only do so much under normal standards for any given level. Don't get me wrong, I have my share of PC's that are beyond the normal wealth Cap for their level for any number of reasons and I have Maxed them out in just about every fashion, making them near impossible to hit for anything in their normal CR range, but that's far and in-between.

Damage, I love being able to do damage, but sometimes I think it can really take away from the game. I have several PC's that have so many attacks and do so much damage...heaven forbid if they crit, that I end up asking the GM for the AC at the beginning of the encounter so that I can have all my attacks and damage rolls added up by the time it gets to my init, and then rise recycle repeat, and I end up missing all the interesting stuff that the rest of the party is describing their PC's doing. I ended up bringing my graphing calculator to one game because I could keep all the damage tracked on the screen more easily that way.

Honestly I think that the magic items can be removed as well though I haven't had a chance to test it beyond level 5 yet, I prefer to decide the power level of a class by playing it over time. As for magical weapons *Shrug* if it can wield them and you have the money to provide them I say sure. I'd rather spend the money on buffing my PC, and use evolution to make my pet nastier I see lots of 1st - 20th+ level potential for this class/pet.

I play D&D as much for the Role-play as I do the Roll-play doesn't matter to me weather I do the most damage, just that I can participate. I designed my pet to fit my character concept, I'm a gnome that has been living in the desert for a long time, he chose a form that fitted that environment, a Scorpion like creature, I designed an exotic saddle for it and can ride it, as well as using craft engineering to design a turret-style mounting for a heavy crossbow. I plan on taking mounted archery so I can have a decent attack of my own, thinking rapid reload would be a good one to take as well.

Summon monster SLA, love the extra little boost there class isn't supposed to be about that ability but the SLA makes it so you don't have to waist known spell slots on that spell chain, and can focus more on the support your pet and the party aspect of the class.
As for the changing the casting time, I think it could go back to the way it was, or allow a feat that allows you to quicken it.
Limiting it to one casting at a time, no problems there, should be fine, if you need the extra summons that badly put them on your spell lists.
Duration, I think that leaving it at 1 minute/cl isn't ridiculous, or reducing it to 1 minute/2cl even, I've never had a combat that lasted more than 10-15 rounds, and after that in most cases the summoned creature should be gone before the next encounter.
I've never played a caster that took summon spells at low level because before 5th level the duration of the spell is to short to be worth-while for something that only works for 1 round and looses it's effectiveness when you get to higher levels. At low level I take spells like burning hands or Magic Missile that are more effective even at 10th level and higher Magic Missile is great for those hard to reach/hit mobs even with the lower damage 5d4+5 or 10-25 damage no save vs. even a fireball at level 10, 10d6 or 10-60 damage, save for half 5-30 damage, or none with evasion.

Anyway that's my 2c sorry to ramble, sorry for the massive post, and for the run-on sentences and bad grammar. I still will play this class even with the changes made, and more than likely even if they stay when the final release drops.

Spider - Halfling Rog4,GldThi4,Sor6,AcT10