The Apsu obedience has you pick a direction and walk for 30 minutes, turn around, and walk back. The benefit is +2 Perception "while you are traveling in this area", or +4 for noticing enemies for the purposes of acting in a surprise round "while you are traveling or camping there". It is unclear what "this area" means. Is it just while traveling along the path that you walked previously? Is it while in an area that you saw from the path that you walked? This seems like a very limited benefit for a feat.
Is this interpretation correct? +2 Perception and the notice enemies bonus, for only 1/2 hour per day? Or only while camping?
There are workarounds, but it still sucks to be human in that environment. Spoiler: "Can't be dispelled"...there's an interpretation question. If it can't be "permanently deactivated", that's one thing -- but if you're taking it to mean "can't be suppressed/cancelled via light spells", that's harder to deal with by far.
The dancing lights cantrip might be even more useful than the light cantrip, though you have to cast it a lot more often. You could use a 10' pole with light stones at 5' and 10'. But you still stand out like a sore thumb for the locals. That might be what is really bugging them.
I *think* I got this to work with moving order #3524249 to #3493679. However, there was a confusing bit at checkout for the newer order: it looked like I was getting re-charged for shipping for the combined order. That would more than double the cost of the add-on order. :( Could someone please look into that and let me know if that happened, and if so, fix it? thanks!
What about anti-static peanuts? That would at least cut down on the peanuts here peanuts there peanuts peanuts everywhere issue. I know my mailroom folks would prefer it! (I get stuff shipped to work so I can unbox everything and give them the packing materials for reuse. I can't be the only person doing this....)
After getting a "stuff going out soon" email earlier this month, I put in another order, with the "to be shipped with your next order that goes out" option (the default for me).
I got the shipment...and there was no sign of the additional items I ordered. They're stuck in the sidecart. Why, then, do we get an email implying that we still have a few days to order stuff so it can get included in this month's package, when that is apparently not the case? Also, the subscription item is paid for. Why can't I get the PDF, given that the book is released already?
Salazar wrote:
I will probably use some of my stash of scrapbook adhesive and attach the old covers that way. Plastic pockets would add to the cost, and we need a bunch of these generic boxes.
Page 92, paragraph 4. "What happened to Isiem..." should be "What happened to Loran..." I really could've done without the graphic depictions of torture. If the author's intent was to make the reader hurl, then she succeeded. I hurled the book across the room. I am not sure I will finish reading it.
calagnar wrote:
I'm gonna disagree that you shouldn't be able to change these, and not just for the gaming newbies, but for the veteran gamer. It's very, very easy for someone who's been playing D20 for ages to miss some of the seemingly-minor tweaks that Pathfinder did to races, for example. And sometimes those minor tweaks -- like the *lack* of a -2 to Charisma for half-orcs -- can make a huge difference. ( "Wait. You seriously mean a half-orc paladin is a viable character combination?!?" ) There are enough little tweaks all over the place in Pathfinder that it's quite possible to miss stuff and come up with combos that don't work the way you expected based on D20/3.5 knowledge. My first character died in adventure #3 because of one of those tweaks. If I'd realized tumbling had a variable target number, I'd've done the build differently.
Thanks, y'all. I took Sean up on his offer and PM'd him w/ my location...maybe there are other games around here. And I'll see if I can get to the big FLGS this weekend to see if there are any on their bulletin board. Jiggy wrote:
So what does one do, 2 weeks after said game, in a situation like this? It doesn't directly affect me any more, but it does affect the others who played that game -- especially the one who paid his 2 prestige points to buy the item that he should be able to get with gp. (And who knows, if the guys who really wanted that item had gotten it, the following sessions may have been quite different.)
Jiggy wrote:
It wasn't a monolog. It was an in-character (at least on my part) discussion with one of the other PCs...I got a few in-character responses, but many more player responses. And then said player tried to roll a diplomacy check to influence my PC, rather than actually answer the questions. I gave up at that point. Looking back on this particular scenario, I can see several possible encounters that could have been handled via role-playing but weren't. But in other scenarios, the group missed rewards because they didn't kill the NPC, even though the NPC was peaceful and the scene had no "Combat Occurs Here" signs, except for the fact that suddenly, a map was pulled out. Similarly, I've seen and heard of twists in scenarios -- especially at the end -- where you have no reason to expect anything untoward, other than the fact that "okay, we're on a map for this meeting, something (i.e. combat) must be about to happen." By what the other players said, this seems to be fairly common. Is it actually common? (It's definitely a roll-playing trope --"Hey, another map! Get your d20s ready.") Or is it a case of missing information? (I'm told the DM whittled several pages of the scenario -- possibly the whole setup/intro scene -- down to a few sentences told to the players.) At this point, what I'm trying to figure out is whether organized play is something I should avoid in general due to the way the scenarios are written and how they're usually run. It's sounding like I've run into the classic DM style/player style mismatch again. I'm also curious: what levels are these modules y'all are mentioning? How evenly are the more-role-playing modules distributed across levels and "seasons"? Hmmm. In a VERY roundabout way, I guess what I'm asking is "What's y'all's campaign like? How much role-playing vs roll-playing? How much 'charge in and kill it to get the treasure' vs. 'if you play it well, you won't even need weapons to get the treasure'?" That kind of stuff.
I've played a few organized play sessions. Given what I've seen so far, I'm wondering if there are adventures that include role-playing as well as roll-playing. It seems the adventures are designed to reward characters that are optimized for combat (plus perhaps about six skills, in which case I've wasted skill points on things that won't get used). I tried to inject some role-playing into one session, and I got the distinct impression that I should just not try to do that again. Did I run into a bad draw of modules, or is it intended that organized play focus far more on combat and roll-playing than on role-playing? |