Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan leaves his resting place among the northern crates and moves to where he can get a better vantage point. Still not quite being able to see from here Soryan draws his scimitar and calls forth his camel to come defend him. Defend Trick DC 10: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan will help gather up the notes and supplies we were looking for along with one of the acid flasks. Responding to Ironshanks Soryan shouts over his shoulder "Ya, lets at least get 'em topside and see if there's a temple nearby."
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan's eagle takes a peck as the alchemist provokes. AoO: 1d20 + 4 ⇒ (2) + 4 = 6
As Soryan's turn begins his old eagle goes poof as another one appears and swoops in for a peck at the alchemist. New Eagle: 1d20 + 4 ⇒ (10) + 4 = 14
Soryan then moves up quite a bit closer. double move
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
As Soryan's eagle appears Soryan points at the alchemist covered and lesions and squawks. The eagle darts forward to peck at the alchemist. eagle will provoke moving in, AC 14, HP 5. Assuming it makes it... Bite: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
The eagle lets out a squawk as it bites Lazlo. Soryan takes a step forward and begins converting his remaining spell into a final summon.
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan looks at the filthy man and decidies the direct approach "Lazlo? Let's make this short. You give us your notes and a little bit of unfinished whip and we leave you alone. You don't want to know what the other option is." intimidate: 1d20 - 1 ⇒ (9) - 1 = 8
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan likes the plan "I think your pig will make a great distraction. Groosalugg why don't you carouse a bit, get the place nice and happening so things'll be more chaotic when the pig comes through. Vin, come outside with me and help keep watch. Any thoughts for Ironshanks or Phoenixstar?" perception to keep watch: 1d20 + 6 ⇒ (3) + 6 = 9
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
fort save vs dazzle: 1d20 + 4 ⇒ (11) + 4 = 15 On the off chance it has survived the onslaught of arrows Soryan will draw his scimitar and try and finish the creature off. Scimitar: 1d20 + 4 ⇒ (15) + 4 = 19
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
I plan to leave my camel stabled in the Grand Lodge for the duration of the adventure. Soryan arrives early, still in awe of the majesty of Skyreach and how short these three years of training have been. He looks more like a middle aged farmer than an adventurer at first glance, although he has many callouses that one might expect from somebody who just completed their Pathfinder training. He nervously looks around at the other Pathfinders before meekly asking Groosalugg "How did your previous missions go? This'll be my second real one. Oh ya, name's Soryan by the way."
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Once Durland's rainbow burst dissipates, Soryan finishes summoning his new eagle who will attack either opponent if still standing. talon: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
talon: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Bite: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6 Soryan finishes summoning an eagle just behind the man with the rapier whom he points at it for to attack. talon: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
talon: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Bite: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Soryan draws his sling. Eagle is AC 14, HP 5
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan nods at his companions' explanations "She seemed to have almost as much booze around as medicine. She also made a big show of giving some to a kid while we were there but there didn't appear to be any normal dosing schedules. so I think it was just for our benefit."
Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6
Soryan looks over to Tatiana, not sure what the next step of the plan is. "We brought things from the Shining Star, they were worried it might not be enough and wanted us to check on the health of the children and see what else they might need." bluff: 1d20 - 1 ⇒ (13) - 1 = 12 Soryan stumbles over surprisingly few words as he makes up the middle details. |