Elsa
Human (Taldan) bard 1/kineticist 10
NG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 123 (11d8+65)
Fort +12, Ref +11, Will +6
Defensive Abilities elemental defense (shroud of water)
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Offense
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Speed 30 ft.
Ranged cold blast +9 touch (5d6+2) or
ice blast +9 (5d6+10 +5d6+5 Cold) or
water blast +9 (5d6+10)
Special Attacks bardic performance 5 rounds/day (countersong, distraction, fascinate [DC 11], inspire
courage +1), composite blast (ice blast)
Bard Spells Known (CL 1st; concentration +2)
1st (2/day)— comprehend languages , summon monster I
0 (at will)— detect magic , ghost sound (DC 11), lullaby (DC 11), read magic
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Statistics
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Str 10, Dex 14, Con 20, Int 10, Wis 12, Cha 13
Base Atk +7; CMB +7; CMD 19
Skills Acrobatics +6, Appraise +4, Bluff +5, Diplomacy +15, Disguise +5, Knowledge (history) +5,
Knowledge (nature) +5, Knowledge (nobility) +5, Perception +5, Perform (dance) +5, Perform (sing) +15,
Sense Motive +5, Sleight of Hand +6, Spellcraft +4, Stealth +6, Swim +4, Use Magic Device +5
Languages Common
SQ bardic knowledge +1, burn, elemental focus (water), feel the burn, infusion specialization, infusion
specialization, kinetic blast, metakinesis,
wild talents (entangling infusion, expanded element, ice path,
icewalker, impale, slick, spark of life)
Other Gear 150 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 5 rounds/day) Your performances can create magical effects.
Burn 3/round (11 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Cold Blast (Sp) You emit a beam of utter cold to freeze a single foe as a ranged touch attack. If you hit,
the target suffers an amount of cold damage equal to 1d6 + 1/2 your Constitution modifier. This damage
increases by 1d6 for every 2 kineticist levels you posse
Entangling Infusion (DC 20) Your blast can entangle a foe.
Expanded Element (Water) (Su) Gain a second element focus.
Feel the Burn +3 (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Ice Blast (Sp) Element water; Type composite blast; Level - ; Burn 2
Prerequisites primary element is water, expanded element (water)
Spell Resistance no
You shoot a chilling icicle to stab a single foe as a ra
Ice Path (Su) You gain an effect equivalent to air walk by walking along the ice you form.
Icewalker (Su) Move across wet and icy surfaces without needing to attempt Acrobatics checks.
Impale Blast attack a 30 ft line.
Infusion Specialization (Form Infusions) (Ex) Reduce burn cost of the selected infusion by 1 point (to a
minimum of 0 points).
Infusion Specialization (Form Infusions) (Ex) Reduce burn cost of the selected infusion by 1 point (to a
minimum of 0 points).
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Shroud of Water (+6 armor or +4 shield, + 1/burn) (Su) As an immediate action, you surround yourself
with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,
functioning as armor, or float around you and block attacks, functioning as a shield. It grants eit
Slick (DC 20) (Sp) Use your slick for any of the effects of the grease spell for 1r
Spark of Life (Sp) Use summon monster to summon elements.
Water Hydrokineticists.
Water Blast (Sp)