Pax Miles |
No clue. Doesn't sound like a balance issue. I'd yield to the least problematic solution for the games you play in.
Regarding weight, get a pet to carry things. CRB has baggage animals. Could also level tip into a companion class, like druid or summoner, just to have the extra weight covered. Can always retrain it later.
Beyond that, there are a few traits and feats that improve Strength for the purposes of carry weight. Off hand, Cut your Losses and Muscle of Society. Most of my small characters take Muscle of Society just because it's so very useful. Both of these are found in the PFS Primer.
Zarius |
Why would you dip levels, hassle with buying pets, or take feats? The alternative is literally "get lighter crossbow", I don't see any of those as being a good choice, comparatively. 20gp per pound is fair.
20 GP per lb = 80 GP on a 4 lb item. Since they said you'd save 4 lbs, that makes it an 8 lb item, so 160 gp.
One horse is 75 GP. So, for the cost of cutting 4 lbs off your crossbow, you can get two horses and about a month and a half of stabling fees. Or one horse and stabling fees for life.
Pax Miles |
Why would you dip levels, hassle with buying pets, or take feats? The alternative is literally "get lighter crossbow", I don't see any of those as being a good choice, comparatively. 20gp per pound is fair.
If you don't already have a pet, they are awesome to have as an adventurer, especially one with a low ability to carry things.
I prefer ones you can eat, should food become scarce. They can also become bait for certain monsters. And, with proper motivation, can be used to "disarm" traps.
A Pony, for example, is 30gp and can carry 100lbs as a light load with a base land speed of 40ft.
But for reasons, it really depends on your Strength score. I often run characters which are small with 5 strength (PFS legal Halfling or Gnome, in example). It's nice to have the ability points elsewhere, but having a light load of 12lbs can crippling if you don't consider having other creatures to carry your stuff.
The feat can also be handy for undersized mounts, which often have issues carrying their rider.
I will also note that a level dip into (unchained) summoner can be handy if you just have one skill that you need a summonable pet able to deal with. They get choice of class skills, skill points to train them, a 1st level feat that can be skill focus, and can take a first level evolution for a +8 racial bonus on any skill. So, in example, a 1st level Eidolon can take Perception as a Class Skill, have 1 rank in Perception, have skill Focus Perception, and have the Skilled (Ex) evolution in Perception, granting them a +15 Perception. Perception is an example, but it can be handy to have a pet that can be summoned for a singular purpose, even if that purpose exists only outside of combat due to their low HP.
SlimGauge |
I once asked a similar question.
No one has ever question my PFS bard's darkwood crossbow.
toastedamphibian |
20 GP per lb = 80 GP on a 4 lb item. Since they said you'd save 4 lbs, that makes it an 8 lb item, so 160 gp.
No, your doing unnecessary math and didn't check your sources. Darkwood costs 10 gold per pound of the original item and halves the weight. 8lb crossbow costs 80gp to make darkwood, and saves 4lbs. 20gp per pound of weight saved. Way better than a masterwork backpack for a lot of characters. Often "on my pony" is as situationaly useful as "back in town". Especially if your pony is riddled with darts and half eaten...
Pack animals are useful. But so is being able to carry your weapons and armor into battle without having to go otherwise naked.
Zarius |
Well, if you're hard set on carrying your stuff, there's an easier way. The Muleback Cords and the Heavyload Belt are excellent ways to boost your carry capacity, as is a Masterwork Backpack. That's a +10 to your effective str for carry weight, and then tripling the results. Toss in the feat and trait shown precviously, and it's a +14. Even a 5 str halfling becomes able to carry 348 lbs as a light load.
Slyme |
The problem with Muleback Cords is it takes up your shoulder slot, which normally goes towards a + resistance cloak, and the heavyload belt takes up the belt slot, normally used for a physical stats belt.
A Magenta Prism Ioun Stone can give you +2 Str without taking up a slot...a bit pricey at 16000gp though.
Also remember, you still have to pay the masterwork price on a Darkwood item, so it will be 300gp + 10gp per lb. + base cost of the item.
430gp (300+80+50) for a heavy crossbow, 375gp (300+40+35) for a light crossbow, etc.
Volkard Abendroth |
The problem with Muleback Cords is it takes up your shoulder slot, which normally goes towards a + resistance cloak, and the heavyload belt takes up the belt slot, normally used for a physical stats belt.
A Magenta Prism Ioun Stone can give you +2 Str without taking up a slot...a bit pricey at 16000gp though.
Also remember, you still have to pay the masterwork price on a Darkwood item, so it will be 300gp + 10gp per lb. + base cost of the item.
430gp (300+80+50) for a heavy crossbow, 375gp (300+40+35) for a light crossbow, etc.
You don't have to pay for anything.
You can get an item worth up to 750 gp for 2 prestige points. That more than covers a masterwork darkwood crossbow.
Pax Miles |
The problem with the pet is that I can't draw a crossbow from a pet as part of a move action at virtually any point in combat as I can with the crossbow.
Yeah, the idea is more using the pet to store needed gear OTHER than weapons, freeing up weight for weapons.
Oh, another option, though certainly not tried much, is you can just take a medium load. Reduces speed and adds penalties like wearing armor, but unlike wearing armor, no effect on casting spells. A medium load is double a light load, so it really does improve your carry capacity. Not always a great option, but it is an option.