@OP: I would contribute to a male-romantic-interest thread (Sir Jereth Rogare, Hellknight of the Nail, in my Curse of the Crimson Throne game was pretty cool, in a Judge Dredd/Robocop sort of way), only 'beefcake' is the male equivalent of female 'cheesecake', ie it's all about the visuals, and I can't get past the terrible thread title. If you weren't going for that, you should have chosen a better title. Sorry.
magnuskn wrote: Do you feel that some of the female iconics as presented in their class entry (i.e. the "iconic" iconic picture) are being objectified? Eh, no. I think they're all clearly subject of action, not object. I haven't really seen seriously objectifying FRPG artwork since the 3e D&D era with companies like Mongoose and the Avalanche Press book covers. I think Paizo artwork is gratuitously sexy (good for sales) and the costumes often impractical, but it's nothing like '90s Clyde Caldwell stuff, or even Larry Elmore (much as I love Elmore).
Ashiel wrote: Keep in mind that right now, there are threads talking about the hypersexualization of women in Pathfinder by citing characters like Seoni and ignoring characters like Kyra. There's a thread looking specifically... NB: DIFFERENT PEOPLE WANT DIFFERENT THINGS. Some people want more Kyras, some want more Seonis, some want more Vencarlo Orisinis. Obviously Paizo cannot please everyone! That's not the point, and it's not illegitimate for people to post their wishes even where those contradict the wishes of other people.
Been buying and reading a bunch more APs recently. From everything I've seen in the APs, Paizo have absolutely zero interest in catering romantically to straight female PCs. Partial exception for Curse of the Crimson Throne (Vencarlo Orisini although he's old; maybe Grau Soldado - who isn't officially statted though, so even that's a stretch). James Jacob's tendency to make most powerful NPCs (good & bad) female by default exacerbates this; it means there's little opportunity for a relationship to develop spontaneously either.
I mostly add extra NPCs, put more emphasis on stuff that captures the players' fancy, and omit optional chunks. With Curse of the Crimson Throne so far the PCs have avoided about 1/4 of the potential encounters. I find 'unused potential' is a very useful technique for creating the feel of a living world, especially when NPCs do some of the stuff PCs didn't, or the monsters survive and stick around for later. With Rise of the Runelords it's mostly been about moving NPCs around so they're not encountered in their written 'default' locations; this makes the setting seem more dynamic.
Hi all - looking at the possibility of starting an AP campaign with my son, friend's son etc. Would need to be suitable for children aged 7. I'm not so worried about the mechanical stuff, I've found (using the Beginner Box and the stuff at the back of the Dark Waters Rising hardback) that I can handle the rules-crunch fine, and they pick up on a lot of stuff about the d20 system very quickly, but I'd like something that was mostly PG-rated, not much R stuff which I'd need to edit. A couple I've just bought and am wondering might be suitable are Skull & Shackles and Shattered Star; I was also wondering about Jade Regent? I'm currently running Rise of the Runelords and Curse of the Crimson Throne for adult groups; both are on the edge of what I'd consider ok.
What if they only told her it was dead?
Has anyone else done anything with this? Any old threads?
When the Paladin IMC did a Detect Evil in the glassworks, I had the goblin band radiate faint Evil. I'm thinking that Lamashtu-touched Goblins on a mission of Evil might radiate Evil if checked for, even if goblins normally wouldn't.
Tangent101 wrote: Given that London, England's population prior to the plague was in the millions, I've long felt that Paizo understates urban populations. The city population numbers look to be copied over from 3e, but unlike 3e I haven't seen any statement that they are adult population only. 3e D&D seems to have copied them loosely from Gygax's 1e AD&D DMG and World of Greyhawk. They are not that far off high medieval Europe outside the metropoles like Paris & London (although national & rural populations tend to be far sparser), but they don't fit particularly well with the 17th/18th century vibe of most Golarion material. Korvosa and Magnimar feel like they should be big cities with tens of thousands of people, not "Is this a town or a city?" - which is the vibe I get from populations of 16,000-18,000.
Quandary wrote: 'Herbs for birth control' are exactly a feature of realistic historic medieval humanity. No, although the Romans had one until it went extinct - couldn't be farmed and was over-harvested. Medieval European birth control involved abstinence before marriage, and late marriage - there's no evidence of birth contol after marriage; fertility rates seem to have been at or close to the biological limit (about 1 child per 12-18 months). Whereas nomadic hunter-gatherer populations do seem to control fertility within marriage (about 1 child per 3-4 years) but not by herbs; typically they avoid procreative sex until the previous child can walk.
Quandary wrote:
I frequently see people on the Internet claim to believe IRL that men and women are equally strong by nature, and that to believe otherwise is sexist. The people saying this seem to be sedentary males, but sedentary males make up the majority of Internet posters in general. :)
I've seen female players confused and disconcerted by the radical gender equality that seems standard in most Golarion societies. I had a player come to the table with a character background for her female paladin in Curse of the Crimson Throne where she'd overcome gender expectations of a traditional patriarchal society to become a warrior, and wasn't happy when I said "But most of the senior NPCs in Korvosa are female!" I often find gender difficult to deal with in Paizo stuff. I've seen NPC backgrounds where female NPCs overcome patriarchal gender norms, but those gender norms rarely if ever seem to exist elsewhere in the material. Occasionally it's explained well, as in the Sandpoint guide at the back of Rise of the Runelords - from reading that I had a good idea of gender norms in Sandpoint, how people would regard Kendra Deverin as mayor, etc. But often it just comes over as a heavy-handed and thoughtless editorial policy, as in Skull & Shackles, where I'm left at a loss as to how the mixed-sex pirate crews are supposed to function. In general comparing Runelords and Crimson Throne from 2007-8 with the later AP issues I own, the problem seems to be getting worse with the more recent material.
Shay Vinder wrote:
I didn't mean it as a universal rule. In fact I can think of one big exception from my own experience; when I ran a short OGL Conan campaign, the two female players both played Conanesque female barbarian types (they might have looked like Red Sonja, but their 'tude was way more Conanesque happy warriors). Both of their PCs soon acquired handsome youths to follow them around adoringly and be their sidekicks, pretty much the traditional female NPC role for swords & sorcery male PCs/protagonists; the players absolutely loved this! :D The NPCs youths were handsome, brave, not incompetent, but not nearly as competent as the PCs, and they did often need rescuing etc. So yeah, there is a space for puppy-dog male NPC love interests, as much as Sean Connery/Vencarlo Orisini type veterans, and mature adult Han Solo types, etc too.
Lissa Guillet wrote: I've personally mostly sworn off romances at the table. Between awkward weirdness and the occasional GM making a pass at me in the guise of an npc problem, I'd rather leave that bit out, personally. As GM I generally prefer the PC to make the first move. At most I'll say "(NPC) seems interested in you" - I definitely tend to avoid any stalkerish behaviour by the NPC, unless they're actually a villain and it's part of the plot. A sympathetic NPC won't court a PC unless the player/PC has signalled interest first. Probably most players never do, I think my 4e Loudwater game is unusual for my tabletop campaigns with most of the PCs having had romantic entanglements, marriage etc, and it helps a lot that the campaign has been running for over three years and we all trust one another. Even there, of the six PCs (one just left), only five have romantic partners - the last is worshipped as a goddess by the Azers though, so she has some compensation. :)
Unfortunately RoTRL seems by far the easiest. I've not read all of Shattered Star, but it seems the best choice. BTW Pathfinder/3e is a particularly hard system on the GM. I find running an AP in a pre-3e D&D ruleset (1e AD&D via the OSRIC retroclone is my current favourite) is VASTLY VASTLY easier than running it in the system it's written for. >:)
It definitely sounds like these guys are in line for a Darwin Award. Of all the PCs to abandon for a laugh(?!) abandoning your *Cleric* is the most collossally stupid idea I've ever heard of.
GM DarkLightHitomi wrote:
I'm a law lecturer/professor - I do choose books for clarity, but law text books are always going to be pretty heavy going. The good students read them, the bad ones don't. Hopefully they at least Google. ;) I actually think Googling first, textbook second is a very good approach, one I recommend to my classes: "Sure, look at Wikipedia. Just don't *stop* with Wikipedia!"
I agree with Wrong John Silver (good post!) As GM, I want my female players' PCs to have potential romantic interests, same as the men. As a player, I'm a straight man but my PCs are often straight women, and some romantic opportunities for them would be great, too. Given the huge number of 'cute girl' potential romantic interest NPCs there are in most of the APs, I definitely think the occasional 'cute guy' NPC wouldn't hurt. BTW I do sympathise with the writers on this; I've been GMing for many years and it was only recently that I consciously created a potential romantic interest male NPC. I was very gratified when he was then pursued by 2 female and 1 male PC (and the third female probably would have too if she wasn't shy). :D He married one of the female PCs two sessions ago; I'd say it was a big success. But I found it quite hard to create the character - I couldn't just go with "what I'd like", or "what I'd want to be like"; I had to place myself in others' shoes, think of female-oriented romance movies and what sort of characteristics the male romance interest tends to have. I ended up with "Iain Glen's Sir Jorah Mormont as played by Colin Firth", which worked excellently. :D
Coriat wrote:
I don't know; I've read a bunch of US gamers posting on (eg) EN World who seem to have been taken in (and I think rpgnet is worse, but I try hard to avoid the political areas there and only go to the d20 forum). Are they all morons? I guess they probably weren't paying a lot of attention; maybe they never read the book* and just heard what they expected to hear. *If every student I told to read a book actually read it, I'd be a happy lecturer. :)
Arachnofiend wrote: Japan's unprecedented rapid industrialization that spat in the face of the Europeans and Americans who wished to pick the island nation's resources apart as they did China... Just on a factual point, Japan is very resource poor and was never much sought after for its resources by Western powers, though they did want it as an export market for their own goods. From what I can see, Japan came into conflict with Western powers because it wanted to be a peer, with its own 'place in the sun', and while Russia after 1905 was forced to cede Japan a sphere of influence, the US in particular would not accept a challenge to US hegemony in the western Pacific. Japan is a very interesting case. I don't think it's generally appreciated in the West how critical Japan's example was in ending Western global supremacy through its example - a resource poor non-Western nation that repeatedly proved itself at least the equal of the great Western empires, ending what had been an influential myth of white-Western invincibility. American victory over Japan obscured this from the American POV, but that was after Japan had previously defeated Russia in 1905 and the British, French and Dutch Pacific empires in 1941, as well as driving the American empire back to her own side of the Pacific. Events such as the Fall of Singapore contributed to a perception that Western global imperial domination was no longer tenable.
Archpaladin Zousha wrote:
So that would imply the Sczarni are low-status rejects among the Varisians, even if they tend to avoid preying on other Varisians? That would seem to tally with the non-clan-based gang structures described for the Sczarni, and put them pretty firmly in the Bruderbond model. So comparing them to criminals in London, where I live, they'd bear more resemblance to eg the Afro-Caribbean street gangs (with no status in respectable Afro-Caribbean society) than to the more common family based or hybrid criminal organisations of the old east-end English Cockneys, or the more recent Turks & Kurds, Romany Gypsies, Irish Travellers etc, which are more of a Sicilian Mafia model, though usually on a smaller scale. I can work with that, I just need to think of them as more individualist and less family-oriented than the original model would tend to indicate. The Sczarni then are actually more individualist - more Chelish! - than mainstream Varisian society.
DM Under The Bridge wrote: if someone decries Orientalism that will be met with this was a historical reality, or a depiction of what happened. Doesn't matter if it is slavery, despotism, Islamic or Arab war bands, or the loss of... Most Western 'Orientalist' fiction is heavily romanticised and sanitised compared to the reality - but most Western 'Medievalist' fiction is equally sanitised and romanticised, of course. I used to know a renegade Arab princess from the Gulf, who told me absolutely hair-raising stories of what goes on there even today, absolutely horrible, horrible stuff. Far worse than you'll see in 'Sheikh's Harem' Orientalist potboiler fiction, never mind 'Lawrence of Arabia' type romanticised tales.
DM Under The Bridge wrote:
Yes, it seems to be primarily a Shaming exercise. Said wanted Europeans to feel bad about their interest in other cultures. Then he was taken up by US Universities as a tool for 'educating' their students to feel ashamed of themselves (involving a bit of a sleight of hand, since 'Oriental' in American-English refers to the Far East, not Said's Middle East). Operating within a Marxist-influenced postcolonialist framework, he doesn't seem to have been interested in encouraging genuine objective inquiry, or in encouraging Westerners to see their culture as just one among many world civilisations. The paradigm is one in which power hierarchies are hardwired in; in particular the West is inherently 'on top' and definitional. In Western Liberalism/Neoliberalism the West is uniquely Good, the universal culture to replace all others. In the New Left-Marxist frame the West is uniquely bad, the demonic civilisation that holds the world in thrall. Neither allow for what IMO would be the healthier attitude of seeing the West as just one among many cultures, with some unique features, and very influential globally over the past 500 years, but in many other ways not so different from other civilisations, and with no divine or diabolic mandate to be the universal culture.
A bad GM who won't take advice isn't going to get better. If the other players want you to take over, I'd go with that. Maybe one of them can GM later, and not suck. If it was just about you and him my advice might be different, but you have to consider the rest of the group. If they're not enjoying the game either, you actually have a moral duty to resume GMing rather than let them suffer. BTW my impression is that maybe Serbs are a bit stubborn in general? :) I'm from Northern Ireland, we have a similar reputation. Sometimes stubborness is bad, as in refusing to take good advice. But sometimes a willingness to offend if necessary can be a good thing, and IMO booting a sucky GM who refuses to try to improve is one of those times.
Joana wrote:
Yep, I think that's a problem. It tends to be a problem in general with stuff written by straight male writers - 'romance option' = 'hot chicks', whether those characters are straight or gay. To a lesser extent it's also a problem for other players playing straight female PCs; where straight male & gay female PCs get a buffet of attractive options, straight female PCs face slim pickings and a lot of NPC competition! I noticed this running Rise of the Runelords and Curse of the Crimson Throne. In my homebrew 4e game I made the conscious decision to include a potential romantic interest straight male NPC, which worked out very well - he married one of the female PCs last night. :)
Tangent101 wrote: I suspect the people drawn to roleplaying games these days tend NOT to be heteronorm for the most part!) Probably more than in the general population, but not the majority of RPGers, no. I've played in a lot of different RPG groups in London and I'd guess somewhere between 1/10 and 1/5 of players not heterosexual, including new players.
"It couldn't hurt to include more non-evil, single men or non-dead straight couples, is all." I thought of one! :D In RoTRL Sheriff Belor Hemlock is in a heterosexual,non-evil, non-dead relationship with Kaye Tesarani, madam of the Pixie's Kitten. That's practically normal. :D
James Jacobs wrote:
How big is the professional acting troupe? Do they have a starring diva from L.A.? :D I guess a more important question perhaps is how big the catchment area is. If there are 100,000 people within driving distance, that's much bigger catchment than just the town. It's not clear how big Sandpoint's catchment is; Varisia's populations seem sparse - I can see it is a Wild West boom town township with a theatre, but I'm not sure who the equivalent of the cowboys or prospectors might be. Sandpoint's main advantage seems to be the good harbour, so sailors are one element, but it's too close to Magnimar to be a really valuable layover. I've always struggled a bit with justifying the Sandpoint economy.Edit: As there seems to be a lot of decent farmland nearby, I thought of salted beef as a possible export.
So, pirates are traditionally a lusty lot, right? I recently acquired Skull & Shackles. The two other full APs I own, and am running, are Curse of the Crimson Throne and Rise of the Runelords. Runelords is chock-full of relationship stuff, CoCT too has plenty of relationship stuff among the NPCs and fairly clear indications of possible romantic interests, eg Trinia and Vencarlo. So far, from what I've read of Skull & Shackles, all this stuff seems weirdly lacking. I've not read the whole AP yet, but I've read book 1 in full and everything seems weirdly asexual. I initially assumed, following Fritz Leiber, that 'cabin girl' meant a provider of intimate services to Captain Harrigan, but even that doesn't seem to be indicated in the text. I was wondering if
Jack Assery wrote: I'm really going to try something similar, maybe even Shalelu because they're enemies and my party is five so little to no tag along NPC's required. I think I'd be careful about having Shalelu being kidnapped, unless it emerges naturally from play, as Ameiko Kajitsu has a scripted kidnapping and it might seem repetitive. It worked well for me to have a kidnapping during the goblin raid because it was happening 'right there' and could have gone either way - Bruthazmus might have got away, or been caught. If you use the listed hardback stats (I'm using AD&D for this AP) Shalelu is pretty tough and would be unlikely to be overpowered 'on stage' unless a bunch of the NPCs were working together, eg Bruthazmus along with Nualia & co. I had the idea that the baddies might seek to kidnap living citizens to sacrifice to the Runewell to empower it, or otherwise use in nefarious ceremonies. I think the main thing is going to be to keep the NPCs constantly active and doing stuff beyond their scripted actions, rather than "Tsuto does X, Tsuto does Y, then Tsuto sits in room indefinitely waiting to be killed" - which is how it felt when I first played it. So eg at Thistletop the NPCs should be moving around, could be encountered together, or sleeping, could organise another raid on Sandpoint (with a lot more goblins), etc. Nualia especially needs to be dynamic, I'll be thinking about more things to do with her.
The main thing I think it needs is more active/less scripted NPCs; your idea of Nualia fleeing Thistletop is a good one. Eg I just ran session 2 and had Bruthazmus kidnap a local girl, Lena Tesarani (a younger sister of the Pixie's Kitten madam) during the Sandpoint raid; the PCs along with Ameiko & Shalelu ambushed him and the goblins with him on the Lost Coast road, killed him and rescued the girl. I also had a lot of extra goblins during the raid running around doing stuff.
Seth Parsons wrote:
Post-1930s US Northerners, too - it has a tax & spend government that maintains a welfare state, as far as I can tell the revenue for this comes from taxing the business interests. The first historical welfare state was late 19th century Germany, in America the welfare state only dates from the 1960s on.
Ilja wrote:
Funny, the one relationship I find squicky is the the PC and Player-controlled NPC cohort, where the two are run by the same player! I believe there's a word for that... >:) Whereas I'm fine playing love-interest NPCs. They tend to be long term relationships IMCs though. I recently played a male NPC proposing marriage to a female PC, I spoke in-character and that was tough though, but in much the same sense it would be IRL, especially when the player took 20 minutes to give an answer (she said YES!) :D
James Jacobs wrote: It is necessary. Just as it's necessary to move beyond having every PC and NPC in the game be white. And why it's important to show women in positions of power (be they bad like Queen Ileosa or good like Mayor Kendra or whatever.) It's called diversity, and it's a Good Thing. If diversity isn't something that you're interested in, Paizo products might not be for you. Just musing on this: I can't say I'm 'interested' in Diversity in the 'Celebrate Diverstity!' political sense. On the other hand I think having the occasional gay or lesbian character works well, and obviously most of Golarion's humans aren't white. Sometimes so many female characters in positions of bureaucratic (Deverin) or military (Croft) authority are a bit difficult in a quasi-medieval setting though. Given that few of the Golarion nations are Seattle-style Liberal utopias I have some trouble imagining how they attain their positions. There were a lot of political, cultural and technological developments that made senior female professional women somewhat common in the latter part of the twentieth century, but they are still pretty rare in our societies, I have trouble imagining how the (eg) Cheliaxan society is so accommodating.
Just played the Pathfinder Beginner Box with my 5.5 year old, Bill (using the rules!) Bill wanted to play an Orc Boss called Korkas, so he was Korkas, Boss of Orcshire, exploring Black Fang's Dungeon. Lots of fun roleplaying with his incompetent and cowardly orc minions, Samael and Tomael (RIP Tomael, roasted by the dragon). B)
I'd definitely recommend the Pathfinder Beginner Box for parents wanting to introduce their kids to D&D. Bill made a good choice of PC too, as the Orc Boss is tough enough to survive a few fights. The 'Evil Fighter' 'Evil Rogue' 'Evil Cleric' and 'Evil Wizard' should also make good pregens for solo play. Or you could use the free Hero Builder Starter Edition for Beginner Box to make a 3rd or 4th level PC - http://wolflair.com/index.php?context=hero_lab&page=starter_edition
My boy is 5 - he loves to 'play D&D' with me, but that actually comes down to just playing together toy-style with my figures, 99% of the time (I always lose) :). For a regular game attention span is the big issue. Lots of good ideas on this thread; I like the idea of 'freeforming' an adventure, I did a bit of that last year and I think that might work better than trying to use rules. He is not interested in the kind of 'newbie quest' adventures you get in Beginner Boxes sadly; he wants to be killing the dragon right away. :)
3.5 Loyalist wrote:
Yes, my experience of GMing high level 3.5 (haven't played high level PF yet) was that the casters crafted stuff for themselves first - CON boost, INT boost and DEX boost, as you say - and the non-casters got the leftovers. Even if I included powerful weapons or armour that the Fighter could use, the casters insisted they be sold for gp, the cash distributed to make the relatively cheap stat-boosters they craved. So easy item crafting & purchase actually INCREASED the class imbalance.
Full 3.5 & PF often seem very magic item dependent games, but the Beginner Box much less so, in my experience. The Beginner Box PCs IMC don't feel item dependent; partly because they are not constantly fighting powerful monsters; there is the occasional Ogre or Black Fang >:), but most of what they face is of CR lower than their level (currently 2-4). There are no crafting rules in the BB, and IMC there are only healing potions and a few random items typically available to purchase, so a +1 magic sword, +2 attribute booster, or +1 ring of protection is a nice bonus to help you kill more goblins, not a necessity. With the lack of crafting rules, limited item purchase, and a few other things (no opportunity attacks, armour check penalties, or DEX cap by armmour) I also find the BB balance between classes is much better than in core PF. The Cleric does not overshadow the Fighter, for instance. The Wizard goes from weak at 1st to strong at 5th, but never dominates. How have other people experienced this issue?
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