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![]() I am 48, a casual player (about ten hours per month), and I have heavily invested in Pathfinder material. I have been collecting Pathfinder stuff for almost five years, but have only recently begun to put it to good use. I have a somewhat limited knowledge of old school D&D. Played it from the Red Box, but never as much as I would have liked.
I have spent a lot of time lately thinking about how I wish to craft my game. My players are almost all casual and inexperienced, so there is a good amount of wiggle room to create the game as I wish it to be. As we wish it to be. My players are energetic, but so far very easy as far as rules and how they are applied. In short, my table is a fresh start and a clean slate. Currently, as I sift through the mountains of material that I have, I am trying to find and focus on those elements of the game that I like the best. So far, without doubt, the one thing that I love best about Pathfinder is the Bestiaries, and specifically the monster stat blocks. I have little doubt that these tomes alone will keep my group going with this version for quite some time. I feel that the monster stat blocks are well developed, and easy to use and when necessary, adapt. Also that the monsters are all unique within the statistical framework, crafted to be what they are supposed to be, and outfitted with the power and abilities that they should have.
So....I would love to hear from long time players what rules, mechanics, tables, charts, etc are tried and true and loved the most.
I would prefer to keep it positive. If I get some feedback that really helps, maybe I will start another thread focusing on what doesn't work for other DMs and players. Thank you for your input. ![]()
![]() nighttree wrote:
Same on all. I have played enough versions of this game to realize that no version is going to be fully satisfying, or what I would consider perfect. Pathfinder is about as close as it will ever get, and I already have all the stuff. I do get the excitement of playing a living, breathing, expanding product. I play MTGO, and the constant freshness is a big plus.
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![]() blahpers wrote: Whee, more "it's old therefore it sucks" posts. Pathfinder isn't bread. If you're bored with it because you've been playing it for a long time, that's one thing, but a new player in 2018 can have just as much fun starting out as a new player in 2009. That's me and my group, and I already bought enough stuff to play for the next ten years and beyond. We just started in October 2017, and we are having a blast. I have been collecting material for almost five years little by little hoping it would eventually get put to good use. Now it is. I wish Paizo and everyone into it nothing but the best with PF2.
We already had the discussion. We will be playing Pathfinder at least until PF3 comes out. ![]()
![]() Calybos1 wrote: Setting. Golarion's nations, cultures, history, races, factions... all of it. I snap up every nation book I can find. Some dismiss it as 'fluff'--I call it the core of the game and its main attraction. +1 Going all the way back to the 70s, none of the D&D settings ever did it for me. As much as I love world building my own creations, there was/is never enough time to get it right.
The mechanics of the game work fine for me, either in all their glorious detail, or it's really not that hard to scale them back if that's your thing. I always feel that as a DM in a house game, you can use or not use whatever systems you want, as long as you make it clear to the players. Also...the pawns. Miniatures are great when you can afford them, but having coverage for almost everything at very reasonable prices was actually the thing that put Pathfinder over the top for me when choosing a system. |