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Can I do a Quick Reload using Lightning Reload (Ex) and a Trick attack using the weapon Handcannon, swagger do I need the feat Quick Reload allso?
round one Trick attack and Quick Reload,round two Trick attack and Quick Reload all the way up to round 6??

Lightning Reload (Ex) You treat all small arms that do not have the automatic weapon special property as having the quick reload weapon special property.

Quick Reload feat
You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.

TRICK ATTACK (EX) 1ST LEVEL
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Handcannon, swagger 6 4,350 1d12 P 40 ft. Knockdown 6 shells 1 1 Analog, free hands (1), unwieldy

ANALOG
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common.

UNWIELDY
(from Starfinder Core Rulebook)
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.

A free hands
weapon is unbalanced or otherwise awkward to use. This difficulty in using the weapon can be negated by moving the listed number of hands that are not holding anything or being used for any other purpose as counterweights. You wield a free hands weapon using the normal number of hands, but if you have the listed number of free hands available while wielding it, the weapon is not considered unwieldy. For example, a kasatha wielding a flame spinner in two of her hands while her other two hands remain empty treats the weapon as though it does not have the unwieldy weapon special property.


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How would a Strix increases fly speed?

Mobility: Strix have a land speed of 20 feet and an extraordinary fly speed of 30 feet with average maneuverability.


Do you just where the item and get a grants a +4 bonus to Stealth checks when sniping,or do you need to set it up?
activated using a move action?
do you have to keep it in a backpack?
them pull it out?

In escalating efforts to remain ahead of their competitors, many corporations market specialty tool kits as the latest advances or essential devices. The following tool kits supplement those

presented on page 221 of the Core Rulebook and provide circumstance bonuses to one or more skills in specific situations. These tool kits include the following:

Armory book pg 109
grants a +4 bonus to Stealth checks when sniping


In escalating efforts to remain ahead of their competitors, many corporations market specialty tool kits as the latest advances or essential devices. The following tool kits supplement those

presented on page 221 of the Core Rulebook and provide circumstance bonuses to one or more skills in specific situations. These tool kits include the following:

Armory book pg 109
grants a +4 bonus to Stealth checks when sniping


character lv3 operative race Hal-fling theme space pirate and ghost
figure out skill lv I am dyslexic so i am stuck on trained class skills.
I don't get the boxes in the book..
stealth rank 3+dex 5+skill focus 3+sneaky 2+ untrained 0=13
stealth +sniping tool 4=17
perception rank 3+will 0+operative edge 2+keen sense 2+untrained skill=7
Acrobatics rank 3+dex 5+operative edge 2+sure footer 2+untrained skill=12
Athletics rank 1+ str-1+operative edge 2+sure footed 2+untrained skill=4


taking something out of a normal backpack is a move action
so a no-mall backpack and a Starfinder backpack are the same?
am i misreading something?
yes i know it can carry more.

The Starfinder Society sells branded gear, of which the Starfinder backpack is a prime example. People assume most Starfinder backpacks come from the Lorespire Complex on Absalom Station, but more knock-offs exist than authentic ones. While wearing a Starfinder backpack, treat your Strength score as 4 higher for determining your carrying capacity. This increase doesn’t stack with other backpacks. When you seek an object stowed in the backpack, you find it immediately, allowing you to retrieve the object as if you were drawing a weapon. In addition, you can stow objects of 1 bulk or less in the pack as if you were sheathing a weapon.

Draw or Sheathe a Weapon Drawing a weapon so that you can use it in combat or putting it away so that you have a free hand requires a move action. This action includes activating or deactivating the weapon. This also applies to weapon-like objects that are easily accessible, such as remote controls and most tools or sensors you can carry and use with one hand. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, you must instead retrieve it as a stored item before you can use it (see Manipulate an Item below). Exception: If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action.

Manipulate an Item Moving or manipulating an item is usually a move action. This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door.


OK Can a level 1 character in starfinder, rerolling some feats on his character sheet? And where are the pacific rules exact page number and book its in.

I started in a campaign as a lv3,and would like to change just my feats and theme ,before reaching my first level,which would be lv4,I was new to star-finder.


How do i get Max stealth check on a Halfling?
I have max dex and will upgrade my dex using cybernetics.
I have skill focus feat on stealth/hide.
Using all the books I don't have what am i missing?
Do not count potions.
Can you use a advanced tool kit to get a +4 just to hide using stealth.
any new feats?
only comment if you can add to the stealth check only.
Thank you


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If i get a Attacks of opportunity, Can i use a combat maneuver [Grappling] instead of attacking.


FelixTheRat thank you for your help.

this is from a GM friend not my words.
You could make use of glitch as a standard action (or simply make an attack).
Independent from that, you can then - as your move action - do the bluff check.
If it succeeds, as part pf your move action (the bluff check), you can then try to do an opposed stealth check - but with a -10 penalty because you did the bluff check.
As it specifically says you have to do "cover or concealment (or a special ability that allows you to hide in plain sight), or if you have successfully created a diversion with the Bluff skill" (so not all diversions, only diversions with the bluff skill), I personally would rule you get of course the benefits of glitch if it does succeed but it is not an automatic success for the bluff check. You would still have to succeed on it with a move action.


Felix the Rat's i think the words are pretty similar.

dis·trac·tion
a thing that prevents someone from giving full attention to something else.

di·ver·sion
1.
an instance of turning something aside from its course.
2.
an activity that diverts the mind from tedious or serious concerns; a recreation or pastime.

I think it comes down to created a diversion with the Bluff skill is the only way to hide with diversion? or does a flash grenade work or flickering the lights with Amplified Glitch? all-so you can hide if you have concealment if some thing stop you from seeing me isn't that close enough to concealment?

what is the operative pick intimidate as their special skill?


But anything could be a distraction?two PC could fight to make a distractions.some one could set off a bomb, and not use any associated skills.other that the hide after the distractions.
I would like to here from Paizo.
You are the second GM to rule against it.
but my GM lets me do it so its cool lol.


Amplified Glitch use first,As a standard action to sudden distractions with technological devices.
hide in plain sight if you have a distractions,you can use hide (if you are planning to stay immobile) and maybe also a fast action then your turn is over.
and you target is shaken and you are hidden.

Hide
You can use Stealth to hide if you have either cover or concealment (or a special ability that allows you to hide in plain sight), or if you have successfully created a diversion with the Bluff skill.
You can attempt a Stealth check to hide either as a move action (if you are planning to stay immobile) or as part of a move action.
If you move at a rate of half your speed or less, you take no penalty to your Stealth check.
If you attempt to hide while moving more than half your speed or after creating a diversion with Bluff, you take a –10 penalty to your Stealth check; these penalties are cumulative if you do both.
The check is opposed by the Perception checks of creatures in the area that might detect you.
A creature that fails the opposed skill check treats you as if you had total concealment as long as you continue to have actual cover or concealment.
A creature that succeeds at the opposed skill check either sees you or pinpoints you (see page 260) in situations when you have total concealment.
If you lose actual cover or concealment during your turn, you can attempt to stay hidden, but only if you end your turn within cover or concealment.

Amplified Glitch (Combat) You can create sudden distractions with technological devices.
Prerequisites: Computers 3 ranks, Intimidate 3 ranks. D Benefit: As a standard action, you can wireless introduce a fast-acting virus into nearby technological devices to briefly cause them to malfunction in loud, surprising ways.
You can use this ability on one target creature per character level, no two of which can be more than 30 feet apart.
Each target must either be carrying technological devices or be within sight and hearing of such devices.
While the locations of such devices are up to the GM, most public spaces (aside from technologically underdeveloped areas) contain enough technology for this feat to function.
Your glitch causes alarms to go off, automated devices to spin and flail, readouts to flash brightly, and so on. With a successful Computers check (DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR target), all targets are shaken for 1 round, plus 1 additional round for every 5 by which your result exceeds the DC. Once you have targeted a creature with this feat, that foe is immune to this ability for 24 hours.


What I'm trying to say is in massive battles 7 play characters,
7 ship vs 12,4 of the ship are play characters but 3 of the play characters are at a disadvantage because if their class.

I play a Star Trek game are we started with 4 ship and 4 Captains.
7 play characters total.how would this work in starfinder?


multiple captain combat?let's say you have 3 player characters that would like to be captains?like mechanic and a pilot?but get no bonus to captains a ship. the game needs rule so a mechanic captains can take on a normal captain character so we all don't get.Railroad in to one ship?


Roll20 seems overly complex,how do i just make a character,is chat or TS ventrilo?


Which Virtual tabletop is Best for Starfinder?

I like pictures,sound,and voice modifier programs,Digitize tiles.
Anything new coming out of Noteworthy?
I am on Fantasy grounds under SirTristan ,
But is there something better?