
SirTristan |
Can I do a Quick Reload using Lightning Reload (Ex) and a Trick attack using the weapon Handcannon, swagger do I need the feat Quick Reload allso?
round one Trick attack and Quick Reload,round two Trick attack and Quick Reload all the way up to round 6??
Lightning Reload (Ex) You treat all small arms that do not have the automatic weapon special property as having the quick reload weapon special property.
Quick Reload feat
You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.
TRICK ATTACK (EX) 1ST LEVEL
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
Handcannon, swagger 6 4,350 1d12 P 40 ft. Knockdown 6 shells 1 1 Analog, free hands (1), unwieldy
ANALOG
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common.
UNWIELDY
(from Starfinder Core Rulebook)
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.
A free hands
weapon is unbalanced or otherwise awkward to use. This difficulty in using the weapon can be negated by moving the listed number of hands that are not holding anything or being used for any other purpose as counterweights. You wield a free hands weapon using the normal number of hands, but if you have the listed number of free hands available while wielding it, the weapon is not considered unwieldy. For example, a kasatha wielding a flame spinner in two of her hands while her other two hands remain empty treats the weapon as though it does not have the unwieldy weapon special property.