Rough Rampager

Sovuhk Serpent-Eye's page

11 posts. Alias of Redblade8.


Race

Half-orc

Classes/Levels

Barbarian (sea reaver) 1

Gender

Male

About Sovuhk Serpent-Eye

Appearance:
Sovukh is a tall, powerfully-built half-orc, (height 6' 2", weight 230 lbs.). In the sun of the tropics, his skin has tanned to a deep olive green, he has gold eyes, and long black hair that he wears in a ponytail down his back. His arms are covered in tattoos of scaled, serpentine patterns that work from his wrists, all the way up both arms and across his shoulders (they'd appear red if his skin hadn't darkened so). He is generally clean-shaven, and when not in armor prefers to go with sleeveless shirts.

Personality:
While Sovukh is certain of his destiny to live on the water, he is still very much a newcomer to the land that meets the sea. He will eagerly jump at any chance to prove himself, and fears little.

Sovukh has bought in on worship of Besmara, viewing her as his new "chief of chiefs."

Backstory:
A member of the Black Talon tribe on the plains of Belkzen, Sovukh always felt out of place, like the plains were not his home. When he was 14, the yearning in his mind and heart was unbearable, like a roar only he could hear. One night he struck off from the tribe's encampment. He headed west, across Varisia, until he reached the coast, a few miles from Riddleport. There, he saw the ocean, and as he heard the crashing surf, he knew what the roaring in his heart had been.

Sovukh talked his way onto a vessel in Riddleport, and from there made his way down to the Shackles, where our story begins...

Sovukh "Shark-Eye"
Male half-orc unchained barbarian (sea reaver) 1 (Pathfinder RPG Ultimate Combat 29, Pathfinder Unchained 8)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 15 (1d12+3)
Fort +5, Ref +3, Will +1
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee cutlass +4 (1d6+3/18-20) or
. . dagger +4 (1d4+3/19-20)
Ranged dart +3 (1d4+3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Power Attack
Traits touched by the sea
Skills Climb +4, Intimidate +7, Linguistics +1, Perception +4, Profession (sailor) +1, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc, Skald
SQ marine terror, orc blood
Other Gear lamellar (leather) armor[UC], buckler, cutlass, dagger, dart (6), backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin, 11 gp, 1 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Marine Terror (Ex) Hold breath Con x4 rds, unslowed by 1 ft water/bog & ignore cover from water.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sacred Tattoo +1 to all saves.