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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Despite Majko's need for assistance, Special C can't seem to manage to fire any straighter, two more of his shots likely going wild as he tries not to hit what might be his teammate's corpse. "Hey guys, not to alarm anyone, but I'd really prefer being in a trade negotiation right now!" Continuing to full attack. Azimuth Laser Rifle: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Azimuth Laser Rifle: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances fires a pair of shots at the nightmare dragon as it chases Sharmain about the small space. "Hey, back off buddy. Pick on someone your own size!" He was clearly not its own size, being about as big as one of the thing's feet, but he thought it sounded cool. Full round action to full attack! Azimuth Laser Rifle: 1d20 + 5 - 2 - 4 ⇒ (3) + 5 - 2 - 4 = 2
Azimuth Laser Rifle: 1d20 + 5 - 2 - 4 ⇒ (6) + 5 - 2 - 4 = 5
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Will: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 "Oh! Hey! Watch the duds! You're not scaring me off! Check out this braverism!" Encouraged by Omzig's shouting, Special Circumstances takes a defensive step back and tries to put a shot right between the dragon's eyes. Guarded step back, and standard to shoot it. Azimuth Laser Rifle to EAC: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "You got it, bugsy girl!" Special continues to concentrate on the mystic an stellar forces he doesn't really understand, but is very aware can make down feel extra down. He even holds a hand out dramatically to help himself focus. Will: 1d20 + 3 ⇒ (6) + 3 = 9 Right, gravity attunement it is, then. Maintaining Gravity Hold, he gets another fort save DC 15 to try and break it. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Please remain still and calm. Or don't, either way we're going to probably put you full of holes before you can do the same to us with those teeth." Special Circumstances flicks his hand out towards the dragon, a sudden rush of gravity dragging it down. Then he scuttles off to the side with one hand desperately holding his hat on his head as the wireframe armor appears around his body. The dragon needs to make a DC 15 Fort save or be unable to move from where it is. Standard to use Gravity Hold, Swift to attune to photon, and move to new location. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15 Tired as he is from the swim, and slightly confused by a situation outside his normal comfort zone, Special doesn't quite get a read on the strange shadow dragon creature before them. He stands idly off to the side, half leaning against the nearest wall with his weapon slung idly in his hands. He glances at the others and gives a half shrug. "Is that what the tablets are supposed to do? Did Whisperer even say exactly how to use them?" ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances may not know the back end of a sewage pipe from the methane caves they were in, but he knew his way around the markings that led to the bathroom on any world. And that's certainly where he felt like he was right now. [b]"Exit is to our left, guys. Well, my left, Omzig's right since he's upside down at the moment."[b] At last, he felt useful on this crazy world! Culture for Key Point 3: 1d20 + 9 ⇒ (14) + 9 = 23 Athletic: 1d20 + 2 ⇒ (4) + 2 = 6 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances is a man of business and society, not a of serious activity crawling across violent planetary surfaces. Thus he's of little value in this situation. He stands by the door Omzig and Majko try and push forward and considers his options. After some thought he reaches out with a hand and activates his connection to the cosmos, a sudden increase in gravity trying to pull Omzig further into the surface and give him more purchase. I'd like to use my gravity hold revelation to give Omzig an assist, since it lets me use gravitational forces to move, immobilize, or lift a target. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances glances over his shoulder. "Hey Shar, get out your blaster and let's--- ah crap. Just stay right there!" He shifts himself over to be between her and their equally dazed enemes. Then he lets off a couple more shots at the red Verthani. Move to new location, then two rounds of firing. Azimuth Laser Rifle: 1d20 + 5 ⇒ (11) + 5 = 16
Azimuth Laser Rifle: 1d20 + 5 ⇒ (6) + 5 = 11
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Will Save: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14 Special Circumstances is glad he wears his hat brim low, as the strobe lights just barely miss blinding him. He gives the Vesk by the door a look. "Right, I'm not sticking around for this nonsense. Good luck!" He starts hustling for the door, but his stance changes as he goes. With a few quick movements he's drawing his rifle off his back in the same moment a blue wireframe of stellar energy surrounds his body. He takes aim at the back of the Verthani and fires off a shot. Move to new location drawing my weapon as I go, swift action to tune photon, standard to shoot at red. Azimuth Laser Rifle: 1d20 + 5 ⇒ (4) + 5 = 9
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances is completely aware of the chaos going on, and like a good interfering and confused bystander he comes barging out of the room he's in to see the spectacle. "What in the world is going on! It sounds like a bar fight out here..." He stops a few steps away from the vesk by his door and stares for a moment. "It IS a barfight!" Move to the door and standard to open it. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Boon: 1d20 ⇒ 11 Sorry for the delay, I was prepping and running my game day! ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special C jumps back and does his best to look casually nervous, adjusting his hat and tie in a small mirror he's pulled out of his pocket. Then taking a moment to pick at his teeth as if he saw something there. If the Vesk appears peering through the opening door he gives the guard a look, then attempts to peer around him back into the main bar. "Oh, hello again. I think you might be my valet back with another drink. I sent him out there, but it sounded like a scuffle was going on." Special sighs dramatically and goes back to inspecting himself. "Skittermanders are useful, but so easily distracted. I'm afraid he's decided to help everyone on the block with chores and first aid." Bluff: 1d20 + 9 ⇒ (18) + 9 = 27 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances, having no capabilities when it comes to technology, stays behind in the dressing room, looking around for a bathroom he can pretend Omzig has disappeared to should the Vesk get curious again. He does a fair job of trying to not look suspicious as he holds his position and listens over the comms. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances shrugs somewhat helplessly at Omzig, he had hoped they'd be able to sneak one of the engineers back here. He taps his comm on so he can speak to the others. "We could try breaking something in here, claiming it was that way when we came in. Offer to get Haric Majko in here to fix it? Omzig found the room, but neither of us can get in without causing problems." ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Lady Marigana, is it? Why I haven't seen her since we got drinks together on Castrovel. Delightful company." Special Circumstances looks off into the distance, recalling a wistful memory. One would assume it had to do with a delightful night on the town, it was really just about what he had for breakfast. He shakes his head and grins up at the vesk. "Could you do a fellow hardworker a favor and let me and my valet here get back there to see her? Just for a few minutes so I can see about grabbing a meal with her after the performance." Bluff: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances will force one of the taller party members to lean in towards him and then whisper something utterly inconsequential to them while trying to make it appear like a more legitimate comment, chuckling softly afterwards. He gives Omzig a slightly hard look, like a boss not entirely pleased with his employee, then wanders over towards the vesk standing before the dressing room door. As he arrives he leans up against the wall and gives the guardlizard a pleasant, jaunty, and very stereotypical halfling grin. "Heya, pal. You look like you're a bit in the know. I didn't see a program for what tonight's stage show is. Could you give a fellow clue?" Bluff: 1d20 + 9 ⇒ (5) + 9 = 14 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "That ain't gonna get you in on a ticket, chum. We're going into a high class club, we need to look like movers and shakers. Not grease monkeys." Special Circumstances checks himself in the mirror and adjusts his red tie to be more snug against his neck before fixing the lapels of his shirt. "You wouldn't be able to get in with the rest of us like that, you'd need a back door." "I represent the generally upstanding business efforts of Abadar Corporation when I'm not working for the Starfinders. Might be best for the rest of you to play at being my entourage. Every good middle management guy wants yes men around him to make him look important." Disguise: 1d20 + 3 ⇒ (12) + 3 = 15 Add another +10 if he can use his Profession (Corporate Agent) instead of straight disguise. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Omzig, I take back everything I said. We're now best friends, just keep doing that!" He spins his chair around and gives Harec a knowing look. "You too. Finish these guys off would ya, they're about to chip our paint. Dinner's on me if you scuttle the thing on the next shot." Encourage Harec: Diplomacy DC 15: 1d20 + 9 ⇒ (7) + 9 = 16 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "I swear to Abadar himself, Omzig if you don't start hitting things with that laser you will not be allowed to be friends with anyone on the ship! You are NOT being helpful!" Special Circumstances rubs at his temples in exasperation as the ship rocks about him. A quick hand is able to snatch up his drink before it can topple to the floor. Demand Omzig: Intimidate DC 18: 1d20 + 9 ⇒ (2) + 9 = 11 Ugh, stupid dice roller ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Sadly, that's kind of what low level starship combat is. The modifiers are low so we're very subject to the whims of the dice bot. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() This round. That's why Kuey prefers it if people spoiler their rolls. Because I have no way of knowing what you rolled before I roll if this was a table-top. I just don't read anyone else's rolls until after I make my post. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Omzig, get that thing fixed and shoot the enemy ship, stop trying to blow the gun up! You can be more helpful than this!" Seeing their ship skirt uncomfortably close to the enemy vessel, Special C decides not to make any comments on piloting decisions and just hopes for the best. Omzig Encourage: Intimidate DC 15: 1d20 + 9 ⇒ (8) + 9 = 17 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Hey Sharmain? You ever seen one people do one of those fancy loop de loops... whats-it-called... a barrel? Hey try one of those over the asteroid and see if it throws off their targeting!" Special C makes gestures with his hands to demonstrate exactly what he wants to see happen. It's all very technical advise. Encouraging Sharmain: Diplomacy DC 15: 1d20 + 9 ⇒ (1) + 9 = 10 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Thank you Mr. Omzig. Keep shooting like that... but... how did you change the color of the laser shot? They can't even do that!" Special Circumstances just looks confused, but isn't going to risk it by digging too deep. Encourage Omzig: Diplomacy DC 15: 1d20 + 9 ⇒ (17) + 9 = 26 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "That wasn't the pass I've ever seen, Ghostrider. Don't get cute on us, you were doing great!" Special Circumstances frowns out the front view port as they shoot past the pirate ship, opening up their flanks. "Haric! Make them regret it if they get cheeky!" Encourage on Haric:
Diplomacy DC 15: 1d20 + 9 ⇒ (8) + 9 = 17 My bad! ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Good work, Mr. Omzig! Very helpful, keep doing what you're doing!" Special Circumstances holds his hat onto his head as the ship continues to maneuver. He seems to have found some coffee somewhere, whatever sciency things seem to be happening with turrets and guns seems to be helping out the captain's serious issues. "And no problem Haric!" Special circumstances calls backs. "That rock deserved it, I think it was making a rude gesture. Just do the same thing to those rats!" Encouraging Haric: Diplomacy DC 15: 1d20 + 9 ⇒ (8) + 9 = 17 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Bring us around, Sharmain, and the Majko my coffee dispenser has gone on the fritz, see if you can fix that if you please!" Special rocks about in his chair, sliding from leaning against one arm to the other between the strike on the ship and Sharmain's quick maneuvers. The chair clearly isn't sized for him, but he doesn't even seem to notice as he pretends to be useful and presses a few buttons on a console. "Good shooting, Haric and Omzig. Very helpful! Keep it up. Now nail them with a good broadside if you please, Haric!" Encouraging Haric: Diplomacy DC 15: 1d20 + 9 ⇒ (4) + 9 = 13 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances frowns at Mr. Smiles. "Well that's a rather rude accusation." Then he pulls his hat down low over his eyes so he can just peer out from beneath the brim at the image of the ysoki, giving off his best gangster grin. "Pity for you that your traps won't save you from our skittermander." He then points off screen at Omzig and Harc. "Send them a taste of our 'special' cargo!" Taunting right back at their gunner phase: Bluffing Taunt: 1d20 + 9 ⇒ (11) + 9 = 20
Duration: 1d4 ⇒ 1 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Why hello there, Mr Smiles. We were hoping to have the chance to make a few new best friends. Especially ones as considerate as you as to have your entire crew greet us. One of my own crew loves new friends" Special Circumstances leans back in his chair and adjusts the cuff of his business suit as though the set of it has been bothering him. "You can call me Special Circumstances, and indeed those are what we find ourselves in." "We are somewhat new to these parts, and we were hoping that one such as yourself might be amendable to negotiations for a few trade deals. Exchanging any cargo you may have come across we find valuable for other things of appropriate worth, or even just credits." Most likely a few rounds of ammunition from the Loreseeker's weaponry into their hull. He glances away from the screen to Rom, giving a silent look to do what they can while he buys time with a chat. Bluff: 1d20 + 9 ⇒ (4) + 9 = 13 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() I'm also fine with adding another person! And switching me around on crew as necessary. I know solarians can be difficult for spaceship combat. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special, emboldened by managing to drop one of their opponents, manages to hop over their dropped figures to line up another shot. "It would be a better deal on your part to surrender now." He resists the urge to duck under Sharmain's pulses of magical energy as they pass over his head, then fires his rifle. Move to new location, standard to shoot at red, and continuing to attune photon. Azimuth Laser Rifle: 1d20 + 5 ⇒ (20) + 5 = 25
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special manages to avoid taking a laser blast to the face, but his environmental suit is still stained by... was that eye blood? He just gives Merthinett a very flat stare, then takes a shot at her yellow dressed companion. Move to guarded step, standard to shoot at yellow, and gaining another point of photon. Azimuth Laser Rifle: 1d20 + 5 ⇒ (17) + 5 = 22
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Hey lady, stay where you are and we'll handle you in a minute!" Special circumstances gives Merthinett the stink eye and joins in on the keep her distracted train that sharmain started. There's a sudden shift in gravity beneath her as something tries to pull her feet off the ground. Standard to cast Gravity Hold on red. DC 15 fort save or she can't move from her current square. Also attuning to photon, because I just remembered I can do that. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Toots, I've never regretted a thing in my life. I don't plan to start now." Special Circumstances ducks just barely to get under a wooden bridge without losing his hat and slings his laser rifle off his back as he goes. He sets the weapon against his hip and fires off a shot towards the yellow clothed Verthani. "But you might if you don't want to play nice." As he postures a mesh of purple and blue wire frame light spreads out from beneath his hat to surround his body like a polygon suit of armor. Move and draw my weapon as I go. Standard to shoot. Free action to activate my solar armor. Azimuth Laser Rifle: 1d20 + 5 ⇒ (8) + 5 = 13
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special Circumstances adjusts his hat by unnecessarily running his fingers along the brim, then jerks his head over a shoulder. "Sounds like my friends think you have a deal, point us in their direction and give us a description of the thugs and the datapad. If you have the tablet, then you'll get what you need." Next Encounter Roll: Bluff: 1d20 + 9 ⇒ (5) + 9 = 14 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Like the fuzzy guy and our tall friend have informed you... we like deals. We hear you want one, and so do we. If you need something to disappear from your hands, we may be able to help." Special Circumstances strolls up behind the other two, hands in his pockets and peers way up to see more than Lerecti's knees. "And discretion is our game." With a sidelong glanceto Omzig he mutters softly, "Mostly. Diplomacy Aid: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "You talk up the locals on the streets and check the computer network. I'm going to see if there's a local Abadarcorp office. I might be able to chat them up to see what's buzzing around middle management. He might be tryin' to sell his fragment." And Special will do just that, going off to annoy other suit and tie folk with a chatter filled business lunch. Profession(Corporate PR): 1d20 + 13 ⇒ (8) + 13 = 21 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Slotted Boons: Faction Aquisitives Champion
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() I can science officer if you guys want, but it'll be straight int checks for me, just FYI. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special circumstances gets bodily shoved towards the door, as he isn't much larger than Omzig, but manages to brace himself before getting completely tossed out of it. "Calm down there, buddy! If we go fast we won't be good helpers." The little halfling adjusts the tie on his suit and fixes his jacket after the small ruckus. "Is there any sort of law office where we could look up local lawsuits once we arrive? Or are we stuck to using the infonet?" ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special C reporting in! Sorry it took so long, I was at work! Profession: 1d20 + 13 ⇒ (16) + 13 = 29 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Thanks for running, Kuey! I had a lot of fun! ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Tag it and bag it all. Grab what we can carry and lock up the rest for later. Definitely should make sure we've downloaded all the data Abadarcorp wants us to recover." And Special will get to collecting up anything particularly valuable, or potentially hazardous if it falls into the hands of a native again. "Do we bring the crazy guy's body back to the village? Probably we need to decide on that, then pack up and get back to the ship to report." ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Look, I'm all for negotiation, but fanatics tend not to listen to reason. You want to chat while we shoot, cool. I'm just going to shoot." Which is precisely what he does as he lets off a blast at one of the drones. Attacking Orange if it's still up after Deathsnipe is done with it, then yellow instead if it goes down. Azimuth Laser Rifle: 1d20 + 5 ⇒ (18) + 5 = 23
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Anyone else notice that's the first thing to speak our language on this planet? Either the missing crystal bug has been studying, or we might have a third party trying to stake a claim. Either way, Abadarcorp has given the rights to the Society, so..." He looks at the camera in the ceiling and gives it a mock salute. "We call dibs." Then follows after the engineers at a safe distance. You know, in case they blow something up. ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() "Older models in here, folks. Looks like their protocols are all screwy though. Let's shut'em down the hard way." The little halfling shifts himself out of the doorway to give others a clear shot at the spidery robots, then raises his laser rifle to take a shot at the red one. Azimuth Laser Rifle: 1d20 + 5 ⇒ (16) + 5 = 21
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Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Oops! My bad, I had it in my head that it was 1 and reveal based on what I got. Definitely only a camera in the room! Perception: 1d20 + 7 ⇒ (7) + 7 = 14 ![]()
Halfling CA Solarian 2 | SP 14/14 HP 16/16 | RP 5/5 | EAC 17(18); KAC 18(19); CMD 26 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +7, SM: +5 | Speed 30ft | Active conditions:
Active Spells:: | Ammo: HR 6/6, LR 19/20
Solar Armor (+1 AC), Photon attuned (+1 Dmg) ![]() Special shrugs. "Don't worry about the seal for now. Those things take 24 hours to turn on anyways. It's just a fancy ornament for now." He pulls out his own weapon and checks that the safety off... for safety. "Fire codes don't really apply to outposts, who's going to come inspect this place anyways? US! So clockwise we go, we can fine them afterwards." Perception: 1d20 + 7 ⇒ (6) + 7 = 13 "Looks like an old security camera in the ceiling. The squatter might have figured out how they work." He points with the end of his gun up towards where the camera is hidden. |