Slowdrifter wrote:
4-6
Xarafine wrote:
Nope. I just saw you said it needed a back story so I assumed it wasn't complete. I'll add it next time I compile a list
I'll give my reasoning for wanting a recruitment thread. First and foremost I want to make sure there is a rounded party. I don't want to pick 4-5 people and find out everyone wants to play the same type of character Second I want role players not roll players. I've been in several games where there is a player that is basically just a stat block and not a character. While this can work in tabletop, my experience in PbP is those players don't contribute much, get bored of the slower nature and just disappear from the game. I had a third, but I've forgotten it. I don't intend to pay much if any attention to the extra fluff people post in the thread when making the decision. Now that said, I may look at previous campaigns someone haa been in just to see what kind of poster someone is. TL;DR - My goal with a recruitment thread would be to get a well rounded party of active role players
pad300 wrote:
Thanks. I have a lot of that from when I ran this in person many years ago. This will definitely save me from having you figure out where I on my hard drive I have it stored
Archpaladin Zousha wrote: Since I'm already playing in a Rise of the Runelords game, I too would enjoy an Age of Worms game! The question is, would you be setting the game in its original home of Greyhawk or shifting it to Golarion, or something else entirely? I would be shifting it to golarion. It has been ages since I have played in greyhawk and don't remember much of it
I’m looking to start up a Play-by-Post game and have narrowed it down to either Age of Worms or Rise of the Runelords. System: Pathfinder 1e Is there interest in one of these? If so, which would you rather play (and why)? If there’s enough interest, I’ll post a full recruitment thread with campaign details and character creation rules.
Still interested. I think I've got the mechanics of the character down. Still trying to make sure I have a good grasp of the setting. Does a background like this fit your setting? Kael Voss was raised in the Low Docks beneath the terraces, where the Tidewatch only comes to break heads and the sea mist eats skin. Half-elf features made him memorable, so he learned to vanish anyway—moving by ropeways, scaffold beams, and the narrow routes locals pretend don’t exist. He survived by being useful: runner, thief, porter, then finally what the docks always produce when hunger lasts long enough—someone who can do violence without making a show of it. The Flame Seekers noticed the same thing everyone eventually notices about him: he is not brave, he is not noble—he is hard to kill. They started paying him in rations and protection to retrieve salvage from the ruins beneath Cinderwake: prepared ash, bone bundles, ward-stones, anything that could feed the Pyre Below or keep it burning clean. He would probably gain a demonic corruption from some dive into the ruins.
I'm still working on something. The concept I'm looking at is a Slayer who grew up on the streets doing what he had to do to survive. His survival skills is seen by the Tidewatch/Flame Seekers/Ember Council and he is convinced to work for the flame seekers and venture into the ruins outside the walls. I am looking at the demonic corruption. I'm still working on the mechanics and the background to fit that, but that is the high level concept
Definitely interested. I do have have some questions on the world though. Is Cinderwake an island? I was thinking something of a ranger that hunts to bring in food but I'm thinking hunting isn't really an option in this world. If that's true, are animal companions a thing? I have this vision that if animals are near non-existent, an animal companion would be seen as food by most other residents.
I know I'm cutting it close but I had inspiration for my hell's vengeance character. If selected I will create an alias. Presenting Vitus Crus Vitus Crunch:
Vitus Crus Demon-spawn tiefling antipaladin 1 Tyrant (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Bestiary 264) LE Medium outsider (native) Init +0; Senses darkvision 60 ft.; Perception +0 -------------------- Defense -------------------- AC 15, touch 10, flat-footed 15 (+5 armor) hp 12 (1d10+2) Fort +4, Ref +0, Will +0 Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee greatsword +5 (2d6+6/19-20) or . . longsword +5 (1d8+4/19-20) Ranged longbow +1 (1d8/×3) Special Attacks smite good 1/day (+4 attack and AC, +1 damage) Spell-Like Abilities (CL 1st; concentration +5) . . 1/day—shatter (DC 16) Antipaladin Spell-Like Abilities (CL 1st; concentration +5) . . At will—detect good Antipaladin Spells Prepared (CL 1st; concentration +5) -------------------- Statistics -------------------- Str 18, Dex 11, Con 14, Int 6, Wis 7, Cha 18 Base Atk +1; CMB +5; CMD 15 Feats Furious Focus[APG] Traits ex-iomedaean, magical knack Skills Acrobatics -4 (-8 to jump), Handle Animal +8, Intimidate +8, Perception +0, Sleight of Hand -3, Use Magic Device +5; Racial Modifiers +2 Perception Languages Common, Infernal SQ prehensile tail[ARG] Other Gear scale mail, arrows (20), greatsword, longbow, longsword, backpack, bedroll, flint and steel, hemp rope (50 ft.), holy text[UE], waterskin, wooden holy symbol, 102 gp, 6 sp, 1 cp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Detect Good (At will) (Sp) You can use detect good at will (as the spell). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Prehensile Tail Your tail can retrieve small objects on your person as a swift action. Smite Good (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used. Hells Vengence Questions: 1. What is your opinion of the Order of the Godclaws failure at Isger? They are complete and utter failures. To not only be defeated by a group of Iomadean knights but then to have that defeat spawn the glorious reclamation, the order should be ashamed and what is left banished from the great nation of Cheliax 2. Where do you see yourself in the high echelons of Cheliax's tangled web of government?
3. You have captured the loved one of a hero. What do you make them do in exchange for their safe return? Will you keep their word of feast on the tears of absilute sadness?
4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
5. Someone powerful you fancy has invited you into their bedchambers. However there are many unpleasant rumors to the fate of their partners. What do you do?
6. Your lifes nemesis is at your mercy. Give me your villain speech.
7. Without describing their job, name, or appearance tell me who your character is.
4d6 - 2 ⇒ (2, 4, 4, 5) - 2 = 13
Specialist: 1d100 ⇒ 93 Couple questions as I ponder a character 1) How long of a game are you planning?
GM SUPER RUNELORDS wrote: Quick note that Thassilonian Specialist is featured in the anniversary edition itself, so I'll allow it. Any chance you can say where this is mentioned as being featured? I was curious if anything else was featured such as tattooed sorcerer as both archetypes were originally mentioned in the same place and both apply to Varissia.
Wilhim wrote:
So arcane casters (Sorcerer and Wizard) are now available? I know previously you were against them. Set 1:
4d6 - 1 ⇒ (6, 1, 5, 1) - 1 = 12
4d6 - 1 ⇒ (2, 3, 4, 5) - 1 = 13 4d6 - 2 ⇒ (1, 5, 3, 5) - 2 = 12 4d6 - 1 ⇒ (3, 1, 3, 5) - 1 = 11 4d6 - 1 ⇒ (1, 5, 6, 1) - 1 = 12 4d6 - 1 ⇒ (4, 1, 2, 6) - 1 = 12 Set 2:
4d6 - 2 ⇒ (2, 4, 3, 5) - 2 = 12
4d6 - 1 ⇒ (1, 4, 5, 3) - 1 = 12 4d6 - 1 ⇒ (5, 6, 6, 1) - 1 = 17 4d6 - 1 ⇒ (2, 2, 1, 4) - 1 = 8 4d6 - 1 ⇒ (1, 1, 3, 6) - 1 = 10 4d6 - 3 ⇒ (4, 3, 5, 4) - 3 = 13 So average or 1 high 1 low
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