
![]() |

Ironshanks blinks his eyes a few times, and an extra time as a couple javelins fly from behind him impaling the beetle dead. "Nice f*+#in' shot man! Twice! You've got some quick hands there!" He pulls the javelins out of the body and tosses them back to Goose then heads down to check the sewer pipe that it flew out of. Perception: 1d20 + 7 ⇒ (19) + 7 = 26
"Hey what's this weird looking statue?"

![]() |

What is the light level like?

![]() |

Loni heads up a bit and casts Detect Magic, sweeping around.

![]() |

If needed the sorcerer will cast dancing lights.

![]() |

As quickly as the beetle emerges from the drain pipe, Groosalugg puts it out of its misery with a perfectly placed javelin. With the very minor threat eliminated, the Pathfinders search the rest of the sewer area. Ironshanks finds a small, sealed vial, under a pallet that one of the addicts uses as a sleeping mat, before taking a look at the odd statue.
Though it is quite evident that the beakers and vials near the statue constitute a makeshift alchemy lab, there is no sign of Laszo the Leper or his notes at this time.

![]() |

Groosalugg checks the vial to see if he can recognize what was in it.
perception: 1d20 + 7 ⇒ (16) + 7 = 23
"I believe this may be some of the evidence of the illicit drug we were sent to gather. Now if only the alchemist or his notes were here to finish the task."

![]() |

The sorcerer will cast detect poison on the vial.

![]() |

No poison here says the sorcerer.

![]() |

I do not have the capability of removing the drug from their systems the half-elf says Perhaps one of the clerics?

![]() |

"They seem pretty out of it man. Totally spaced out. Might be a little mean, dudes, but we could try frightening them a little bit. Might snap them out of their haze."

![]() |

Ironshanks roots around a bit, mostly using the tip of his axe to avoid touching anything particularly nasty "Its a big f&*#in rats nest down here!" He heads over to the druggy he ran over earlier and starts hollering at him. "Where's Lazso. The guy that gives you that tasty shit? I bet he's got more on 'im! We'll help you get it too!" Intimidate: 1d20 - 3 ⇒ (5) - 3 = 2

![]() |

There is little to be gained, Ironshanks Magee, in yelling at the man who is under the influence of what ever material his addictions have led him to says the half-elf.

![]() |

I feel like a dwarven therapist or something.
"Agreed Soryan. Let's try it man."

![]() |

Ironshanks takes an aggressive approach with one of the addicts but it doesn't seem to have the intended effect. The poor man's eyes go big as the dwarf yells in his face, and seems to pass out out of fear. Not getting the answers they want, the Pathfinders decide it best to come back later in search of the alchemist, and continue their investigation elsewhere for now.
To the tavern or the docks?

![]() |

Original plan was Tavern but feel free to make changes if you've got a good plan you want to put into action. Tavern Meeting was noon I think.

![]() |

Fine either way

![]() |

As the guy who has played and GMed this adventure the most, I'm staying out of the decision making. Though my game to GM it yesterday didn't actually happen - not enough players, so we rearranged, and I ended up playing something else instead of GMing.

![]() |

Finding the tavern is easy enough, as almost every sailor and dock worker is familiar with the place, and you arrive a bit before noon, when you expect the meeting to take place. The Overflowing Oyster is a dirty, broken-looking building that barely fits between the fishing tackle shop to its north and the junk shop to its south. Hanging over the door is a creaky sign that shows a painted oyster with pearls spilling from its gaping shell. The interior of the Overflowing Oyster displays a mix of rickety furniture and gaudy decorations, from strands of obviously fake pearls hanging over the kitchen’s entrance to wooden carvings of sultry mermaids and cheap paintings of ships at sea.
So formulate a plan, and I need an associated skill check from everyone as part of you plan preparation. This is pretty open ended, so I'll allow pretty much anything as long as you RP well. And everyone does not need to make the same skill check.

![]() |

"Disrupt a meeting huh? Drootina, let's work together! You're going to be... very distracting."
Hrm, I guess Loni can cook up a distraction using his boar companion. He can tell her to crazy and start knocking over chairs and such when the meeting starts. Even better, she can knock over one of the chairs they are sitting on!
Since he'll have to train her to do it, I guess a Handle Animal check is in order?
Handle Animal (vs. Companion): 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19

![]() |

"I do not have very many skills outside of combat, though I try to be very friendly, and I've recently been training at the Grand Lodge to be more observant. Is there someone the rest of you want me to talk to? Or should I just keep watch, and hope to see when potential conspirators enter, since we don't know who we're looking for?"
Diplomacy, perception, swim, and climb are my only trained skills. I'm actually better than you'd expect for a fighter on diplo and percept, since I took traits to make them class skills.

![]() |

Soryan likes the plan "I think your pig will make a great distraction. Groosalugg why don't you carouse a bit, get the place nice and happening so things'll be more chaotic when the pig comes through. Vin, come outside with me and help keep watch. Any thoughts for Ironshanks or Phoenixstar?"
perception to keep watch: 1d20 + 6 ⇒ (3) + 6 = 9

![]() |

"I'm have a f@$+in drink! Or seven!" Ironshanks heads to the bar to let the others do the more complicated planning. Ironshanks' been in plenty of bars and plenty o fights in them bars.
"Gimme some good stuff! Some whiskey n a couple ales to washer down with!"
Once he's had a few he does what he does best, tries to get people pissed off at him. Diplomacy: 1d20 - 3 ⇒ (6) - 3 = 3 Not sure which would be more appropriate, maybe intimidate? Same bonus. Time to put this 5 CHA to use and get punched in the face!

![]() |

Groosalugg will take Soryan's recommendation and tries to liven the place up a bit. He walks in and loudly announces, "Greetings, good people! I am new in town, and hoping to make some new friends. This round of drinks is on me!"
diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
Plus hopefully a circumstance bonus for buying the drinks. How much will that cost?
Edit: And that's probably a good time to use my shirt reroll (with 3 GM stars)
diplomacy reroll: 1d20 + 7 + 3 ⇒ (13) + 7 + 3 = 23

![]() |

I could use my magic to help create a distraction with my lights which dance spell says the sorcerer.

![]() |

Vinhinan perception: 1d20 + 2 ⇒ (18) + 2 = 20
Soryan and Vinhinan keep watch outside, scanning the passing crowds for signs of trouble. The rest of the Pathfinders stroll into the Overflowing Oyster to find that, contrary to its name, the dirty tavern is hardly crowded, even during its “busy” hours: at meal times, several local laborers hunch over cheap food and casual games of chance, cursing and muttering to the same old friends about the same old troubles.
Groosalugg heads straight for the bartender and orders up a round of drinks for the tavern, and a few claps and cheers of appreciation ring out from the small crowd. Several of the patrons make their way to the bar for their order, and the barkeep is quickly overwhelmed. "Easy now, one at a time. Oh, why'd you haveta go and do this, I wanted a nice easy day today."
Ironshanks tries to get a drink as well, but the bartender gives him a long, hard look. "Don't think so friend. You smell like you've already had one too many, and I'm not looking to deal with any trouble today, I've a splittin' headache already. How about you go nap that off somewhere and come back later."
Ironshanks doesn't hold his attention for long though, as he notices Drootina leaving a muddy trail through the tavern, and knocking over a few chairs. "Hey what in blazes do you think you're doing!! The only pigs I'll have here in the Oyster will be served on a spit. Get that filthy thing outta' here right now."

![]() |

"One too many! NOT POSSIBLE! I ain't no Elf lady, I'm a DWARF! Keep them drinks comin' else I'll go back there n gettum mahself!"
Intimidate: 1d20 - 3 ⇒ (4) - 3 = 1

![]() |

Ironshanks raises an eyebrow, then the other. "I ain't callin' you no Lady, I'mma sayin' I ain't NO ELF LADY!"
He raises his mug and slurps the last bit of foam from it before slamming it down on the bar "So, where's that last drink man? Maybe we should take this up wid the owner of dis here joint!"

![]() |

The barkeep reaches under the counter and grabs a sap, which he makes a show of as he warns Ironshanks once more. "I AM the owner, this is MY tavern. And I say you're not getting a drink. Last chance dwarf, get out of here before I get the guard to do it for ya."
I like the roleplay, but what's the actual plan here?

![]() |

Hrm, I was more planning on having Drootina disrupt the meeting itself than before it.

![]() |

Ya I was mostly planning on causing a big ruckus around the time of the meeting to keep it from happening in general, or at least add to the air of 'ruckus' or brawl depending on what the others are interested in doing exactly.
"Oh YER the owner huh? Big man takin' drinks outta the hands o good payin' Dwarves eh?" He gets up and looks around the bar for an unattended drink to snag. Or an attended one perhaps from a couple people that may be in discussion.

![]() |

Ok, assuming it's just about meeting time, so we're trying to make the place inhospitable IMMEDIATELY.
"Leave the poor man alone, dwarf! He's just trying to run a business", Groosalugg yells at Ironshanks loudly, then turns to the bartender, "I'll help you with this drunken rufian."
He then tries to tackle Ironshanks (and push him into some other patrons at the bar if at all possible).
Provoking an AOO, if Ironshanks has a melee weapon out or Improved Unarmed Strike
grapple: 1d20 + 4 ⇒ (14) + 4 = 18

![]() |

The half elf enters and will ask for a glass of the house wine and a bit of food.

![]() |

Yeah, I'd really prefer if we could move it along. I was hoping this would finish in time for me to play this PC in the PBP Game Day starting at the end of August, but at this rate, we'll only be half way done by then.

![]() |

Loni pretends a little bit to handle his pet, but checks around first to see if he actually disrupted a meeting.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24

![]() |

I think we are waiting for DM response. I hope that all is well

![]() |

Sorry about the delay, life is hitting me pretty hard right now, and any time I've had to post I've been trying to give the special priority. I will make sure we are done before Gameday though.
Despite the commotion being caused in the tavern, several guests still come and go. Drunken fights and disagreements are certainly not foreign to the establishment. As Groosalugg and Ironshanks begin to get physical, the bartender begins to storm off towards the door. He turns and yells into the kitchen. "Gregon, watch the bar and make sure nobody steals nothin'. I'm calling for the guard."