Classes/Levels |
HP 14/14 | AC 17 T 11 F 16 | F +4 R +1 W +4 | Init +3 | Perception +6 |
Gender |
Human Druid 1 | |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Soryan_
Soryan
Human druid 1
LN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 14 (1d8+6)
Fort +4, Ref +1, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +4 (1d6+4) or
. . scimitar +4 (1d6+4/18-20)
Ranged sling +1 (1d4+4)
Druid Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, longstrider
. . 0 (at will)—guidance, read magic, stabilize
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats Spell Focus (conjuration), Toughness
Traits beneficent touch, reactionary
Skills Acrobatics -4 (-8 to jump), Handle Animal +3, Knowledge (nature) +6, Perception +6, Spellcraft +4, Survival +8
Languages Common, Druidic
SQ nature bond (camel named animal companion), nature sense, wild empathy +0
Other Gear hide armor, heavy wooden shield, club, scimitar, sling, sling bullets (10), 112 gp, 9 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.