Lassiviren

Skivven's page

Organized Play Member. 65 posts (74 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 2 aliases.


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I've been having the same problem for awhile. Already emailed the webmaster, but no luck yet.


Oblivion traits for me, fire resistance and Ancestral Guardian (Frost slinging ghost summon). Kreel is not one to try and flaming hug it out with the Wrath power.

Now if Paizo will let me create an alias for the character....


Random TES nerdly info, in pairings between men and mer, the child takes on the race of the mother, with some (typically) minor influence from the father's lineage. The Gray Prince in Oblivion is an unique, yet typical example (Orc mother with Imperial Vampire father). Some racial drift is proven as well, Imperials being a blend of all the human breeds (which only gained a racial distinction between Daggerfall and Morrowind), and the Bretons, humans with inhereted Elven magical gifts.


Thanks, and I fully understand the levitate call. Kreel will jist have to be selective about which balcony he takes running leaps off of to avoid guards and/or husbands.

Kreel's magic skill details:
Alchemy Adept - Poisoner
Alteration Apprent. - Detect Life, Burden
Novice - Feather, Mage Armor
Illusion Apprent. - Chameleon, Charm
Novice - Calm, Night-Eye
Destruction Novice - Fire (What else from a Dunnie?)

Any adjustments I should make for the Dunmer racial +10 Destruction and +5 Alchemy, Alteration, and Illusion?


Also, I vote for the return of feather fall and levitate to Alteration. They were pulled in Oblivion because the cities were coded as individual areas, so player's wouldn't float over the walls and see an empty spot/glitch through the world for not using the door. :D

I miss floating in through a second story window.


Name: Kreel Subaddamael
Race: Dunmer (Secretly finds "Dark Elf" derogatory.)
Sex: Male
Birthsign: The Serpent
Adept Skills: Sneak, Alchemy
Apprentice Skills: Illusion, Lockpicking, Alteration
Novice Skills: Archery, Light Armor, Light Weapons, Destruction
Physical Description: Kreel stands slightly taller than most of his kin, nearing the average height of the Altmer, with the common elven frame making him appear almost willowy. His eyes glow a darker crimson than norm, standing out from bluish tinted grey skin. While far from homely, he's at least two glasses of wine from stunning, and frequently wears a disarming, friendly smile that owes more to his talents of illusion than kind intentions.
Personality: Kreel is truly a child of the Reclaimer Triumvirate, Azura's smile distracts from Boethiah's hands, strung together in Mephala's web. He plays the foppish bard while liberating pockets or minds of valuables, he mixes potions for allies, or laces them with "unavoidable" side-effects to gain the upper hand against unwitting competition. He is quick witted, silver tongued, and has an ability to speak volumes and yet say nothing, all while plucking strings of information from the victim.
Backstory: Born to the Grey Quarter of Windhelm, raised on the memories of the Morrowind's Ashland, secretly filled with the dark lore of Daedra worship, and witnessing the end of the Stormcloak Rebellion as a young boy. Kreel's first kill was well before that which drew the Brotherhood's notice, months of charming words and kind displays to win the trust of the daughter of an especially prejudice noble Nord. Culminating in a night of soft laughter and strong wine that the lass thought would be a scandalous tryst, only to discover to late her fate as an offering to Boethiah! As a descendant of the Morag Tong (scattered by the eruptions Red Year, sworn to one day reform), Kreel took great care in choosing a kill to attract the attention of the active Brotherhood. A guard that enjoyed throwing his weight around to the misery of the Grey Quarter made the mistake of coming alone one night, and fell prey to a pair of fangs carved horker tusks,each dosed heavily with life sapping poison, in a quick punch to the side of the neck. The body of this "vampire victim" was found near the graveyard the next morning as Kreel sat on the steps of the inn, playing his lute in the morning sun.
Equipment: A recurved shortbow, 2 steel daggers (one in his belt, the other poisoned up his sleeve), an old, but well maintained set of Netch leather armor (mostly hidden by a belted tunic and heavy cloak), one healing potion, a few vials of various poisons, lockpicks, a stone bowel and pestle, a lute and a pair of poisoner's rings, one for delivering a subtle intoxicant to food or drink, and the other a needle laced with a short-lived paralytic.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3
Axel 'Ace' Arandorn wrote:
I might not be very responsive over the next couple days. My wife just went into labor.

Just got my wife and brand new baby girl home today, so I know just what you'll be going through for the next two days! Congrats and don't expect sleep the first day.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

So, super news in my neck of the universe, my spawn has hatched today. 7lbs 7 ounces, 20 inch beautiful little girl. Only 2 hours of hard labor and pushing, she's not squished at all. :)


Count me in! Now to work on a Samsaran Time Oracle, Haunted by both memories of the last age of magic and temporal glitches happening around him.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3
Michael Dacamara wrote:

Forest Castle

"Amazing work, Skivven." Michael comments as he watches the small ratfolk work. He lays out a genetic blueprint for his secondary defensive line. "Here's the plans I've got so far. You can see where I've added the DNA of a darkmantle here, but I know there is more we can add to make this more effective."

Skivven looks over the plans, brow furrowed in contemplation.

Needs way to get close, to soft in open, to much movement for surprise....
He takes up a piece of chalk and begins to sketch a design on the wall, little eyes shining brightly as a plan comes to the fore.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3
Michael Dacamara wrote:

Forest Keep

"Skivven, right? My name is Michael, and I'm an alchemist too. Given what I heard over the collective, you've got a set of skills not entirely unlike my own. Between the two of us, I think we could wreak havoc on the other Kingdoms. What do you say, wanna be partners in all things alchemical?"

Oh yes, Skivven has many tricks he never gets to try. Skivven can be a big help! Let Skivven show you special things!.

He walks into the lab, pulling out various objects from under his coat and talking excitedly.

Shouldn't the Forest-Mountain Alliance get two checks, since there are two distinct locations to search still?


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Forest Keep
::Skivven be right there, Skivven brought many supplies with him. Kit is full, and pockets stocked! Skivven not have much paper, though. No, no, to expensive.::

The little Ratfolk crawls out of his nook and scurries after the translucent beetle. His eyes are squinted and his nose twitching rapidly as he follows it through the halls.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

With a disappointed sigh, Skivven dismisses the shadow projection, blinking slowly as he awakens dejectedly.

::No more playing in the rivers, mountains were pretty.... Skivven start working on alchemies until needed for something else.::


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

The military portion of my mind would like to point out that 'inpenetrable' mountain keeps are build on TOP of the mountains, not in the valleys, that's where the squishy farmers and peasants live. Now you know, and knowing is half the battle. Go Joe!


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3
Jiminy, Prankster of the Future wrote:
No picking on. It's totally my fault. I'm the one who agreed to it. And it is sound tactics, just for the wrong objective. Which you had no way of knowing. So, to sum up, it's all my fault. :)

He didn't define his objects or methods, so you really had no idea what to expect from the little guy (as it should be.) Plus, no one foresaw the Mountain and the Forest having pow-wows right off the bat.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

::Skivven put blinding smoke into the rivers, not easy to cough bombs without body, but Skivven did it! Already done with this river, will find next and wait there. Spell only last for the night, so Skivven not have much time to waste.::


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

In Skivven's defense, he has no idea why any of it's going on, but it's a competition and he'll do his best to win. Plus Ratfolk just think of war by attrition and disease in the same manner as they view any other weapon.

::Jiminy need help? Want Skivvin make distraction? Skivven can push harder two, just follow this river into kingdom!:: the 'mad' alchemist offers cheerfully, just trying to help.

Jerks, picking on the poor little guy. :P


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven continues his sprint until he finally strikes water, glancing to the sky through it as he cautiously surfaces.

"Good, good, flier gone. Now Skivven begins!" the specter of the ratfolk thinks as the rodent form opens its mouth and breathes a putrid cloud of smoke into the water. The water is cloudy for a moment before flowing clear again as the damage is done. The shadowy form then continues on it's way, seeking more rivers flowing toward the center of the Mountain Kingdom.

Plague bomb delivering Blinding Sickness into the river.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven's undead form detects the vitality of the living flyer observing him easily enough against the night sky. Muttering a word his mother would have slapped him for, he slips below the surface of the earth and activates an Expeditious Retreat, charging through the ground blindly at an altered angle. "Too soon, Skivven barely started, not close to done yet," he thinks dourly.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Now the hat is horribly disproportionate to Tyga's head, and worn at a gravity-defying angle....


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Anyone else picturing Tyga in an awful, striped top hat made out of the untanned hides of fur-bearing prey?


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Forest

After finishing a the angel's requested scroll, and analyzing the fascinating potion beetle, Skivven settles into a dark recess of the fortress and begins a ritual incantation. As the spell is cast, the small mirror across from the Ratfolk no longer reflects the sole occupant of the room, and Skivven goes limp. A few seconds later, a shadowy rat emergs from the still body and passes through the wall, heading north at an uncanny speed and in utter silence. As the spectral rodent reaches the edge of the woods, the sun has set, and the gliding runner dips into the earth, unslowed and only the eyes showing above the ground.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

::Any healing is good enough, Skivven even has a few brews in his pack. Skivven just needs someone able to tell if Skivven slips while under spell and give the healing then.::


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

::Yes, yes, Skivven new student, just joined Academy. Skivven assigned to Forest, so Skivven help Forest win however he can!::


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

::If someone can scout where attack come from, Skivven can provide a thank you near night fall. Skivven just need healer to watch Skivven's body for 8 hours while busy. If not scouted, direction helpful, but Skivven only have so long and so far for spell.::


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven sits down hard, a funny look in his eyes as he forces himself to take several breaths.

B.. big. To big of dragon for spell... N.. no casting, wrong thaumics... smell to real.... that real dragon! When dragons get real?!


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Last two students, Casseus and Skivven, walked up unimpeded, and the student body is on a pocket dimension field trip, so I'd rate it super quiet on the grounds.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

A nuance-y question about the wards in effect for the kingdom wars, if a spell effect drops you to -1 hp when forcibly ended from an outside influence, such as Shadow Projection, does the caster stay in the game until they hit a point where they should actually die, or are they ejected from the game and healed?


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Big, vicious, barbarian feline, just the thing the little Ratfolk needs for his confidence and fear issues. Should be fun, except for whoever gets stuck cleaning up the rodent urine trails. ;)


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

If used for the war game, Skivven will right off as 'school supplies.' If you need them after that, then we'll make deals.

The Ratling opens his oversized pack and pulls a display box from the main compartment, selecting three stoppered and marked vials, while his tail fishes around inside his coat, producing the fourth. He presents the collection to the angel

After Skivven gets assigned a work space, Skivven will have the scroll done by sundown.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

TIL: Being a consumable magic-item monger at Avalon Academy is a lot like being a drug dealer at a rehab clinic. ;) Well, I guess I did know that adventurers are potion junkies anyway, so I can't be to surprised.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven has potions on hand to mirror the drinker, make them invisible, or disguise them as another, and avoid magical detections. Skivven has one type of potion to summon swarms, spiders cheaply or more expensive wasps. Skivven likes that elixir, not taste bad going down, tickles on way up. Skivven could make scrolls and runes for dark grasping things, but Skivven need a few hours for those.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven's smile broadens to its rodenty fullist.

Skivven's producer of alchemicals, potions, rune spells, and scrolls of great variety. Always good to have handy magics in a pinch. If Skivven not know something you want, Skivven is glad to learn!

Third times the charm, darn nostore error.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven about faces to the new arrival, always ready to put a good face toward a new custo... friend, that's what he meant, friend. He casually sidesteps around Casseus, putting himself between the angel and the unnerved fiend.

Hello! New students and recruits, just arrived, not even unpacked yet. Skivven can make you disguise potions for going to town or such.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven casts a nondetection spell as he heads into the fortress with his new allies, giving a sales pitch on his abilities as he goes.


You don't have too be crazy to play here, but sanity is just as optional! (That's how I got in!)


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

From what I've gathered, the teams are ~quarter of the schools enrollment, so tons of mook students judging by the size of the lunch hall. So limiting the collective to unit leaders, or command staff and field units would probably save on brain strain.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Doffing his floppy hat and bowing, which sweeps a fair swath of path.

Skivven ready to help, many potions and poisons can be made from forest things! Skivven also has some goodies already brewing in kit!


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven looks from the quasit to the half-fiend and back, never expecting to cross so many "evil" outsiders, especially on friendly terms, before shrugging slightly and smiling.

Skivven is new student to academy, had lunch with Headmaster and Casseus, signed class form, then Headmaster sent us to join forest for war game. Very strange first day, but Skivven can handle!


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Forest
Safe is smart, Skivven honest merchant, maker of readied magics. Skivven not like to fight, but can supply allies with alchemicals. Good supplies very important in wars.


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Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

The young Ratfolk puffs up his hat, adjust his pack, takes a steadying breath and knocks on the impressive gates of the Forest Stronghold. He strikes what he hopes is a heroic and impressive pose, but his hat has so such delusions as the tip promptly flops back.

Headmaster send Skivven and Casseus to aid mighty Forest Kingdom!


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Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven takes his short preparation time to refill his kits as the Headmaster explains the rules and terrains the other students had forewarning about. Once he is reprovisioned, the little Ratling pulls an ancient, worn mithril buckler from his pack and straps it to an arm.

Skivven thinks is ready now.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

On behalf of the forest kingdom, we'd like to present an offical apology for the looming atrocities against man, beast, god, and nature. Come to find out, the Ratfolk Code of Civilized Conduct ends at honoring business arrangements and table manners, completely omitting rules of genteel warfare and personal hygene.


Factotum class stats Poorly formatted, but looks correct off the top of my head.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Fine with Skivven, much strength in numbers. Especially in place of new peoples.


Factotum is from Dungeonscapes (3.5). Favorite class I never got to play. ;)


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Oh, big, big hills.... Skivven would just as soon keep pack on him for a long game. Skivven makes preparations for troubles and keeps them stored for later.


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

King of the hill? Skivven have to try to push people off rock?

He glances sidelong at his fiendish companion.

Skivven may want pack to soften landing....


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven not mind roommate, if roommate not mind Skivven. What time do classes start?


Male Ratfolk Grenadier 8/ Shadow Illusionist 5 + PF Savant 3

Skivven digs around in his coat, pulling a fountain pen from it's depths, excitedly marking classes primarily oriented towards wizardry, alchemy, and mechanisms. Then he signs the form with an arcane mark. Flipping the pen over his shoulder and holding out form happily as his tail catches the pen and stashes back within his coat.


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