
Spamd16 |
I'm still a new GM, having only run "Quest for the Everflame" (only partially, as the school year ended and I was unable to continue the campaign with my students).
I've now been asked to introduce a colleagues husband to RPG's and I've decided to try my hand at designing instead of making a pre-made module. I'm designing my campaign on the classic DOS based PC game Quest for Glory: So You Want To Be A Hero (lots is changing to increase the intrigue of the story). But one of the things I want is two bandit hideouts. The first one will have the PC's be at level one, and ending at level 3. I'm looking to "beef-up" the hideout (dungeon? cave? abandoned mansion?) with encounters (more than just the bandits).
I was thinking of introducing them to the classic dungeon Ooze during this time. Sprinkle in a trap or two (spike pit, or even a pit to a basement with native creatures [giant spiders, centipedes... etc.]).
Basically, I'm asking for ideas to help flesh out a PC Level's 1-3 encounters for a bandit hideout. What sort of creatures might bandits keep for security purposes? What sort of traps would they have in place for defense?
There are plenty of maps online for ideas, but now I'm looking to fill one of these maps with encounters
Sorry for the redundancy, I'm writing what is coming to my mind right now.
Thank you in advance for your input.