Snapdragon Leafwhistle's page

13 posts. Organized Play character for axegrrl.


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Lantern Lodge

Please cancel my Pathfinder Cards subscription and player companion subscription.

Lantern Lodge

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The Apsu obedience has you pick a direction and walk for 30 minutes, turn around, and walk back.

The benefit is +2 Perception "while you are traveling in this area", or +4 for noticing enemies for the purposes of acting in a surprise round "while you are traveling or camping there".

It is unclear what "this area" means. Is it just while traveling along the path that you walked previously? Is it while in an area that you saw from the path that you walked?

This seems like a very limited benefit for a feat.
Say the party is about to set out from the inn in town, and the Aspu worshipper goes for their daily 1-hour walk, then back to the inn. The party leaves town and takes the same path. The Aspu worshipper gets +2 to Perception, and the notice enemies bonus, but only for the 1/2 hour or so that the party takes to walk past the point where the Aspu worshipper turns around. That's it.

Is this interpretation correct? +2 Perception and the notice enemies bonus, for only 1/2 hour per day? Or only while camping?

Lantern Lodge

There are workarounds, but it still sucks to be human in that environment.

Spoiler:
"Can't be dispelled"...there's an interpretation question. If it can't be "permanently deactivated", that's one thing -- but if you're taking it to mean "can't be suppressed/cancelled via light spells", that's harder to deal with by far.

The dancing lights cantrip might be even more useful than the light cantrip, though you have to cast it a lot more often.

You could use a 10' pole with light stones at 5' and 10'.

But you still stand out like a sore thumb for the locals. That might be what is really bugging them.

Lantern Lodge

I *think* I got this to work with moving order #3524249 to #3493679.

However, there was a confusing bit at checkout for the newer order: it looked like I was getting re-charged for shipping for the combined order. That would more than double the cost of the add-on order. :(

Could someone please look into that and let me know if that happened, and if so, fix it?

thanks!

Lantern Lodge

What about anti-static peanuts? That would at least cut down on the peanuts here peanuts there peanuts peanuts everywhere issue. I know my mailroom folks would prefer it! (I get stuff shipped to work so I can unbox everything and give them the packing materials for reuse. I can't be the only person doing this....)

Lantern Lodge

After getting a "stuff going out soon" email earlier this month, I put in another order, with the "to be shipped with your next order that goes out" option (the default for me).
That was several days before the typical "stuff in your next shipment cannot be changed" email.

I got the shipment...and there was no sign of the additional items I ordered. They're stuck in the sidecart.

Why, then, do we get an email implying that we still have a few days to order stuff so it can get included in this month's package, when that is apparently not the case?

Also, the subscription item is paid for. Why can't I get the PDF, given that the book is released already?

Lantern Lodge

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Salazar wrote:
Erik Mona wrote:
Salazar wrote:
Any chance of having individual boxes for sale for previous map packs?
...it'll probably be a "generic" box that you can write on....
I don't have any idea how expensive it would be, but one possibility would be to have plastic pockets to slip the front and back covers of the map packs into.

I will probably use some of my stash of scrapbook adhesive and attach the old covers that way. Plastic pockets would add to the cost, and we need a bunch of these generic boxes.

Lantern Lodge

Page 92, paragraph 4. "What happened to Isiem..." should be "What happened to Loran..."

I really could've done without the graphic depictions of torture. If the author's intent was to make the reader hurl, then she succeeded. I hurled the book across the room. I am not sure I will finish reading it.

Lantern Lodge

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What would be awesome: packs of accessories that would work for all of the goblins, so my horde can be differnt from your horde and their horde...

Lantern Lodge

calagnar wrote:


IMO What you should not be able to change. As this keeps the character the same with just a few changes.
1: Race
2: Class (Allow for retraining of archetypes. And other class features if there are options you pick from. IE: Rogue talents, Oracle Revelations, and Sorcerer Bloodlines.)
3: Faction (The faction missions should not be why you chose a faction. It is more for character back ground than on going story plot. As the faction missions change.)

I'm gonna disagree that you shouldn't be able to change these, and not just for the gaming newbies, but for the veteran gamer. It's very, very easy for someone who's been playing D20 for ages to miss some of the seemingly-minor tweaks that Pathfinder did to races, for example. And sometimes those minor tweaks -- like the *lack* of a -2 to Charisma for half-orcs -- can make a huge difference. ( "Wait. You seriously mean a half-orc paladin is a viable character combination?!?" )

There are enough little tweaks all over the place in Pathfinder that it's quite possible to miss stuff and come up with combos that don't work the way you expected based on D20/3.5 knowledge. My first character died in adventure #3 because of one of those tweaks. If I'd realized tumbling had a variable target number, I'd've done the build differently.

Lantern Lodge

Thanks, y'all. I took Sean up on his offer and PM'd him w/ my location...maybe there are other games around here. And I'll see if I can get to the big FLGS this weekend to see if there are any on their bulletin board.

Jiggy wrote:
Snapdragon Leafwhistle wrote:
But in other scenarios, the group missed rewards because they didn't kill the NPC, even though the NPC was peaceful and the scene had no "Combat Occurs Here" signs, except for the fact that suddenly, a map was pulled out.
Here the GM actually did something wrong. The Guide specifically says that if a group manages to roleplay past an encounter (thereby missing the loot), the GM is supposed to fabricate a way for you to still find that loot (like adding a treasure chest somewhere). It's in the section titled "Reward Creative Solutions", and that's exactly the type of example given.

So what does one do, 2 weeks after said game, in a situation like this? It doesn't directly affect me any more, but it does affect the others who played that game -- especially the one who paid his 2 prestige points to buy the item that he should be able to get with gp. (And who knows, if the guys who really wanted that item had gotten it, the following sessions may have been quite different.)

Lantern Lodge

Jiggy wrote:

@Snapdragon: No one can take your roleplaying away from you. It doesn't matter whether they join you or not. Just remember a few things:

[...]
2. Be inclusive. I've met some people who like to hog the spotlight with their diva monologues and labeled any player who also wanted to play the game as a "rollplayer". Not saying that's you, but if you're not careful you can give this impression without realizing it (especially if you're very experienced at roleplaying) and that could lead to the negative reaction you experienced.
[...]

It wasn't a monolog. It was an in-character (at least on my part) discussion with one of the other PCs...I got a few in-character responses, but many more player responses. And then said player tried to roll a diplomacy check to influence my PC, rather than actually answer the questions. I gave up at that point.

Looking back on this particular scenario, I can see several possible encounters that could have been handled via role-playing but weren't.

But in other scenarios, the group missed rewards because they didn't kill the NPC, even though the NPC was peaceful and the scene had no "Combat Occurs Here" signs, except for the fact that suddenly, a map was pulled out.

Similarly, I've seen and heard of twists in scenarios -- especially at the end -- where you have no reason to expect anything untoward, other than the fact that "okay, we're on a map for this meeting, something (i.e. combat) must be about to happen." By what the other players said, this seems to be fairly common. Is it actually common? (It's definitely a roll-playing trope --"Hey, another map! Get your d20s ready.") Or is it a case of missing information? (I'm told the DM whittled several pages of the scenario -- possibly the whole setup/intro scene -- down to a few sentences told to the players.)

At this point, what I'm trying to figure out is whether organized play is something I should avoid in general due to the way the scenarios are written and how they're usually run. It's sounding like I've run into the classic DM style/player style mismatch again. I'm also curious: what levels are these modules y'all are mentioning? How evenly are the more-role-playing modules distributed across levels and "seasons"?

Hmmm. In a VERY roundabout way, I guess what I'm asking is "What's y'all's campaign like? How much role-playing vs roll-playing? How much 'charge in and kill it to get the treasure' vs. 'if you play it well, you won't even need weapons to get the treasure'?" That kind of stuff.

Lantern Lodge

I've played a few organized play sessions. Given what I've seen so far, I'm wondering if there are adventures that include role-playing as well as roll-playing. It seems the adventures are designed to reward characters that are optimized for combat (plus perhaps about six skills, in which case I've wasted skill points on things that won't get used). I tried to inject some role-playing into one session, and I got the distinct impression that I should just not try to do that again.

Did I run into a bad draw of modules, or is it intended that organized play focus far more on combat and roll-playing than on role-playing?