Outpost II: Dungeon Master S's "Debt to the Quah" [Core 3-4] (Inactive)

Game Master Chris Marsh

Handouts | Tactical Map

Scavenger’s stone: 13/50

Quickpost:

Initiative:
[dice=Enemy]d20[/dice]
[dice=Telka]d20+7[/dice]
[dice=Ironshanks]d20+2[/dice]
[dice=Kaya]d20+5[/dice]
[dice=Wyatt]d20+7[/dice]
[dice=Pavo]d20+3[/dice]
[dice=Sir Ninn]d20+1[/dice]


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Grand Lodge

Male Elf DEAD

Wyatt looks around thoughtfully.

"It looks empty, and undamaged. Let's keep moving."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kaya doesn't see anything that needs fixing. If anything this room looks incomplete.

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Telka goes over to examine the stairway. This seems a little odd given this is a holy site. You think they would have fnished it off.

Perception: 1d20 + 17 ⇒ (12) + 17 = 29
+2 for unusual stonework


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Telka doesn't find anything unusual. The dwarf determines that it's set up for future expansion though.

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya suggests, "well, monuments do often tend to go unfinished. We should definitely tell the tribes about this section. Maybe they'll wish to do something about it or call in pathfinder historians to see if they can help. But, I'd say nothing we can do for now."

She moves back out into the circular room and stands ready by the next door, "some hallways next, then a smaller room. Notes claim it to have just been empty. Then the room with the water that was later missing. Probably need to figure out what he did to make that go away. But, one thing at a time. Doors, hallways, next small room."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kaya leads the way, coming to a small room which does, in fact, seem completely empty. It's devoid of any markings, likely a staging room more than anything else.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks looks around the room with the boneslayer statues with the others before nodding and continuing on to the south most doorway.

Perception: Boneslayers: 1d20 + 10 ⇒ (10) + 10 = 20

"At least he didn't hack off any arms from them statues." Or take a dump in the corner. The walking iron golem moves into the newest room eyes open, shield in hand.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Ironshanks feels some relief. He confirms that nothing untoward happened in either place, and there's nothing for the Pathfinder team to do in them.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Yup, nothin' in here's been broken or 'collected for historic preservation'. Let's check out that there 'water room' on the map. It should be behind this door here." With a bit more looking and listening he opens it up, hoping to not be overwhelmed by a gush of wet death.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"Hmm," Pavo hums to himself.

You guys have been busy. :)

Silver Crusade

1 person marked this as a favorite.

Very busy, only thing for me to do is mark off wand charges.

"It just occurred to me, perhaps I have been a little remiss in my duties. while everyone else is checking for secret doors or magic, I haven't been making sure that there's no evil presences tainting this sacred place."

Adding detect evil to the procedure for checking each room, and will go back to previous rooms when/as possible.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Sir Ninn back tracks a bit and scans the area. Thankfully the gnome finds nothing of evil.

A recess in the floor seems to have once contained water but is now empty. A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks shuffles his way inside, looking around warily "So yer sayin' this place down here was full of water before? Seems like fer once our little agent did the place a favor... drained out that little death trap!"

He moves around giving the place the eyeball as he tries to figure out what a stele is exactly. Take 10 perception:20/22

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"Or set off the trap when he stole the bolas from this altar," Pavo says, indicating the recessed stone block.

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya moves on in and attempts to discern why there may not be water here anymore, "now now Ironshanks, just because you don't like water, doesn't mean there isn't some cultural reason it was here. We need to figure out if it should be brought back... plus look how shallow it would be, you aren't scared of it now that you know that now, right?"

She glances over at the human, "oh good call!" Pulling up the notes she reads through them a second and then remarks, "okay, looks like he stole the four wooden weapons from this room. We just need to figure out where they all go."

She inspects the plaque and looks for writing. If there is, but it is not a language she knows, she will use her magic pearl (Pearl of Power I) to re-activate her comprehend languages spell (40 minutes).

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Never said I didn't like water. I'm as clean as the next Dwarf! Just don't like swimming in plate mail if I can help it." Not that I haven't had to a few times already...

He focuses his search on where the items supposedly went and hopefully some clues on which went where.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Currently in training all day. Meanwhile someone can update the map, anyone else looking to poke about should also make Perception checks.

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo examines the rest of the room, taking notes, while Kaya returns the bolas to where it belonged.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

At the mention of water Telka pokes his head into the room. Water, I love water, I could really do with a bath after those smelly ogres but I suppose its probably not a good idea on the Shoant's sacred site. I could maybe refill the pool with create water if we thought that was a good idea but it would have to wait until tomorrow.

Religion on if we should fill the pool: 1d20 + 8 ⇒ (16) + 8 = 24

Perception for looking around: 1d20 + 17 ⇒ (19) + 17 = 36
+2 for unusua stonework

Silver Crusade

Sir Ninn walks around the room, appreciating the statue's martial poses, but finds nothing of significance to the mission.

Perception (Aid): 1d20 ⇒ 12


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I updated the map to move Sir Ninn and Wyatt into the room.

The party looks about the room. The steles obviously show warriors in action, and each has a different weapon in hand. The weapons match those given to you by the venture-captain.

Who has the bag with the items?

Grand Lodge

Male Elf DEAD

Wyatt nods thoughtfully.

"Right then. I guess we put back the weapons..."

Matching the weapon to the stelae.

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Telka had the items in his haversack.

Kaya assists with matching the weapons to each warrior and then readies for the next room.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks nods as the others reset the weapons, but quickly backs away from the water hole as they do "Hold up now, just in case this place floods with water again!" He moves to stand at the doorway, eyes trained on the pit.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As people gather round Telka to replace the weapons, Telka and Ironshanks hear the sounds of splashing water and battle!

This room is haunted!

Telka and Ironshanks get a surprise action!

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"Ahhh! I knew it! The wa'trey death is comin' fer us boys, be ready!" He draws out his war axe and looks around for the coming battle.

Ya nothing I can do without having something already in hand.

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

GM:
Kaya has forewarned, which means if there is a surprise round her divination school power gives her an action, even if she doesn't notice the danger. I treat it like a 'spidey-sense' essentially and at this point, have her cast shield on herself whenever it triggers. Since she cast Shield earlier, she will activate her Pearl of Power I to recast a used spell and get Shield up on herself for 4 minutes. If this is not a surprise round, disregard!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kaya:
You also hear the sound and know the room is haunted, so you're free to use the pearl for it

The room fills with ghostly, faceless soldiers screaming
and streaming toward all of you. Half stand on offense, bearing the flag and insignia of Cheliax. The other half, the Sklar-Quah, are weaponless and desperate, constantly cut down only to rise again. The Chelish figures also target you! You try to move, and the floor feels like sucking mud and boggy undergrowth on the banks of a river.

Knowledge (Religion) DC 20:

This is not a normal haunt. Positive energy won't work! You'll need to undo the travesty and reset the weapons!

The map is now updated!

Telka: 1d20 + 7 ⇒ (2) + 7 = 9
Ironshanks: 1d20 + 2 ⇒ (2) + 2 = 4
Kaya: 1d20 + 5 ⇒ (9) + 5 = 14
Wyatt: 1d20 + 7 ⇒ (10) + 7 = 17
Pavo: 1d20 + 3 ⇒ (7) + 3 = 10
Sir Ninn: 1d20 + 1 ⇒ (14) + 1 = 15


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The ground is Difficult Terrain!

Round 1:
Wyatt: Go
Sir Ninn:
Kaya: Go
Pavo: Go

Haunt: TBD
Telka: TBD
Ironshanks: TBD

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Knowledge:

Knowledge (religion): 1d20 + 2 ⇒ (13) + 2 = 15

Pavo tries to make his way toward the Shoanti side of the battlefield.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The faces dart and move throughout. There is no discernible line of battle.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo spins in place, lost in the haunt. "How do we help them?"

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Knowledge: Religion: 1d20 + 7 ⇒ (2) + 7 = 9

Kaya yells over the din, "the Shoanti need weapons, we gotta re-arm them! Everyone grab one from Telka and put it in its place. I'll get the bow!!!"

She slogs over to the cleric and grabs the small wooden bow out of his pack.

Move 10 ft & Move to grab Bow.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kaya reaches her arm into the bag and pulls out the bow! Pavo starts, but then stops, unsure of what to do.

Round 1:
Wyatt: Go
Sir Ninn: Go

Kaya: Move, retrieve bow
Pavo: Standard Action remaining
Haunt: TBD
Telka: TBD
Ironshanks: TBD

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Telka looks around, apparently poleaxed in surprise.

Religion: 1d20 + 6 ⇒ (9) + 6 = 15

Is this a surprise round?

Grand Lodge

Male Elf DEAD

Wyatt nods, moves over to Telka, and pulls out the bolas.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

"Good a plan as any!" Pavo says and heads over to Telka.

Silver Crusade

Sir Ninn carefully picks his way through the room, shouting to Ironshanks, "Get to the farthest statue, and I will throw the earth breaker to you!"

Crunch:
Move Movement
Standard Movement

Knowledge (religion): 1d20 + 9 ⇒ (8) + 9 = 17


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Yes, Telka gets a surprise round. Ironshanks took his.

The ghostly faces of the Cheliaxian warriors dart about, the sounds of blades clashing fill your ears. The ghostly weapons feel all to real though as they slice across you!

ATK v. Wyatt: 1d20 + 9 ⇒ (12) + 9 = 21 for DMG: 1d8 + 1 ⇒ (3) + 1 = 4
ATK v. Sir Ninn: 1d20 + 9 ⇒ (11) + 9 = 20 MISS
ATK v. Kaya: 1d20 + 9 ⇒ (8) + 9 = 17 MISS
ATK v. Pavo: 1d20 + 9 ⇒ (4) + 9 = 13 MISS
ATK v. Telka: 1d20 + 9 ⇒ (2) + 9 = 11 MISS
ATK v. Ironshanks: 1d20 + 9 ⇒ (5) + 9 = 14 MISS

Round 1:
Wyatt: Move, retrieve bolas
Sir Ninn: Double move
Kaya: Move, retrieve bow
Pavo: Move
Haunt: ATK!
Telka: Go (+Surprise)
Ironshanks: Go

Weapons placed: None

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Surprise round

Desna bless me says Telka as he jogs over to where the klar goes.

Activating agile feet to ignore the difficult terrain

Round 1

Stepping up to the podium Telak draws the klar and puts it into place.

Move action to draw the klar, standard to place it

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks flips up his visor as he hears Ninn hollering at him over the combat "Head to the far statue so you can throw an earthbreaker at me? I'd like ta see ya try, them things are heavy!" He chuckles at his sorry excuse for a joke and slowly slogs his way towards the far southwest pedestal. He drops his axe when he gets there.

"Waitin' on you kid." He stands as ghostly blades clang off his iron carapace.

Double move for 20' and free action to drop my axe where I stand to have a free hand.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Telka preps for the worst of the haunt, moving with ease. He immediately places the klar, and the spirits seem ever more ephemeral!

Round 2:
Wyatt: Go
Sir Ninn: Go
Kaya: Go
Pavo: Go

Haunt: ATK!
Telka: TBD
Ironshanks: TBD

Weapons placed: Klar

Grand Lodge

NG Halfling Wizard 7 | Mods: Detect Scrying, Continual Flame on Ring (Spell Level 4) | HP 42 (-0)| AC/Tch/FF 19/15/16 (Light Fortification) | CMD 14 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya's little legs slog slowly through the ectoplasmic mush as she hurries to get to the spot to place the bow, "ugh, moving as quick as I can! Neat trick Telka."

Double Move, placing bow next round.

Grand Lodge

Male Elf DEAD

Wyatt moves, and places the bolas.

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo slogs back the way he came, chasing Telka. "Who has the earthbreaker?"

Still have a standard action left to take the earthbreaker from Telka, if he has it. I think he does from auditing the posts.

Silver Crusade

"Telka!" Sir Ninn screams as the cleric runs away.

Delay.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Wyatt places the bolas as Kaya closes in the supernaturally swampy terrain.

Round 2:
Wyatt: Place
Kaya: Move
Pavo: Standard
Sir Ninn: Go

Haunt: ATK!
Telka: TBD
Ironshanks: TBD

Weapons placed: Klar, Bow

The Exchange

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Pavo attempts to reach into the bag of holding in Telka's possession.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Pavo grabs hold of the earth breaker and pulls it from the bag which isn't big enough to hold it in the first place. Sir Ninn, lacking a weapon to place and unwilling to abandon his teammates hunkers down, ready to take the blows from the disquiet spirits!

Haunt v. Wyatt: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Haunt v. Kaya: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Haunt v. Pavo: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Haunt v. Sir Ninn: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
Haunt v. Telka: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Haunt v. Ironshanks: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 for DMG: 1d8 + 1 ⇒ (2) + 1 = 3

But only Ironshanks feels the slice of the spirits.

Round 2:
Wyatt: Place
Kaya: Move
Pavo: Standard
Sir Ninn: Total D
Haunt: ATK!
Telka: Go
Ironshanks: Go

Weapons placed: Klar, Bow

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