Purple Worm

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Grand Lodge

I would've assumed that was already asked but I didn't find anything in my search.

Can a character retrain a feat that was granted by a class? For example could a Skald retrain their Scribe scroll they got at level 1?

Thanks

Grand Lodge

Is there a source that has covered the possible sub-species similar to Aasimar and Tiefling? If not, who do I need to water board to get this going?

Grand Lodge

I'm playing in a game with a Dhampir Undead Lord and a Fetchling Brawler. The Dhampir player recently requested to become a lich and it was ok'd which prompted the Brawler to want to get some sort of Template and our cleric suggested Vampire. So now we have or are going to have two undead characters and myself and I was trying to think of a template or ability that I could take that would make me ageless. Any Paizo book is allowed. Any ideas or suggestions?

Grand Lodge

1 person marked this as FAQ candidate.
Quote:

Primal Magic (Su)

At 1st level, a primalist may attempt to channel primal magic as a swift action to cast a prepared spell without losing that spell from its spell slot. Essentially, a primalist is forcing primal magic into the world and attempting to shape it into a specific spell effect. To use this ability, she casts the spell as she would normally, but as the spell’s effects take place, she makes a concentration check (DC 20 + double the spell’s level). If she fails this check, she expends the spell normally as if she had cast it, but its actual effects are replaced by a primal magic event with a CR equal to her caster level and she is staggered for 1 round per level of the spell she was attempting to cast. If she makes this check, she casts the spell normally and it is not expended from her prepared spell slot, allowing her to cast that spell again at a later point.

Enhance Primal Magic Event (Su)
At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1. If she makes a concentration check (DC = 15 + the primal magic event’s CR), she can instead increase or decrease the CR by 2. If she reduces a primal magic event’s CR to less than 1, the event is negated. She can choose to use this ability after she determines what primal magic event she triggers, but before she resolves the effects of that event.

By my count that is 2 swift actions (which cannot be bought with larger actions I thought) and a standard in one turn. Am I missing something?

Grand Lodge

I assume this has been brought up before but could PA and CE just be absorbed into regular attack rules? I guess Deadly Aim also belongs in this group.

The feats would probably have to be changed to keep everything that requires them from also needing changed.

Thoughts?

Grand Lodge

I'm pretty sure we didn't need the fighter army... It was over so fast it feels like we cheated.

We used Herolab to calculate our Armies

Synth Summoner 13
Archeologist Bard/DD 9/4
Cleric 13
Unbreakable Fighter 13 (Running the Army)

Has anybody else went the multi 1 man army route?

Grand Lodge

When a character performs a full attack the attack goes Full BAB/Full -5/Full -10/Full -15. Why does your skill degrade as you attack routine carries on?

Mechanically I understand why this is the way it is, but what would it hurt to make all extra attacks at full base attack bonus? Natural attacks get that benefit why shouldn't battle hardened martials?

I also understand that it might seem ridiculous with paladins, rangers, and Monks but does hitting a lot put them on the same level as any full caster?

I also apologize if this has been brought up before but my search didn't show anything promising.

*EDIT* Maybe I should ask a question. What do you all think?

Grand Lodge

So I'm building a Human Rogue (Scout and Kitsune Trickster) and I took Racial Heritage (Kitsune) to qualify for the Trickster can I take and benefit from the Magical Tail feat?

Mechanically it seems the answer would be yes. But it seems odd enough that it's giving me pause.

What do you all think?

Grand Lodge

Our current GM is doing 4 kingdom turns at the start of every session and 12 between books.

This seems excessive and a little non-sensical as we are not always home at the start of a session. Don't get me wrong I like having a Kingdom that cannot fail checks (currently). But I have the nagging feeling it's not what was supposed to happen.

Can someone tell me if this is right or wrong. I don't imagine it coming up but lets try and keep this spoiler free.

Thanks

Grand Lodge

The Specific situation is for a King Maker game. Our DM had us make a 13 RP race, I made a Human / Half-orc / Half-Elf Hybrid (Humanoid - Human, Orc, Elf) race and I'm wondering if I can take Half-Elf Favored Class Bonus somehow.

Grand Lodge

Is it me or does this feat just apply to the Orc Double Axe?

Orc Weapon Expertise (Combat)
You can do more with the weapons orcs favor the most.

Prerequisites: Base attack bonus +1, orc.

Benefit: When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain the benefit you chose so long as you are actually proficient with that weapon.

Blah! Blah! Blah! (Source ARG)

Grand Lodge

I can't imagine that this hasn't been asked before but I didn't find anything.
I'm playing a Synthesist in Kingmaker, I'm keeping my awesomeness in line with other party members, and I've got the Bonus Strength a couple of times and when the excrement hits the fan I've cast Evolution Surge a couple times to become large. Now the Increased abilities specifically say that the Str and Con cost double if I have the Large evolution...

When I gain the Large evolution this technically pushes my Evolution Poionts over the limit. Is this a problem or not?

Thanks

Grand Lodge

Why are there not any classes that have Full Base Attack and 4th levels Arcane spells? Divine gets the Ranger and Paladin but no love for Arcane!

Grand Lodge

So, I was running a game the other night and a cowardly NPC wizard lackey really wasn't feeling up to the fight so she cast invisibility and was going to attempt to move through a flat-footed players square and go into the previous room. One of my players decided to kick his feet (a.k.a. cry foul) and protested quite loudly. My thinking is that a flat-footed creature can't fully defend itself let alone the entire 5 foot square they occupy. I guess the players thinking is that you are constantly imitating Davinci's vitruvian man at all times and a person cannot make their way through an occupied square.

In the end I didn’t really want to argue with him so I just hid under a table and cast spells hoping to make an opening to leave.

Now I ask you fine people, would you have allowed the movement?

Grand Lodge

I'm looking at the PFS Organized Play Guide and reading the following: Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play. Additionally, except for specific examples cited in this guide or the Pathfinder Society FAQ, crafting of mundane items is not allowed in Pathfinder Society."
Does that mean that an Alchemist cannot make alchemist fires or similar alchemical items? I apologize if that has been covered or is blatantly obvious.