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Sirrano's page

Organized Play Member. 14 posts. 3 reviews. 1 list. 1 wishlist. 27 Organized Play characters.


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Sczarni 3/5

I'm not totally sure based on the wording of the boon; is the intent that the replays have to be used on the same character the boon is on or can they be used on any of your PFS characters?

Sczarni

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A creature that passes its Will save vs a shadowshooting or shadowcraft weapon takes minimum damage. Is this supposed to apply only to the normal weapon damage die or to other bonus sources of damage too e.g. flaming, holy, sneak attack, up close and deadly deed etc.

Sczarni

Skeld wrote:
Sirrano wrote:
Hey Skeld, any chance you could enlighten me as to some of the options for (best race) ratfolk?

** spoiler omitted **

-Skeld

That's a lot of cool sounding stuff. I'd love an overview of the

Spoiler:
investigator archetype and inquisitor FCB
if you don't mind :).
Sczarni

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Hey Skeld, any chance you could enlighten me as to some of the options for (best race) ratfolk?

Sczarni 3/5

d'Eon wrote:
So now the mission's over and you're a Small cat. You can't speak, so the social missions are out. You can cast psychic spells or toss kineticist bolts, but so can the non-polymorphed characters, and they can speak to npcs and plan with their team members. Maybe the Venture-Captain will keep you as a pet?

I can still read and write and I have the ability to cast telepathic bond a reasonably large number of times per day. My communication is hampered but it's far from impossible.

Alternatively,
So now the mission's over and you're still a deaf Oracle. You can't hear, so the social missions are out. You can cast divine spells or attack with your 3/4 BAB, but so can the non-deaf characters, and they can speak to npcs and plan with their team members. Maybe the Venture-Captain will keep you as a pet?

Sczarni 3/5

d'Eon wrote:
I'll assume you mean polymorphed when you say "no effect or beneficial". Sorry, it's a baleful polymorph, as in it's bad period. You are now an animal, you can't speak, any competent caster would pick a useless form for combat. How is this going to be beneficial to you?

Because I have a +6 Size bonus to Dexterity and a +1 natural armor bonus? Being unable to speak doesn't prevent Psychic spell casting, it doesn't prevent Kineticist abilities and it doesn't stop SLAs (such as a Summoner's Summon Monster).

I don't think the list of tiny animals really has that much difference in terms of combat effectiveness, but there's no reason a party member couldn't cast Baleful Polymorph on me.

Sczarni 3/5

Auke Teeninga wrote:
Hypothetically it could happen, but I've been running/playing PFS for 8 years and I've never seen anyone unable to remove any condition (except actual death) as a reason to mark a character as dead.

Sure it's easy enough to fix, but why should I be forced to fix a condition that has essentially no effect on me or in fringe cases is actually beneficial?

A deaf curse oracle suffers from the exact same mechanical penalties (and is just as much of a hindrance to cooperation) as a deaf fighter, but one of these characters "dies" at the end of the adventure.

Sczarni 3/5

chris manning wrote:
what use is a blind pathfinder? - you need to resolve the condition before the end of the session, or else you are removed from society play (marked as dead)

You've picked by far the worst of the three things I listed to pick on. Blind, maybe (even though PCs could have access to Blindsense), but should Bestow Curse really be removing characters from play?

Auke Teeninga wrote:
No, the player not removing those conditions kills the character.

These are spells that could be easily present in a 1-5, before characters can reasonably be expected to have buckets of Prestige to spend. If I'm in a settlement of <5000 people and/or roll poorly on the caster level checks for these spells I can just die to Deafness?

This seems utterly absurd. Why is Oracle a playable class if this is PFS's stance on minor afflictions? Deaf curse Oracles and other PCs afflicted by the Deafness spell are under almost identical effects, yet one of these things gets me reported as dead and the other is perfectly fine.

Sczarni 3/5

Starglim wrote:
Baleful Polymorph is absolutely designed to affect you negatively, even if you don't think it does. You must clear the condition by the end of the scenario.

So Bestow Curse and Blindness/Deafness also kills PCs?

Sczarni 3/5

According to the guide to Organised Play

Spoiler:
Unless noted otherwise, all conditions,
including death, gained during an adventure must be
resolved before the end of the session. A condition in this
context includes an affliction, a negative effect, or an effect
that is intended to mechanically affect your character in
a negative way. If such a condition isn’t resolved by the
end of play, the character should be reported as dead and
becomes unplayable. However, a few conditions need
not be resolved by the end of play, including permanent
negative levels, ability drain that does not reduce an
ability score to 0, becoming a fallen member of a class
that requires an atonement spell to regain class features
or spellcasting abilities, and conditions that impose no
mechanical effect.

Is this list intended to be comprehensive or just provide examples of the kinds of things that don't need to be immediately removed? RAW, this seems to suggest if my character is affected by a Blindness/Deafness spell and becomes Deaf, or my Fighter is afflicted by a Bestow Curse that gives him -6 Charisma that character should be reported as dead if I don't remove it by the end of the game (which seems just a little silly).

The specific interaction I'm interested in (as well as clarification on the intent in general) is Baleful Polymorph. If I'm Baleful Polymorphed and fail my Fortitude but not Will saves should my character be reported as dead?

Sczarni

Benn Roe wrote:
I really think bloodragers should either use an edited sorcerer or magus list (the way the shaman uses an edited druid list), or they should get a mechanic that helps incentivize them to cast more of the spells they have access to.

Definitely going to have to agree with this. Backwards compatibility and access to utility are things the current list lacks.

Early access is also something I feel the bloodrager needs. Unless you drop the spells by more than one level, bloodrager still gets them slower than 3/4 or full casters. The only real concern then is magic item costs tied to the bloodrager, and because of the required higher CL for bloodragers the cost will usually be too expensive for this to make a significant difference (the exception being blast spells, where the higher CL is a good thing, but I don't think cheaper wands of fireball are going to break the game in any way).

Rysky wrote:
What I suggest is swapping out UD and IUD for Evasion.

Correct me if I'm wrong, but I think all the classes with access to Evasion (without coughing up for a Ring) have favoured Ref saves. Giving them a favoured Will save and Stalwart might be better.

Sczarni

I very much like having heroism and false life on the spell list, but it's kinda sucky only have spells from CRB/APG/UC/UM. I suppose avoiding having the list as a mess of superscript is a good thing, but it is a little unfortunate that bloodragers no longer have access to some cool tricks (Keep Watch comes to mind).

Just like haste, slow appears as both a 3 and a 4.

I think currently the only spell they have at a reduced spell level is Ablative Barrier, which is hardly unique.

Sczarni

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I feel it's worth noting that with the Magus list, Bloodragers can't cast Rage. It's not a very good spell for them (or anybody else) but it just seems strange that it's absent from their list.

Sczarni

Can the reach evolution be applied to non-natural weapons as well as to natural ones?
The wording of the ability in comparison to Push and Pull (which specifically call out natural attacks) would suggest that it can.