Fiendish Halfling

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Goblin Squad Member. 28 posts. No reviews. No lists. No wishlists.


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Gosh, I feel like I would have nightmares before each day of the build. For me (a noob programmer) it takes awhile to make builds of the very small games I make in unity. I can't image how much time it takes to compile and build the source code for a game like PFO.

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I have 2 more invites! If anyone wants them pm me :D I will respond as soon as I can.

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So all of mine have been given away! If anyone has extra invites they don't need I strongly encourage them to post it here so all these other wonderful people can possible play as well!

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I have four alpha invites to give out if anyone wants them, just pm me with your email address!

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anyone need a invite! I have two! pm me with email. However, I will only be on for a hour or so :S

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Great, so ya I still have that alpha invite to give out again! Just pm me with your email.

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Phineas I just pm'd you!

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Ok, who needs a invite I still have one more to give out?

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People who are not in alpha here is your chance! I have two keys to give away, so first two to post on this feed get the keys.

*note:If you get it I will pm you back for your email info.

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celestialiar wrote:
Quests... esp gather quests are not good. You go farm 8 eyes cuz you wanna make a staff not because Shermal tells you to

I think that if they ever did a themeparky quest system that it would be best to do more of like missions that are tied to in game events that are going on. For instance you are aligned with a certain faction and as such you can accept missions from that faction that tie into events that are going on. These could include assassination of players etc...

Also, you could tie it into the religion system. Lets say you are praying at a shrine and suddenly your deity gives you a mission etc.. You guys get the drift :D

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Thanks for posting these! The top two definitely ease my concern on PvE. For some reason I don't really remember these.... I do like the idea of randomly spawned and removed dungeons, adds mystery and adventuring. Also, good to see that hexes will change over time.

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AvenaOats wrote:
What you want for complexity out of PvE is only seemingly possibly with Dwarf Fortress simulation complexity or MUDs that only use text (as opposed to ascii graphics). That is the honest appraisal of the current technology I think.

True, you can't get super super super fancy but what I am trying to get a crossed is I feel like escalations are a bit like FATES in ffxiv or events in GW2. Yes, it is alpha and there is really not much implemented, and a whole list of stuff that needs to be implemented.

I was only wanting to bring my concern to attention and maybe have a brainstorming session for the future of PvE in game. But I see by Karlbobs post that people already have starting to take into consideration how to make escalations and monsters, in general, more immersed into the environment with interesting combinations.

note*- by PvE I mean the interactions of players and non-player characters, not really static situations like dungeons, but more on the lines of escalations, monster hexes, etc...

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I hope no one gets the wrong impression that I am raging to just rage. I am only trying to share my concerns, even though it is the alpha stage. I feel it is never too early in production to have concerns and voice them. Hell, if I was making a game I would want people to voice their concerns, so that way these concerns could be addressed and maybe thought on.

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I think that one of my biggest fears when it comes to Pathfinder Online is the neglect I feel will be inevitable for PvE. I feel that people are in this mindset that a sandbox game has to focus on player interactions only? But player to player is only a small part. A game is a persistent world where you should be able to interact with non player characters and shape the world with them. However, I feel that people are starting to get in the mindset that environment isn't important in a sandbox game.

This would be soooo.... sad to see going down. Sure escalations are a part of the PvE but it is only a fraction of it. I think we need more out of PvE. Why not allow us to make persistent choices. Maybe we could supply the Bonedancer Ogres with weapons, but this wealth comes at a price. Maybe the Elf druid along with a slew of devout clerics of Erastil have been called to tend to the dying forest and start to bring animals and life back to it increasing their spawnrates. And those who disobey will be striked by the wrath of their god.

There is so much stuff they could bring into PvE that would be so new and fresh to the game and bring the next level to sandbox games in general. Has the environment been forgotten for a more static stagnant system only focus on player to player interactions? I don't know maybe it is just me who is starting to fear this?

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Here is the icon for Agents of Erastil, nothing too fancy!

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Does it need to be a certain format or would any image format be fine?

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Can't wait to play my Dwarf wizard!

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Ummm... I went to the Goblinworks site and it says pending ICANN verification, but when I try the secure protocol it says the network has timed out?

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Lisa Stevens wrote:

The plan is to have humans, elves and dwarves in the game at the launch of EE. I have seen a lot coming out of art lately related to adding dwarves and elves, so my guess is that we are still on track for it.

-Lisa

Awesome, this was what I was interested in hearing! Glad to hear that I may be able to gear up my ragged dwarf and go plunder some goblin settlements for EE!

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So, the other day after the estimated time for EE was announced it got me thinking, when and how will Elves, Dwarves, and Gnomes be implemented throughout the coming months? I know this really has no direct effect on the game mechs and is not a high priority, but I just thought it would be nice to know what Goblinworks's plan is for implementing races throughout EE and OE. I was assuming that alpha would last longer and then in EE Humans, Elves, and Dwarves would be playable races with Gnomes coming later, but I can see that this may not be the case.

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I am with Blackfeather Keep owned by Agents of Erastil. So if anyone has any questions about our group or settlement you can always contact me as well.

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It was great! Especially, getting to see a whole horde of people killing random stuff (or other party members with aoe's).

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I think you should be able to switch religions. Maybe by speaking to a priest at a temple or holy sight. However, your reputation with the previous deity takes a big hit, making the person think about the costs and benefits. Plus, your rep with the deity whose religion you wish to join can not be below 0. This is why I would like a deity rep system, it allows you to have some different choices, while limiting others. It makes you think a bit before you act.

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Guurzak wrote:
We already know that shrines will be buildable as holdings/PoIs.

Awesome! I had no idea this was already announced. I can't believe that I missed it.

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I am by no means in alpha, however, after watching streams of alpha play I would like to add my two cents on implementations for divine type classes like cleric and paladin. These suggestions are mainly for the long run.

- I know that choosing ones deity has not been implemented, but I would like to see clerics be able to choose their domain when they choose their patron deity, rather than just buying random ones from a feat vender. Also, allowing those who have certain feats to gain skills that can not be accessed without it (this is probably planned, I just wanted to re-iterate it).

- Another thing that I would like to see is the crafting of shrines. Allowing, devout followers of those deities to use them x number of times per day and be granted certain benefits, such as regaining some power that has been lost. Also, maybe making a reputation system, allowing divine users to gain more favor in the eyes of their god, and punishing those who fall out of faith with debuffs or being denied access to certain skills.

Again these are just some suggestions, I just want to see some depth and emersion in religions and there ties to divine users, allowing players to act as the hand of their god. What do you guys think? What are some of your ideas for divine users?

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Dakcenturi wrote:
We need more monsters! Currently we have skeleton (2 types I have noticed), goblin (4-5 types I have noticed), wolf (3 types I have noticed) Ogres (3-4 types I have noticed), and humans [bandits](3-4 types)/[cultists](3-4 types). Would love to start seeing some more monsters to deal with.

Totally Agree! Would love to see some fae folk running amuck in the forest, charming your friend and making them kill you ;D.

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How in depth will the choice of ones deity effect the cleric and paladin? Will it be on par with how it effected them in the tabletop game? Also, will there be any religion system in place where one may gain favor in the eyes of their god which may in tern effect divine powers etc...?

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Hello! I am mostly a lurker, but if there is something I feel strongly about I will definitely post! Will probably become more active when crowd-forging really picks up.