Slayde77's page

Organized Play Member. 137 posts (1,306 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 17 aliases.


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I''m still interested if you are in need of a Sorcerer or Wizard.


I'm interested. I love heavy RP games. I have an arcanist I like for this campaign. Not sure if it will work with 15 point buy. If not, I'll probably switch to sorcerer.


I have to say I'm confused. Is this an open recruitment or is this created for people you already have?


I don't have time to learn a new system, but I'm definitely interested in following this. Can't wait to see what everyone comes up with


I don't know if I'm too late, but I'm still interested


I would have no trouble commiting


While not interested in playing as I have no time to learn a new system, I would be interested in following along the adventure.


I'd be down for a classic sorcerer, wizard, or ranger


I might have some interest. I would need to refresh myself on greyhawk. I haven't played in that world in some 15 years


I've never played society, but I'm definitely interested. I could get an arcanist put together quickly


Slowdrifter wrote:

Presenting Zhikkan Copperkettle, ratfolk inspired blade swashbuckler, for your consideration. He's not yet a lamplighter investigator but will be going forward from this point.

@DM Slayde: Apologies if I missed it but how many players were you planning on picking?

4-6


Sounds interesting. Is this supposed to be combat heavy or rp heavy?


Xarafine wrote:
DM Slayde wrote:

Just a note: I am leaving on a short vacation tomorrow morning and returning Monday afternoon. There is a high probability I will not be responding until Tuesday Morning.

Submissions So Far (I still haven’t reviewed any)

Ragnar Dourstone - Dwarf Slayer
Cado Anghel - Aasimar Paladin
Grulf - Aasimar Magus VMC Barbarian
Hezekh Ironfist - Half Orc Brawler (Contructed Pugilist/Wild Child)

Annia Wight - Tiefling Rogue

Fjort - Human Life Oracle
Aja Endymion - Human Oracle (Dual Cursed, Spirit Guide)

I submitted this character Xarafine, Inquisitor (Immolator Archetype) of Sarenrae as well.

Is there something in her build that was not acceptable, or was it just missed in the crowd?

If something needs to be fixed/removed/changed, please let me know. I am very interested in being considered for this game.

Nope. I just saw you said it needed a back story so I assumed it wasn't complete. I'll add it next time I compile a list


Recruitment thread up


2 people marked this as a favorite.
stormraven wrote:
Peeks through the soot-stained window like a Dickensian urchin to see if Slayde is at his writing desk.

Yes, I got everything done. I should have the recruitment post up later today


1 person marked this as a favorite.

Thanks for the invite. I'm still interested. I usually play casters of some sort so I'll probably play a wizard, sorcerer, or magus.


I have some interest. It's been a long time since I've looked at Starfinder, I would have to review it. I usually enjoy playing spellcasters of some sort.


4 people marked this as a favorite.

I'll give my reasoning for wanting a recruitment thread.

First and foremost I want to make sure there is a rounded party. I don't want to pick 4-5 people and find out everyone wants to play the same type of character

Second I want role players not roll players. I've been in several games where there is a player that is basically just a stat block and not a character. While this can work in tabletop, my experience in PbP is those players don't contribute much, get bored of the slower nature and just disappear from the game.

I had a third, but I've forgotten it.

I don't intend to pay much if any attention to the extra fluff people post in the thread when making the decision. Now that said, I may look at previous campaigns someone haa been in just to see what kind of poster someone is.

TL;DR - My goal with a recruitment thread would be to get a well rounded party of active role players


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DM DoctorEvil wrote:
Since it appears AoW is the fan favorite, is there any interest in playing RotRL for PF2?

I actually would be interested. I was in a 2e RotRL that died off early.

As for AoW, I'm hopeful I can get the player guide done this weekend and can start recruitment early this week


1 person marked this as a favorite.

I just want people to be aware that I still plan on running this but I got unexpectedly slammed at work and I don't have time to get this started right now. I will hopefully be a bit more open in a week or two and can start something then. Apologies for the delay


pad300 wrote:

@Slayde77,

things you might want to look at, to make your life easier/more interesting (and yes, sometimes those objectives contradict each other):

Paizo web extras for the AoW AP

THIS at least claims to have a fully PF1'ed set of statblocks for AoW...

THIS is a players guide that someone put together (although the parts aren't in order).

THIS is a how to run the AP workbook off of GITP forums.

Thanks. I have a lot of that from when I ran this in person many years ago. This will definitely save me from having you figure out where I on my hard drive I have it stored


Archpaladin Zousha wrote:
Since I'm already playing in a Rise of the Runelords game, I too would enjoy an Age of Worms game! The question is, would you be setting the game in its original home of Greyhawk or shifting it to Golarion, or something else entirely?

I would be shifting it to golarion. It has been ages since I have played in greyhawk and don't remember much of it


1 person marked this as a favorite.

Looks like Age of Worms is currently leading considerably. I'll be pretty busy this weekend so I will let the thread run through the weekend and then post an official recruitment thread on Monday


2 people marked this as a favorite.

I’m looking to start up a Play-by-Post game and have narrowed it down to either Age of Worms or Rise of the Runelords.

System: Pathfinder 1e

Is there interest in one of these? If so, which would you rather play (and why)?

If there’s enough interest, I’ll post a full recruitment thread with campaign details and character creation rules.


EltonJ wrote:

Related question for the possible Waterdeep setting, has any of you heard of Advanced d20 Magic by David and Michelle Lyons?

I'm not familiar with it, but I have no problem looking into it


I'm interested. Waterdeep has always intrigued me. I don't really know enough about Shadowdale to comment


I have interest as long as it's after 9 pm EST. I tried adding you on discord but it didn't seem to go through.


Still interested. I think I've got the mechanics of the character down. Still trying to make sure I have a good grasp of the setting. Does a background like this fit your setting?

Kael Voss was raised in the Low Docks beneath the terraces, where the Tidewatch only comes to break heads and the sea mist eats skin. Half-elf features made him memorable, so he learned to vanish anyway—moving by ropeways, scaffold beams, and the narrow routes locals pretend don’t exist.

He survived by being useful: runner, thief, porter, then finally what the docks always produce when hunger lasts long enough—someone who can do violence without making a show of it.

The Flame Seekers noticed the same thing everyone eventually notices about him: he is not brave, he is not noble—he is hard to kill. They started paying him in rations and protection to retrieve salvage from the ruins beneath Cinderwake: prepared ash, bone bundles, ward-stones, anything that could feed the Pyre Below or keep it burning clean.

He would probably gain a demonic corruption from some dive into the ruins.


I have some interest. I could probably post twice a day on work days. My concern would be weekends and holidays. I am usually very busy with my family and could only post once a day (With the occasional missed day). Would that be a problem?


Quote:
Ruin Delver You’ve ventured beyond the walls. Gain a +1 trait bonus on Survival checks, and a +1 trait bonus on Perception checks made in ruins.

So for clarity, the walls referenced are walls that separate from under the bastion?


I'm still working on something. The concept I'm looking at is a Slayer who grew up on the streets doing what he had to do to survive. His survival skills is seen by the Tidewatch/Flame Seekers/Ember Council and he is convinced to work for the flame seekers and venture into the ruins outside the walls.

I am looking at the demonic corruption. I'm still working on the mechanics and the background to fit that, but that is the high level concept


Definitely interested. I do have have some questions on the world though. Is Cinderwake an island? I was thinking something of a ranger that hunts to bring in food but I'm thinking hunting isn't really an option in this world. If that's true, are animal companions a thing? I have this vision that if animals are near non-existent, an animal companion would be seen as food by most other residents.


Going to see if I can come up with something. Probably something arcane

point buy: 1d4 ⇒ 3

Quick question: what is your thought on an aasimar with the Scion of humanity trait who tries to hide their aasimarness?


Preferred: Heroic
Alternative: Focus & Foibles


I'm definitely interested... I was in that recruitment but wasn't selected. Always wanted to play through this


I know I'm cutting it close but I had inspiration for my hell's vengeance character. If selected I will create an alias. Presenting Vitus Crus

Vitus Crunch:

Vitus Crus
Demon-spawn tiefling antipaladin 1 Tyrant (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Bestiary 264)
LE Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +0
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee greatsword +5 (2d6+6/19-20) or
. . longsword +5 (1d8+4/19-20)
Ranged longbow +1 (1d8/×3)
Special Attacks smite good 1/day (+4 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—shatter (DC 16)
Antipaladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect good
Antipaladin Spells Prepared (CL 1st; concentration +5)
--------------------
Statistics
--------------------
Str 18, Dex 11, Con 14, Int 6, Wis 7, Cha 18
Base Atk +1; CMB +5; CMD 15
Feats Furious Focus[APG]
Traits ex-iomedaean, magical knack
Skills Acrobatics -4 (-8 to jump), Handle Animal +8, Intimidate +8, Perception +0, Sleight of Hand -3, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Infernal
SQ prehensile tail[ARG]
Other Gear scale mail, arrows (20), greatsword, longbow, longsword, backpack, bedroll, flint and steel, hemp rope (50 ft.), holy text[UE], waterskin, wooden holy symbol, 102 gp, 6 sp, 1 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Good (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.

Hells Vengence Questions:

1. What is your opinion of the Order of the Godclaws failure at Isger?
They are complete and utter failures. To not only be defeated by a group of Iomadean knights but then to have that defeat spawn the glorious reclamation, the order should be ashamed and what is left banished from the great nation of Cheliax

2. Where do you see yourself in the high echelons of Cheliax's tangled web of government?
At the bottom. As the child of Iomadae worshipers, I can see myself as one who shouldn't be trusted. However with work, I could see myself move to the top.

3. You have captured the loved one of a hero. What do you make them do in exchange for their safe return? Will you keep their word of feast on the tears of absilute sadness?
I make them bring me the heads of their compatriots. Of course I won't be at the location to meet for verification. I'll have a box left at the location where they are supposed to deliver the heads. And of course we all know what is in the box.

4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
Largely depends. If I am at a point where I have earned rank and privlage, I would assert that rank and demand they applogise for disrespect they have shown me and allow me to go on my way. If it is at a point where I am a no name grunt, then I attempt to intimidate them into letting us pass without incident.

5. Someone powerful you fancy has invited you into their bedchambers. However there are many unpleasant rumors to the fate of their partners. What do you do?
I bed them. Rumors are just that and I am sure I could handle myself if the rumors turned out to be true. The lady I fancy would rue crossing me.

6. Your lifes nemesis is at your mercy. Give me your villain speech.
Successful villains do not give speeches. That is when the hero finds his way to escape and defeat you. You will not catch me monologuing or divulging my plans to the hero.

7. Without describing their job, name, or appearance tell me who your character is.
Vitus is arrogant and cocky. He is overconfident in his skills with a blade and is not afraid to charge straight into combat. His parents were devout Iomadae worshipers. However, when he was born a tiefling, they and the community turned their backs on him. He grew to hate Iomadae and her followers stood for. Vengenace against them is one of his primary motivators.


Interested in both. Definitely have to think about those questions.


I like EitR and background skills. ABP is nice, however it does put some extra work on the GM concerning loot


Id be interested in either. I played a little bit of HR but the game died early. I've never played HV but the thought of an evil campaign is interesting


Sorry, I really wanted to be able to make a submission, but I can't see any way to make the character background work and still fit with the timelines without doing a complete rewrite. Good luck to all who made submissions.


I know I'm a bit late to the party, but I had a question. Are we allowed a feat that appears in the first players RotRL players guide and was later reprinted in Inner Sea World Guide. In particular, I'm talking about the Varissian Tattoo feat.


RIZZENMAGNUS,

You seem to have missed my earlier posted questions.

Couple questions as I ponder a character

1) How long of a game are you planning?
2) How many people are you looking to accept? Are you looking for average party size or are you wanting to fill out all 15 slots?


4d6 - 2 ⇒ (2, 4, 4, 5) - 2 = 13
4d6 - 1 ⇒ (1, 5, 1, 4) - 1 = 10
4d6 - 1 ⇒ (1, 5, 3, 4) - 1 = 12
4d6 - 3 ⇒ (6, 5, 5, 3) - 3 = 16
4d6 - 4 ⇒ (5, 4, 6, 6) - 4 = 17
4d6 - 1 ⇒ (1, 1, 3, 4) - 1 = 8

Specialist: 1d100 ⇒ 93

Couple questions as I ponder a character

1) How long of a game are you planning?
2) How many people are you looking to accept? Are you looking for average party size or are you wanting to fill out all 15 slots?


I'm guessing since the adventure will start on the journey from Magnimar to Sandpoint, being a denizen of Sandpoint isn't an option


GM SUPER RUNELORDS wrote:
Quick note that Thassilonian Specialist is featured in the anniversary edition itself, so I'll allow it.

Any chance you can say where this is mentioned as being featured? I was curious if anything else was featured such as tattooed sorcerer as both archetypes were originally mentioned in the same place and both apply to Varissia.


One last question came to me as I was working on the character. Are background skills allowed? I'm going to assume no since that was released in Unchained, however, with the slower leveling the 2 extra skill points could be very useful.


I have a follow up question. The feat Varisian Tattoo originally appeared in the original rise of the runelords players guide and was later reprinted in Inner Sea World Guide and the Pathfinder Campaign Setting. Would this feat be allowed? I wouldn't ask except for it originally appeared with RotRL


I have a character I would like to submit, but I have a question on what is allowed. Would you allow Tattooed Sorcerer archetype? It comes from Inner Sea Magic which was released before the Anniversary edition and I don't think it was ever reprinted.

Thanks


Wilhim wrote:


All core classes besides druid are available,

So arcane casters (Sorcerer and Wizard) are now available? I know previously you were against them.

Set 1:
4d6 - 1 ⇒ (6, 1, 5, 1) - 1 = 12
4d6 - 1 ⇒ (2, 3, 4, 5) - 1 = 13
4d6 - 2 ⇒ (1, 5, 3, 5) - 2 = 12
4d6 - 1 ⇒ (3, 1, 3, 5) - 1 = 11
4d6 - 1 ⇒ (1, 5, 6, 1) - 1 = 12
4d6 - 1 ⇒ (4, 1, 2, 6) - 1 = 12

Set 2:
4d6 - 2 ⇒ (2, 4, 3, 5) - 2 = 12
4d6 - 1 ⇒ (1, 4, 5, 3) - 1 = 12
4d6 - 1 ⇒ (5, 6, 6, 1) - 1 = 17
4d6 - 1 ⇒ (2, 2, 1, 4) - 1 = 8
4d6 - 1 ⇒ (1, 1, 3, 6) - 1 = 10
4d6 - 3 ⇒ (4, 3, 5, 4) - 3 = 13

So average or 1 high 1 low


Josh.Ingle wrote:

Well if they wanted to do the work they shouldn't have waited a month to get me my damned knives. xD

But there is the backlog and we have to do FIFO. Let's also not forget our contractually mandated breaks.

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