GM Turmoil's Consortium Compact (CORE) (Inactive)

Game Master ckelley83

Maps and Visuals


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Goblins|| ...||Heresy

Game Expectations

1. Posting Frequency: My games tend to run a little quicker than average. Before signing up, consider how much time you can devote to the game. I prefer players who can post at least once per day on average, and once on the weekends. I understand that everyone occasionally has a busy day and just can't find the time to post. I try to avoid this but even as the GM I sometimes miss a day. But not posting for several days is not acceptable. It slows the game down and makes it less interesting because your character will be left behind in the action. And if you disappear during combat and hold things up for a day, I will skip you and move on.

2. Posting Quality: Take advantage of the medium and write some description. Tell us what your PC is doing or what they look like; put up some dialog and start a conversation with your fellow PCs. It makes the game immensely more engaging, immersive, and entertaining. I will admit, it can sometimes be hard to spice up combat posts. Bottom line: be willing to make an effort role-playing in my game. If you aren't up to that challenge, please consider playing a different game. If you aren't much of a writer or are new to PbP, don't be intimidated. I/We will help you improve! But if you sign up for my game and make too many posts with just dice or just ooc text, I will give you a warning and if your quality doesn't improve I reserve the right to ask you to leave the game.

3. I also try to be pretty open as to what is allowed and options that are a little outside the box, I really enjoy seeing what creative players come up with. If I ask for a roll, and you feel that you have another option that may work better, there is no harm in asking. The best way, and by that I mean the fastest way to do so and keep things moving is to first off, make the roll I asked for, (because sometimes the answer will be no, but that's generally because the Scenario specifically says so and I can't control that), and then to both ask if you can do something else instead, and then also make the appropriate rolls for that alternative option as well.

Go ahead and give me the following info

Player Name:
Character Name:
PFS #:
Faction:
Day Job:

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Gameplay is open for dotting as well

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Player Name: Andrew
Character Name: Loni
PFS #: 43439-59
Faction: Grand Lodge
Day Job: None

Going to use Profession (Scribe) to do a faction card thingy. Profession (Scribe) vs. DC 15: 1d20 + 9 ⇒ (20) + 9 = 29

Will be updating my character in probably about 24 hours with the most recent chronicles.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Player Name: Massee
Character Name: Ironshanks Magee
PFS #: 202046-8
Faction: Grand Lodge
Day Job: None

I just need to go through to make sure I've updated him since his last mission but he should stay relatively the same.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

Player Name: Fromper
Character Name: Groosalugg the Brave and Undefeated
PFS #: 38137-21
Faction: Grand Lodge
Day Job: Nope

Groosalugg is up to level 2.

Also, I've played and GMed this scenario more than any other besides First Steps 1. I think this will be my 8th or 9th time through this one, GMing more often than playing. But it'll be my first time playing it Core (or anything else above level 1 as Core).

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Dotting in will put info in tomorrow since I'm on phone now

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Had to get up to do something on the desktop, lol

Player Name: Jason Rodarte
Character Name: Daeron Phoeninstar
PFS Number: 43330-10
Faction: Silver Crusade
Lvl: 1.2
Day job: No day job

Silver Crusade

Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6

Player Name: Pirate Rob
Character Name: Soryan
PFS #: 757-41
Faction: Silver Crusade
Day Job: N/A

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Groosalugg wrote:


Also, I've played and GMed this scenario more than any other besides First Steps 1. I think this will be my 8th or 9th time through this one, GMing more often than playing. But it'll be my first time playing it Core (or anything else above level 1 as Core).

I've actually never played or GM'd this one before. Somehow I always missed this one when it was being ran. Seems like there's a lot of opportunity for RP and creative solutions, which is always fun to see as a GM.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Have played this twice (although there's one path I still don't know despite two playthroughs).

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

I believe I've only played through this once in classic mode.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Never run or played this.
Info is in the map slide

Silver Crusade

Human Druid 1 | HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6

I have played but have not GMed or read it.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Got my chronicles up to date and such. Ready for adventure! :)

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ya I'm set now with equipment as well. Nothing flashy just a nice suit of banded mail and some splash weapons and healing potions.

Grand Lodge

Dwarf Cleric of Iomedae | HP: 10/10 | AC/TCH/FF: 17/10/17 | F/R/W: 4/0/3 | Initiative: +0 | Perception: +2

Will get crunch/equip done after work. Will be a combat focused cleric of Gorum or Urgathoa(?). The scythe is tempting lol.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Dwarven twins? ;)

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

I'll obviously sit back and let the rest of you do the decision making, since I know this one inside and out. I'm just the muscle. With ranged weapons, anyway. And I've got good diplomacy, if you want me to jump in with some talking.

Grand Lodge

Dwarf Cleric of Iomedae | HP: 10/10 | AC/TCH/FF: 17/10/17 | F/R/W: 4/0/3 | Initiative: +0 | Perception: +2

PFS 63386-28
Lodge
No job
Level 1.0

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Goblins|| ...||Heresy

I want to apologize, this week has been crazy busy for me, and I don't see it changing over the next few days with the holiday weekend upon us. Any time I've had to post I've been trying to make the special my priority since it's time sensitive.

I'll have a lot more free time starting on the 5th, and I'll get this going again.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

Not that it probably matters, given how slow this game is going, but I just wanted to let you know I'll be busy at a gaming convention this weekend, and probably won't be able to post again until Sunday evening.

In fact, I'll actually be GMing this adventure again today, among others.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Have fun!

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The past two weeks I've been studying for a huge certification exam for work, and now that's done and over with. Between that, and the special being over, I should have much more free time going forward and this game should pick up. I will make sure we are down before the start of Gameday.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Did you pass?

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

I'll let others start the conversation with the alchemist. I don't want to hog the action and take away from anyone who many want a peaceful or verbal solution.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

I actually have an idea for what my PC would say, but I'm holding off. As I mentioned earlier, I've both played and GMed this adventure a few times, so I'm letting others do the decision making.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

I'll be out in another state in the USA for July 31 (Monday) - August 6 (Sunday). Working in Oklahoma and then visiting my sister there on the weekend while I'm there. Monday and Sunday will be the travel days. My posting will slow but I will still be able to do it.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

I'll be out of town on a fishing trip the next couple days so feel free to bot me.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

I'll be leaving for Gen Con on Wednesday morning, and not coming home until Monday, so I don't know how often I'll be able to post. And I'll be posting from a phone, so I probably won't be able to see maps or anything like that.

If you want to bot me, go ahead. When the Aspis arrive, I'll use rapid shot to throw two javelins per round against enemies within 30 feet. If they're farther than that, I'll probably move closer and only throw one javelin, to avoid stacking the -2 range penalty on top of the -2 from rapid shot. Groo sees himself as fairly heroic, so if any of his allies are in danger, he'll close to melee range to protect them. Remember, he has quick draw, so he can switch hit easily.


As a heads up I'm going to be travelling all day Wednesday and likely won't be able to post until Thursday.

I'll then be in England on vacation for 2 weeks. Will have plenty of internet but am likely to post a bit less than normal although still managing at least once and hopefully twice most days.

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I have the day off tomorrow and will get the chronicles done and posted. We will still finish up this last bit, but I know some want to use their characters for Gameday, and this way you can get them updated.

Grand Lodge

Male Human Fighter 2 HP 15/18 | AC 20, T 13, FF 17, CMD 18 | F +5, R +5, W +2 | Init +4 | Perc +7, SM +1 | Speed 20ft

Back from Gen Con. Just catching up on the forums and PBP games.

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HERE are the chronicles. Let me know if anything needs to be corrected. We'll still wrap up the game in the next day or two, but this way they're available for Gameday.

I'd like to apologize as well for this game dragging on a bit. This summer ended up being a lot busier than I had anticipated, especially on the weekends. I always try to run my games pretty fast but this was an exception.

Grand Lodge

Dwarf Cleric of Iomedae | HP: 10/10 | AC/TCH/FF: 17/10/17 | F/R/W: 4/0/3 | Initiative: +0 | Perception: +2

Thanx for the game, this shouldn't take too long as their numbers are done to 2

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!
GM Turmoil wrote:

HERE are the chronicles. Let me know if anything needs to be corrected. We'll still wrap up the game in the next day or two, but this way they're available for Gameday.

I'd like to apologize as well for this game dragging on a bit. This summer ended up being a lot busier than I had anticipated, especially on the weekends. I always try to run my games pretty fast but this was an exception.

Should the sheets say CORE on them somewhere?

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Ironshanks Magee wrote:
GM Turmoil wrote:

HERE are the chronicles. Let me know if anything needs to be corrected. We'll still wrap up the game in the next day or two, but this way they're available for Gameday.

I'd like to apologize as well for this game dragging on a bit. This summer ended up being a lot busier than I had anticipated, especially on the weekends. I always try to run my games pretty fast but this was an exception.

Should the sheets say CORE on them somewhere?

The newer scenarios have a checkbox above the tiers that is marked

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

No problem! Thanks for running this.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Thanks for running as well. Ironshanks has finally reached 3 xp and now the fun starts. Happy gameday 6 to you all!

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

"That run was far out dudes." And Loni is now 6 XP and finally has Augment Summoning!

Thanks for the run. Was great fun. :)

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