Fiendish Halfling

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Goblin Squad Member. 28 posts. No reviews. No lists. No wishlists.



Goblin Squad Member

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People who are not in alpha here is your chance! I have two keys to give away, so first two to post on this feed get the keys.

*note:If you get it I will pm you back for your email info.

Goblin Squad Member

I think that one of my biggest fears when it comes to Pathfinder Online is the neglect I feel will be inevitable for PvE. I feel that people are in this mindset that a sandbox game has to focus on player interactions only? But player to player is only a small part. A game is a persistent world where you should be able to interact with non player characters and shape the world with them. However, I feel that people are starting to get in the mindset that environment isn't important in a sandbox game.

This would be soooo.... sad to see going down. Sure escalations are a part of the PvE but it is only a fraction of it. I think we need more out of PvE. Why not allow us to make persistent choices. Maybe we could supply the Bonedancer Ogres with weapons, but this wealth comes at a price. Maybe the Elf druid along with a slew of devout clerics of Erastil have been called to tend to the dying forest and start to bring animals and life back to it increasing their spawnrates. And those who disobey will be striked by the wrath of their god.

There is so much stuff they could bring into PvE that would be so new and fresh to the game and bring the next level to sandbox games in general. Has the environment been forgotten for a more static stagnant system only focus on player to player interactions? I don't know maybe it is just me who is starting to fear this?

Goblin Squad Member

So, the other day after the estimated time for EE was announced it got me thinking, when and how will Elves, Dwarves, and Gnomes be implemented throughout the coming months? I know this really has no direct effect on the game mechs and is not a high priority, but I just thought it would be nice to know what Goblinworks's plan is for implementing races throughout EE and OE. I was assuming that alpha would last longer and then in EE Humans, Elves, and Dwarves would be playable races with Gnomes coming later, but I can see that this may not be the case.

Goblin Squad Member

I am by no means in alpha, however, after watching streams of alpha play I would like to add my two cents on implementations for divine type classes like cleric and paladin. These suggestions are mainly for the long run.

- I know that choosing ones deity has not been implemented, but I would like to see clerics be able to choose their domain when they choose their patron deity, rather than just buying random ones from a feat vender. Also, allowing those who have certain feats to gain skills that can not be accessed without it (this is probably planned, I just wanted to re-iterate it).

- Another thing that I would like to see is the crafting of shrines. Allowing, devout followers of those deities to use them x number of times per day and be granted certain benefits, such as regaining some power that has been lost. Also, maybe making a reputation system, allowing divine users to gain more favor in the eyes of their god, and punishing those who fall out of faith with debuffs or being denied access to certain skills.

Again these are just some suggestions, I just want to see some depth and emersion in religions and there ties to divine users, allowing players to act as the hand of their god. What do you guys think? What are some of your ideas for divine users?