
Spamd16 |
Update:
I want it to be realistic, so a single day's adventure (4-6 hours in game time, not play time, possibly 2 meet-up sessions) to go through the hideout (I'm leaning toward a cave for the first hideout, and then an abandoned tower for the second hideout). So I'm not expected the PC's to use a long rest. With that in mind, I obviously want a handful of bandits, possibly a guard dog or two, and possibly a waste disposal location (a pit with a gelatinous cube at the bottom? or is this OP?). But I feel that bandits would also have some kind of trap... maybe a pit, or falling rock attached to a trip line (Thank you @*Thelith for the crossbow trap, I hadn't thought of that)...
I've also determine that the PC's will meet a minor boss at the first location that in turn (either through conversation/diplomacy or left over notes) sends the PC's on the remainder of the quest (for those of you acquainted with QfG, the retrieval of spell components to increase interactions with the valley like the Meep's Peep and the Dryad, conversations with characters to learn about the curse of Baba Yaga and the disappearance of the Baron's children, etc; I don't want a straight hack-n'-slash campaign).
I've also determined that the PC's will, at some point need to find a mandrake root, which they will find in a crypt. This will allow me to bring in some classic dungeon crawling and bring in the classic skeleton bane.
This are all great suggestions! Keep them coming! It's really helping me flesh out my concepts.
Another quick question... If I'm going to have a cave be the first hideout, what kind of "rooms" will the PC's find? I've thought about: barracks/sleeping, mess hall, weapons locker, kitchen/cooking location (possibly same location as sleeping location or even mess hall), minor boss' private area... (keep in mind that the PC's should spent less than a day in the cave and they should have a long rest after the cave is cleared).
Thank you again for all the suggestions.