Goblin

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8 posts. No reviews. 6 lists. 1 wishlist.



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I am 48, a casual player (about ten hours per month), and I have heavily invested in Pathfinder material. I have been collecting Pathfinder stuff for almost five years, but have only recently begun to put it to good use. I have a somewhat limited knowledge of old school D&D. Played it from the Red Box, but never as much as I would have liked.
I will be sticking to Pathfinder, quite possibly forever, at least when I DM with my playgroup. (Not looking to stir up that debate, just saying.)

I have spent a lot of time lately thinking about how I wish to craft my game. My players are almost all casual and inexperienced, so there is a good amount of wiggle room to create the game as I wish it to be. As we wish it to be. My players are energetic, but so far very easy as far as rules and how they are applied. In short, my table is a fresh start and a clean slate.

Currently, as I sift through the mountains of material that I have, I am trying to find and focus on those elements of the game that I like the best.

So far, without doubt, the one thing that I love best about Pathfinder is the Bestiaries, and specifically the monster stat blocks. I have little doubt that these tomes alone will keep my group going with this version for quite some time. I feel that the monster stat blocks are well developed, and easy to use and when necessary, adapt. Also that the monsters are all unique within the statistical framework, crafted to be what they are supposed to be, and outfitted with the power and abilities that they should have.
In other words, the Bestiaries and the monsters within are awesome and definitely to my liking.
Which all and all is a very easy one to single out and shout about.

So....I would love to hear from long time players what rules, mechanics, tables, charts, etc are tried and true and loved the most.
Also feel free to add house rules, including those that modify an existing by the book rule.
Also, I am equally interested in 3rd party material as well as stock PF material. (I have a fairly extensive Frog God collection going as well.)
It is worth mentioning that I fully expect my game to be heavily modified as it develops.

I would prefer to keep it positive. If I get some feedback that really helps, maybe I will start another thread focusing on what doesn't work for other DMs and players.

Thank you for your input.


2 people marked this as a favorite.
blahpers wrote:
Whee, more "it's old therefore it sucks" posts. Pathfinder isn't bread. If you're bored with it because you've been playing it for a long time, that's one thing, but a new player in 2018 can have just as much fun starting out as a new player in 2009.

That's me and my group, and I already bought enough stuff to play for the next ten years and beyond. We just started in October 2017, and we are having a blast. I have been collecting material for almost five years little by little hoping it would eventually get put to good use. Now it is.

I wish Paizo and everyone into it nothing but the best with PF2.
I see no downside to a new version. I do get those into PFS, conventions, and living versions of the game feeling a little different, but this change was inevitable.

We already had the discussion. We will be playing Pathfinder at least until PF3 comes out.

Full Name

Bluuuuu

Race

Male Barathu Soldier 8

Classes/Levels

SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

About Bluuuuu

Bluuuuu
Male barathu spacefaring soldier 8
N Medium abberation
Init +2; Senses darkvision (60'); Perception +2

DEFENSE

EAC 24; KAC 27
SP 72 HP 60 RP 10
Fort +9, Ref +4, Will +7
DR 8-
Resist Cold 5, Fire 5, electricity 5
_________________________________________________
OFFENSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Speed Fly 30'
Melee
Acolyte Shadow Chains +15 (3d4+17), reach
Tactial pike +15 (1d8+17 P), reach
Returning Soprano Singing Disk +15 (1d4+17 So)

Ranged
Returning Soprano Singing Disk +15 (1d4+14 So)
Artilleray Azimuth Laser +11 (1d10+8 F)
Hunting Rifle +11 (1d8+8) *{loaded with Explosive Rounds}*
Underwater Liquidator Caustolance +10 (1d6+7 A)

STATISTICS

Str 22, Dex 14, Con 14, Int 12, Wis 12, Cha 10,
Base Atk +8
Feats Opening Volley (HaR), Coordinated Shot, Weapon Focus (advanced melee), Versitile Focus, Step Up, Enhanced Resistance (DR), Step Up and Strike, Spellbane, Blind-Fight

Skills Acrobatics +13, Engineering +9, Intimidate +7, Medicine +12, Perception +2, Physical Science +5, Piloting +6, Profession Soldier +5, Sense Motive +4, Survivial +12
ACP -2

Languages Common, Barathu, Brethedan, Vesk

Combat Gear - Lashunta Ringwear III, Thermal Capacitor mk1, Electrostatic Field mk1, Mobility Enhancer mk1, hydrojets, Soprano Singing Disk w/ Returning fusion, Tactical Pike, Azimuth Artillery Laser, Hunting Rifle, Explosive Rounds (6), underwater liquidator caustolance, 3 batteries, serum of healing mk 1 (2), spell ampolue: life bubble

Other Gear - Datapad, clothing (everyday), backpack (consumer), hygiene kit, comm unit (personal), personal upgrade mk 2 (Str, Carnage-class Klyntar symbiote), 23,003 credits

SPECIAL ABILITIES

Early Stage Adaptation: Once every 1d4 rounds as a swift action, Bluu can alter his physiology to gain one of the following benefits for a single round:
~ +1 to KAC
~ Resist 2 to the element of his choice
~ Increase the reach of his limbs to 10 feet
~ Add his Str modifer as an additional damage bonus with melee attacks
~ Gain a walking speed of 15 feet

Soldier Style - Hit and Run: Bluu gained the Opening Volley feet as a bonus feet, and during a full attack can take either a five-foot step or move up to half his speed before, after, or between the attacks.

Gear Boost - Armored Advantage: Bluu knows how to best use his armor, and gets +1 to his KAC (already figured in)

Gear Boost - Melee Striker: Bluu adds half his Str modifier again to his melee attack damage.