Snapdragon Leafwhistle's page

13 posts. Organized Play character for axegrrl.



Lantern Lodge

Please cancel my Pathfinder Cards subscription and player companion subscription.

Lantern Lodge

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The Apsu obedience has you pick a direction and walk for 30 minutes, turn around, and walk back.

The benefit is +2 Perception "while you are traveling in this area", or +4 for noticing enemies for the purposes of acting in a surprise round "while you are traveling or camping there".

It is unclear what "this area" means. Is it just while traveling along the path that you walked previously? Is it while in an area that you saw from the path that you walked?

This seems like a very limited benefit for a feat.
Say the party is about to set out from the inn in town, and the Aspu worshipper goes for their daily 1-hour walk, then back to the inn. The party leaves town and takes the same path. The Aspu worshipper gets +2 to Perception, and the notice enemies bonus, but only for the 1/2 hour or so that the party takes to walk past the point where the Aspu worshipper turns around. That's it.

Is this interpretation correct? +2 Perception and the notice enemies bonus, for only 1/2 hour per day? Or only while camping?

Lantern Lodge

After getting a "stuff going out soon" email earlier this month, I put in another order, with the "to be shipped with your next order that goes out" option (the default for me).
That was several days before the typical "stuff in your next shipment cannot be changed" email.

I got the shipment...and there was no sign of the additional items I ordered. They're stuck in the sidecart.

Why, then, do we get an email implying that we still have a few days to order stuff so it can get included in this month's package, when that is apparently not the case?

Also, the subscription item is paid for. Why can't I get the PDF, given that the book is released already?

Lantern Lodge

I've played a few organized play sessions. Given what I've seen so far, I'm wondering if there are adventures that include role-playing as well as roll-playing. It seems the adventures are designed to reward characters that are optimized for combat (plus perhaps about six skills, in which case I've wasted skill points on things that won't get used). I tried to inject some role-playing into one session, and I got the distinct impression that I should just not try to do that again.

Did I run into a bad draw of modules, or is it intended that organized play focus far more on combat and roll-playing than on role-playing?


My husband runs a game at the monthly meetup. His setting is basically Napoleonic clockpunk plus high magic. I've got item cards worked out for most of the charcters' equipped items.

Except for the guns.

Almost all of the characters have guns: usually a rifle and a couple of pistols. One has a rifle that magically reloads in only 3 rounds (instead of the usual 10-20 -- reloading is a slow process when you've got flintlocks).

I have exactly one pistol on an item card.

I just read about the gun class in Kobold Quarterly #13.

Is there any chance of getting a weapons & stuff deck that focuses on guns and their trappings?

We'd love to see flintlocks, wheel locks, and breech loaders; arquebuses, blunderbusses, rifles, pistols, shotguns, pepperbox pistols, revolvers (without having the set be revolver-heavy) ... plus bayonets, powder horns, pretty much anything used for guns from 1600 to 1900. Having obvious magical effects on some of them (maybe 1 in 5) could be cool.