Total Defense, can't take AoOs. When the bone golem tries to prevent Wyatt's escape, Sir Ninn leans forward on his toes and begins looking for a weakness. "I don't think this thing is a guardian anymore. It shouldn't be trying to stop Wyatt like that!" Waiting to see whether Ironshanks kills the big guy.
Pavo: the Crimson Nuthatch wrote:
I'm planning to soak up the damage. It will most likely keep attacking me, since it's mindless. If it doesn't attack me again this round, then change in plans.
"If Wyatt is right, they will probably just attack the closest creature. Let that be me!" Sir Ninn moves forward, blocking the enemy from reaching the walkway. "I will draw their attacks, while the rest of you escape the room. Whatever you do, don't attack back!" Crunch: Move Movement
Standard Movement
Very busy, only thing for me to do is mark off wand charges. "It just occurred to me, perhaps I have been a little remiss in my duties. while everyone else is checking for secret doors or magic, I haven't been making sure that there's no evil presences tainting this sacred place." Adding detect evil to the procedure for checking each room, and will go back to previous rooms when/as possible.
Sir Ninn uses Ironshanks' wand for him, then tightens one of the straps on the dwarf's armor. "Looks like that fall loosened your cuirass." @GM: How many wand charges have I used so far?
If I remember correctly, putting the alexandrite gem in an area of deeper darkness will return the overlapping area to its original light level. Whereas putting the gem in an area of darkness will bring the light level up to the gem's, as if the darkness wasn't there. Edit: I remembered incorrectly. The effect I was thinking about is a function of the daylight spell specifically, rather than a general effect of light/darkness interaction.
I might be just as good at Appraise as Pavo is at Sleight of Hand, and everybody can aid this way, since it is not a trained only skill. After a few minutes following Pavo's instructions, Sir Ninn begins to remember some training he received on a previous mission, and starts working on another piece of pottery. "I will need everyone's help, but I should be able to put the rest of these back together." Take 10 for 12 Appraise, 13 if you allow my archaeological expert boon to count.
Sir Ninn takes one look at the enormous puzzle of broken pottery and immediately smiles, "This will just take a little patience and precision--both basic skills that they taught everyone at the monastery!" The little gnome plops down on the floor, pulling out a jeweler's lens and several differently sized tweezers, and begins examining pieces. Craft (sand art) (T10): 10 + 13 = 23
Once Ironshanks finishes checking the door, Sir Ninn approaches him, "Perhaps we should risk a less thorough search in the future? That may be too much time to spend on every door? The gnome retrieves a couple of wands and uses them on himself, then offers each to his companions. "Even though that ghost didn't seem dangerous, perhaps we should still be cautious?" Offering protection from evil and bless weapon . Will recast both before opening each new room.
When the ogres attack instead of leaving peacefully, Sir Ninn's fist delivers a sickening crunch to the enemy's kneecap. "I will do what I can to avoid killing you, but you can not remain here." Crunch: Standard Attack (black)
vicious Unarmed Strike: 1d20 + 8 ⇒ (17) + 8 = 25 Bludgeoning, Nonlethal: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (6, 6) = 20 Self: 1d6 ⇒ 2
Kaya Leafwing wrote: No specific adventuring prep, though she is willing to offer her significant experience with magic and help others if they have wands or scrolls they need cast upon them now or as they approach the site. Sir Ninn would ask Kaya and Telka to read his scrolls, and hold onto any they can cast: lesser restoration, remove paralysis, and resist energy.
The gnome approaches the Spire Clan leader next. "Sir Lake at Dawn? Sir Ninn de Hawtey. Honored to meet you." The paladin brushes out some folds in his surcoat, drawing attention to his coat of arms. "I'm the first knight in the de Hawtey family, you know. First one to go to the monastery, too. So we didn't have a coat of arms." Sir Ninn stops talking a moment, rubbing a hand over his eyes. "I had to figure out how to honor my family, even though I was doing something they never would. Especially my great-grandfather, Fizzwizzet de Hawtey. He was counting on me to apprentice with him. Especially since neither my father nor his father had any interest in the food coloring business. There's only so much you can do to turn porridge pink. And not much money either." The gnome smiles, and continues, "It was a challenge, but I pray I chose well. Have you ever been afraid to let down your family, too?" Diplomacy (T10): 10 + 10 = 20
Seeing Memory Tender alone and looking around the room for a minute, Sir Ninn approaches her. "My Lady, Sir Ninn de Hawtey at your service." The gnome waits for her response before continuing, "I was just thinking about one of my knight's trials. An ill wind had blown all night before we set out, and many thought it a bad omen. But our duty had not changed with the weather, and honor kept us committed to our duty. And in the end, the wind changed as it always has, and our trial was successful." After a minute, Sir Ninn asks, "Perhaps our own situation now is similar?" Crunch: Influence Memory Tender
Diplomacy (T10): 10 + 10 = 20
Sir Ninn approaches the hooded figure slowly, waiting to speak until the man acknowledges him. "Togimal in Shadow? Sir, your clan once helped me strengthen my mind against magical attacks, and I have remembered their kindness and wisdom ever since. I am eternally grateful, and would be honored with an opportunity to repay your gift, Sir." Crunch: Influence Togimal in Shadow
Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17 Sir Ninn has a convention boon called "Sacred Trust". Here is the relevant text: -----
Moon Clan: You gain a +1 bonus on Will saves.
Unfortunately, there is no flavor text to explain the story behind it.
Kaya Leafwing wrote: Sir Ninn, I like your use of the Amulet of Mighty Fists. Sneaky way to add a bit of damage to your build. Thank you. This will actually be my first scenario with the amulet. The plan is to do non-lethal damage whenever possible, then Swift action lay on hands to simultaneously heal damage from myself and the enemy.
Player Name: Scott PC Name: Sir Ninn de Hawtey PFS#: 143586-22 Slow Track or Normal: Normal Faction: Silver Crusade Day Job: Craft (sand art): 1d20 + 13 ⇒ (13) + 13 = 26 Perception and vision/senses: +0, low-light
Notes: All non-core stuff from chronicle sheets is linked or explained in the profile. And I need to purchase arrows before we leave the lodge.
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