Nimblewright

Solemn Golem's page

Goblin Squad Member. Organized Play Member. No posts. 1 review. 1 list. No wishlists. 2 aliases.



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My List

(9 items)


1.  Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos (PFRPG)
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2.  Pathfinder Chronicles: Seekers of Secrets—A Guide to the Pathfinder Society (PFRPG)
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3.  Pathfinder Chronicles: Book of the Damned—Volume 1: Princes of Darkness (PFRPG)
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4.  Pathfinder Chronicles: Dragons Revisited (OGL)
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5.  Pathfinder Chronicles: Dungeon Denizens Revisited (OGL)
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6.  WZK70486
Pathfinder Battles—Heroes & Monsters: Black Dragon Booster
4.50/5 (based on 11 reviews)

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7.  Pathfinder Chronicles: Heart of the Jungle (PFRPG)
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8.  Pathfinder Campaign Setting: Lost Cities of Golarion (PFRPG)
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9.  WZK70750
Pathfinder Battles—Rise of the Runelords: Rune Giant
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Full Name

Culver Harjo

Race

Human

Classes/Levels

Hunter 2 | HP 13/16 | AC 16-14-12 | F+5, R+7, W+2 | Per +6, Sense M +2, Init +3

Gender

NG | M

Size

M

Age

30

Special Abilities

Yahvev (17/19 hp)

Alignment

NG

Deity

Creek Creation Mythology

Location

New Mexico

Languages

Muscogee, English, Spanish

Occupation

Trapper

Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Culver

Culver Harjo
Male human (Shoanti) hunter (patient ambusher) 2 (Pathfinder RPG Advanced Class Guide 26, Ultimate Wilderness 53, 187)
NG Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 16 (2d8+4)
Fort +5, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bayonet +2 (1d6+1)
Ranged rifle +4 (1d10/×4) or
. . shortbow +2/+2 (1d6/×3) or
. . throwing axe +4 (1d6+1)
Hunter (Patient Ambusher) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—aspect of the falcon[APG], heightened awareness[ACG], shield companion, summon nature's ally I
. . 0 (at will)—enhanced diplomacy, grasp, guidance, stabilize, virtue
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits affable, shoanti steed
Skills Climb +5, Craft (traps) +5, Diplomacy +4 (+6 to gather information.), Disable Device +7, Handle Animal +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +6, Ride +7, Stealth +7, Survival +7, Swim +5; Racial Modifiers +1 Survival
Languages Common, Muscogee, Shoanti
SQ animal companion (wolf (bodyguard) named Yahvev), animal focus (2 minutes/day), heart of the wilderness[APG], shared vigilance, track +1, trapfinding +1
Other Gear leather armor, arrows (40), bayonet[APG], metal cartridge[UC] (67), rifle[UC], shortbow, throwing axe, belt pouch, cards[UE], spell component pouch, tailoring tools, trapmaking tools, wooden holy symbol of Muscogee Creation Mythology, light horse (combat trained), backpack, bedroll, bit and bridle, flint and steel, mess kit, riding saddle, saddlebags, soldier's uniform, trail rations, 6 gp, 8 sp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (wolf (bodyguard) named Yahvev)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

--------------------

Jack's Stats:

Jack CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear backpack, bedroll, bit and bridle, flint and steel, mess kit[UE], riding saddle, saddlebags, soldier's uniform[UE], trail rations
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

--------------------

Yahvev's Stats:

Yahvev CR –
Wolf (bodyguard)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 19 (3d8+6)
Fort +5, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +3 (1d6+1 plus trip)
Special Attacks hunter tricks (2/day; rattling strike)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. trip)
Feats Combat Reflexes, Power Attack
Tricks Attack, Come, Defend, Down, Heel, Track
Skills Acrobatics +6 (+14 to jump), Perception +5, Stealth +6, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, attack, come, defend, down, heel, shared vigilance, track
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Heel [Trick] The animal will follow you.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

Mannerisms:

Culver is approximately 5'8" with brown skin, and wavy black hair worn as a short, neat ponytail, and typically covered by a bandanna and broad-brimmed hat. He shaves his facial hair close every day, a habit he picked up in the army. He wears loose-fitting clothing typical of the southwest when in more "civilized areas", but carries with him a set of thick animal hide armor that he wears in the wild. He also has his old Union uniform that he keeps in good repair, and is working to build in armor plates (converting it to an armored coat, over time, not enough $ at the start). He carries a shortbow and a rifle with him most of the time, with a bayonet attachment in a belt loop on his side. He has axes that he keeps in his bag, as well.
Culver is quiet and contemplative by nature, but his experiences in the war taught him how to adapt to travelling, other cultures, and getting along with companions, and so can socialize when the situation warrants. Culver is abstemious and prefers eating food that he's caught himself. He is very deliberate and quiet in his movements and is prone to accidentally sneaking up on people. When asked about his past or people, Culver quietly and respectfully rebuffs the inquiry, saying "the past is in the past." He rarely reacts externally to insults or bad behavior, but mentally notes things that he finds egregious in others' and tries to avoid those people in the future, moving out of the town if necessary. Culver has a set of rituals that he performs that heighten his senses, but they cannot be used by others.

Despite his non-confrontational attitude, Culver is deeply against slavery and injustice. This said, he is profoundly conflicted about his role in expansion of the United States, and what the victory of the Union army meant for the wild places of the world. He has escaped west to an area that is yet to be incorporated, hoping to find more acceptance, or at least that people will leave him be.

He feels a strong kinship with animals and has a horse which he raised from birth, Jack which he has ridden from his former home in Oklahoma out to the New Mexico territory. Jack is smart and adaptable enough to take care of himself in the wild, and knows to stay close to Culver. Recently in his ranging, he came across a wolf pup that had been abandoned and raised it as well. The wolf is named Yahvev, and it looks enough like a dog that he sometimes brings it into more liberal towns. Jack and Yahvev get along pretty well, for two such disparate species, though they prefer to keep their distance from each other when possible.

Culver's Background:

Culver was born in 1845, in Oklahoma Indian territory, and member of the Muscogee Creek Confederacy, He is a traditionalist and followed Opothleyahola. To that end, Culver fought in a number of battles and skirmishes in the West during the war and was recognized for his bravery by the Union. He led a contingent of Creek to skirmishes in the south from the Oklahoma territory and was pivotal in holding back northward military expansions with traps, guile, and cunning. For all of his accolades, he returned home after the war and found that many of his people had been killed by Confederate sympathizing Creek, disease, and neglect by the Federal government, as their reach was not long enough to provide enough support to the loyalists at the various Forts in the territory. Culver resolved to strike out West, partly out of shame and anger, and partly to earn what fortune as he could muster to support his people. He thought he might mine, hunt, trap rare beasts for expensive fur that he could craft.