Crowdforging Alpha


Pathfinder Online

Scarab Sages Goblinworks Executive Founder

I’m not sure if this is too early but I wanted to get a list of things I would like to see prioritized moving forward for the Alpha and into EE.

1) Persistency – There still seems to be some issue with the persistent nature of the game. Makes things a little difficult in testing when either you previous feats get wiped, your inventory gets wiped or your previous location gets wiped in the same game session between logout/login.

2) UI – The overall look of the UI is ok, I hope there are some visual improvements moving forward. However, the big thing I would like to see is more access to information via tooltips and more icons/images. One other thing not under those categories is for any window that has to scroll (namely the trainers feat windows) it would be great if you could use the scroll wheel to scroll down instead of having to click and drag the scroll bar. Also it would be great if you could resize the windows to make them longer/wider as needed. Finally, outside of tooltips/icons it would be nice if we could move the trainers feat window. All the other windows you open can be moved but that one does not. IMHO the UI is one of the biggest things that should be addressed first off.

Here are a list of things regarding tooltips:


  • It would be really nice if you could hover over feats in the training window and get details about them before you train them.
  • Inventory items could use some tooltip descriptions of the items as well.
  • On the character sheet please let us get tooltips when we hover over the stats to see what they are 10.xxx instead of having to go around to a trainer and find feats that list what the values are.

Here are a list of things regarding icons/images:


  • Definitely need more icons for the abilities and for all the various inventory items you pick up or harvest.
  • Icons for the various status effects when you are in combat would be extremely helpful as well. It would be great too if these icons were used in the descriptions of feats so if a feat did Bleed there would also be a related icon.

3) Parties/Companies – The party functionality is great but there are a couple of things I think could really help.
a. Party stability is an issue. Currently the party windows work most of the time but there are a lot of times they do not function correctly either and simply disappear.


  • Party members should display at further ranges on the mini map and I think it would be really helpful if they could be displayed on the world map. It might be a part of the gameplay to not display them on the world map forcing us to describe where to meet etc and I am ok with that but if this is not the case it would be extremely helpful to have them on the world map.
  • I tried starting a VC and inviting someone but it didn’t seem to really do anything yet. Would be great to start testing this out as I know companies are going to be important in EE.
  • Kind of related to parties and I know others have mentioned this but PLEASE make it so that if you are not targeting anyone or you are targeting a hostile and you use a feat that feat activates on yourself. This is especially important for us battle clerics!

4) Models & Animation – This is the next big area I would like to see improved as we move forward through Alpha and into EE.


  • The animations are sluggish and the timing seems off in a lot of cases. There will be times where I cast a heal the animation goes off but nothing happens. Similar things for combat as well.
  • Would love to start seeing some more of the character customization options so we can start differentiating ourselves a little from everyone else. This would include adding in more types of armor, clothing etc.
  • We need more monsters! Currently we have skeleton (2 types I have noticed), goblin (4-5 types I have noticed), wolf (3 types I have noticed) Ogres (3-4 types I have noticed), and humans [bandits](3-4 types)/[cultists](3-4 types). Would love to start seeing some more monsters to deal with.
  • The only world type thing I can specifically think of model wise is in town it would be great to have a little more differentiation between the different crafting structures or maybe make the signs bigger and easier to read on first look.
  • This is not really a priority but I want to mention it since it falls under animations. We need emotes! At least some /wave and /sit

5) Map – This is one of the lower priority items but something I think would be really useful.


  • Please make the world map window bigger.
  • When you enter a town it would be nice if you could zoom into a level of detail where you could see the various town buildings (similar to the screenshot on the initial alpha blog for the locations of trainers)
  • This is probably a much later option but it would be great if you could make notes/draw on your map and those things would persist. An extension to this, again probably much later, is if you could then share those notes with someone else that was in your party or that you traded with.

6) Settlements – I know this is something that is going to be off in the future but I really want to start playing around with some of the settlement functionality!

Goblin Squad Member

What's Crodforging?

Goblin Squad Member

I support this post 100%!

We need everything listed here. It would really help with testing.

Goblin Squad Member

Valkenr wrote:
What's Crodforging?

That pesky 'w' has struck again.

Goblin Squad Member

I have a feeling everything on this list is already on GW's list.

This test was about seeing if the software works.

1. ) You should never really expect to keep a persistent character in an alpha. I would imagine the real balance and training testing will have no persistence, and we will be given commands or an npc that boosts our xp. In fact, the best way to test out "leveling" is to force everyone to re-do their skills every time they log-in.

2.) Notice all the TODO, those are on their radar.

3.) who you can see on your minimap should be based on your perception. Getting separated and lost should be a feature. Stick with your people!

4.) Early Alpha, of course these are very basic and limited.

5.) I would rather just see the NPCs added to the map, still as stated above, your perception should determine what you see. There should be map-making functionality for players to get a better layout. Information overload is the problem with modern games, they make it too easy to find things.

6.) Probably a focused test with the guild owners. The three towns that are in now, are probably similar to the proto-settlements.

The only thing I would like to see is a serious increase in Thornguard presence and power, to keep pvp away from the towns.

Scarab Sages Goblinworks Executive Founder

Valkenr wrote:
What's Crodforging?

I don't know what you're talking about... :P

As to your replies. I understand all those things and I don't know what GW is working on at this point, but I thought I would post from my perspective as an Alpha tester the things I would like to see in the pipeline and the priority of those things.

I am hoping that GW will add forums for us soon where they can post more details about what is coming, what we need to help them test, etc. In the meantime though I thought I would get this started for what us Alpha testers would like to see as we move toward EE.

Scarab Sages Goblin Squad Member

I really like the idea of displaying effect icons in the feat description windows. It will help players learn to recognize the icons (at least the ones that they can inflict).

A blood drop is pretty easy to guess, but some of the other effects don't lend themselves as easily to small glyphs.

Goblin Squad Member

Dakcenturi wrote:
We need more monsters! Currently we have skeleton (2 types I have noticed), goblin (4-5 types I have noticed), wolf (3 types I have noticed) Ogres (3-4 types I have noticed), and humans [bandits](3-4 types)/[cultists](3-4 types). Would love to start seeing some more monsters to deal with.

Totally Agree! Would love to see some fae folk running amuck in the forest, charming your friend and making them kill you ;D.

Scarab Sages Goblinworks Executive Founder

One thing I forgot to add for my list of UI improvements was the measurement of your reputation. Would love to test out the reputation system a little and see it's effects but can't really test when there isn't an indication of values.

Goblin Squad Member

Dakcenturi wrote:
One thing I forgot to add for my list of UI improvements was the measurement of your reputation. Would love to test out the reputation system a little and see it's effects but can't really test when there isn't an indication of values.

AGREED.

I would love to test the reputation system. Murder and all! ^_^

Goblin Squad Member

I am curious if training of feats is finite at the trainers (within a time frame) and/or (totally off topic, apologies OP) if they will be during the Tower War.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Crowdforging Alpha All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online