| Dungeon Master S |
Kaya doesn't see anything that needs fixing. If anything this room looks incomplete.
Telka Ibn Jad
|
Telka goes over to examine the stairway. This seems a little odd given this is a holy site. You think they would have fnished it off.
Perception: 1d20 + 17 ⇒ (12) + 17 = 29
+2 for unusual stonework
| Dungeon Master S |
Telka doesn't find anything unusual. The dwarf determines that it's set up for future expansion though.
Kaya Leafwing
|
Kaya suggests, "well, monuments do often tend to go unfinished. We should definitely tell the tribes about this section. Maybe they'll wish to do something about it or call in pathfinder historians to see if they can help. But, I'd say nothing we can do for now."
She moves back out into the circular room and stands ready by the next door, "some hallways next, then a smaller room. Notes claim it to have just been empty. Then the room with the water that was later missing. Probably need to figure out what he did to make that go away. But, one thing at a time. Doors, hallways, next small room."
| Dungeon Master S |
Kaya leads the way, coming to a small room which does, in fact, seem completely empty. It's devoid of any markings, likely a staging room more than anything else.
Ironshanks Magee
|
Ironshanks looks around the room with the boneslayer statues with the others before nodding and continuing on to the south most doorway.
Perception: Boneslayers: 1d20 + 10 ⇒ (10) + 10 = 20
"At least he didn't hack off any arms from them statues." Or take a dump in the corner. The walking iron golem moves into the newest room eyes open, shield in hand.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
| Dungeon Master S |
Ironshanks feels some relief. He confirms that nothing untoward happened in either place, and there's nothing for the Pathfinder team to do in them.
Ironshanks Magee
|
"Yup, nothin' in here's been broken or 'collected for historic preservation'. Let's check out that there 'water room' on the map. It should be behind this door here." With a bit more looking and listening he opens it up, hoping to not be overwhelmed by a gush of wet death.
Sir Ninn de Hawtey
|
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Very busy, only thing for me to do is mark off wand charges.
"It just occurred to me, perhaps I have been a little remiss in my duties. while everyone else is checking for secret doors or magic, I haven't been making sure that there's no evil presences tainting this sacred place."
Adding detect evil to the procedure for checking each room, and will go back to previous rooms when/as possible.
| Dungeon Master S |
Sir Ninn back tracks a bit and scans the area. Thankfully the gnome finds nothing of evil.
A recess in the floor seems to have once contained water but is now empty. A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
Ironshanks Magee
|
Ironshanks shuffles his way inside, looking around warily "So yer sayin' this place down here was full of water before? Seems like fer once our little agent did the place a favor... drained out that little death trap!"
He moves around giving the place the eyeball as he tries to figure out what a stele is exactly. Take 10 perception:20/22
Kaya Leafwing
|
Kaya moves on in and attempts to discern why there may not be water here anymore, "now now Ironshanks, just because you don't like water, doesn't mean there isn't some cultural reason it was here. We need to figure out if it should be brought back... plus look how shallow it would be, you aren't scared of it now that you know that now, right?"
She glances over at the human, "oh good call!" Pulling up the notes she reads through them a second and then remarks, "okay, looks like he stole the four wooden weapons from this room. We just need to figure out where they all go."
She inspects the plaque and looks for writing. If there is, but it is not a language she knows, she will use her magic pearl (Pearl of Power I) to re-activate her comprehend languages spell (40 minutes).
Ironshanks Magee
|
"Never said I didn't like water. I'm as clean as the next Dwarf! Just don't like swimming in plate mail if I can help it." Not that I haven't had to a few times already...
He focuses his search on where the items supposedly went and hopefully some clues on which went where.
| Dungeon Master S |
Currently in training all day. Meanwhile someone can update the map, anyone else looking to poke about should also make Perception checks.
Kaya Leafwing
|
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Pavo: the Crimson Nuthatch
|
Pavo examines the rest of the room, taking notes, while Kaya returns the bolas to where it belonged.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Telka Ibn Jad
|
At the mention of water Telka pokes his head into the room. Water, I love water, I could really do with a bath after those smelly ogres but I suppose its probably not a good idea on the Shoant's sacred site. I could maybe refill the pool with create water if we thought that was a good idea but it would have to wait until tomorrow.
Religion on if we should fill the pool: 1d20 + 8 ⇒ (16) + 8 = 24
Perception for looking around: 1d20 + 17 ⇒ (19) + 17 = 36
+2 for unusua stonework
| Dungeon Master S |
I updated the map to move Sir Ninn and Wyatt into the room.
The party looks about the room. The steles obviously show warriors in action, and each has a different weapon in hand. The weapons match those given to you by the venture-captain.
Who has the bag with the items?
Kaya Leafwing
|
Telka had the items in his haversack.
Kaya assists with matching the weapons to each warrior and then readies for the next room.
Ironshanks Magee
|
Ironshanks nods as the others reset the weapons, but quickly backs away from the water hole as they do "Hold up now, just in case this place floods with water again!" He moves to stand at the doorway, eyes trained on the pit.
| Dungeon Master S |
As people gather round Telka to replace the weapons, Telka and Ironshanks hear the sounds of splashing water and battle!
This room is haunted!
Telka and Ironshanks get a surprise action!
Ironshanks Magee
|
"Ahhh! I knew it! The wa'trey death is comin' fer us boys, be ready!" He draws out his war axe and looks around for the coming battle.
Ya nothing I can do without having something already in hand.
Kaya Leafwing
|
| Dungeon Master S |
The room fills with ghostly, faceless soldiers screaming
and streaming toward all of you. Half stand on offense, bearing the flag and insignia of Cheliax. The other half, the Sklar-Quah, are weaponless and desperate, constantly cut down only to rise again. The Chelish figures also target you! You try to move, and the floor feels like sucking mud and boggy undergrowth on the banks of a river.
This is not a normal haunt. Positive energy won't work! You'll need to undo the travesty and reset the weapons!
The map is now updated!
Telka: 1d20 + 7 ⇒ (2) + 7 = 9
Ironshanks: 1d20 + 2 ⇒ (2) + 2 = 4
Kaya: 1d20 + 5 ⇒ (9) + 5 = 14
Wyatt: 1d20 + 7 ⇒ (10) + 7 = 17
Pavo: 1d20 + 3 ⇒ (7) + 3 = 10
Sir Ninn: 1d20 + 1 ⇒ (14) + 1 = 15
| Dungeon Master S |
The ground is Difficult Terrain!
Round 1:
Wyatt: Go
Sir Ninn:
Kaya: Go
Pavo: Go
Haunt: TBD
Telka: TBD
Ironshanks: TBD
Pavo: the Crimson Nuthatch
|
Knowledge (religion): 1d20 + 2 ⇒ (13) + 2 = 15
Pavo tries to make his way toward the Shoanti side of the battlefield.
| Dungeon Master S |
The faces dart and move throughout. There is no discernible line of battle.
Kaya Leafwing
|
Knowledge: Religion: 1d20 + 7 ⇒ (2) + 7 = 9
Kaya yells over the din, "the Shoanti need weapons, we gotta re-arm them! Everyone grab one from Telka and put it in its place. I'll get the bow!!!"
She slogs over to the cleric and grabs the small wooden bow out of his pack.
Move 10 ft & Move to grab Bow.
| Dungeon Master S |
Kaya reaches her arm into the bag and pulls out the bow! Pavo starts, but then stops, unsure of what to do.
Round 1:
Wyatt: Go
Sir Ninn: Go
Kaya: Move, retrieve bow
Pavo: Standard Action remaining
Haunt: TBD
Telka: TBD
Ironshanks: TBD
Telka Ibn Jad
|
Telka looks around, apparently poleaxed in surprise.
Religion: 1d20 + 6 ⇒ (9) + 6 = 15
Is this a surprise round?
| Dungeon Master S |
Yes, Telka gets a surprise round. Ironshanks took his.
The ghostly faces of the Cheliaxian warriors dart about, the sounds of blades clashing fill your ears. The ghostly weapons feel all to real though as they slice across you!
ATK v. Wyatt: 1d20 + 9 ⇒ (12) + 9 = 21 for DMG: 1d8 + 1 ⇒ (3) + 1 = 4
ATK v. Sir Ninn: 1d20 + 9 ⇒ (11) + 9 = 20 MISS
ATK v. Kaya: 1d20 + 9 ⇒ (8) + 9 = 17 MISS
ATK v. Pavo: 1d20 + 9 ⇒ (4) + 9 = 13 MISS
ATK v. Telka: 1d20 + 9 ⇒ (2) + 9 = 11 MISS
ATK v. Ironshanks: 1d20 + 9 ⇒ (5) + 9 = 14 MISS
Round 1:
Wyatt: Move, retrieve bolas
Sir Ninn: Double move
Kaya: Move, retrieve bow
Pavo: Move
Haunt: ATK!
Telka: Go (+Surprise)
Ironshanks: Go
Weapons placed: None
Telka Ibn Jad
|
Surprise round
Desna bless me says Telka as he jogs over to where the klar goes.
Activating agile feet to ignore the difficult terrain
Round 1
Stepping up to the podium Telak draws the klar and puts it into place.
Move action to draw the klar, standard to place it
Ironshanks Magee
|
Ironshanks flips up his visor as he hears Ninn hollering at him over the combat "Head to the far statue so you can throw an earthbreaker at me? I'd like ta see ya try, them things are heavy!" He chuckles at his sorry excuse for a joke and slowly slogs his way towards the far southwest pedestal. He drops his axe when he gets there.
"Waitin' on you kid." He stands as ghostly blades clang off his iron carapace.
Double move for 20' and free action to drop my axe where I stand to have a free hand.
| Dungeon Master S |
Telka preps for the worst of the haunt, moving with ease. He immediately places the klar, and the spirits seem ever more ephemeral!
Round 2:
Wyatt: Go
Sir Ninn: Go
Kaya: Go
Pavo: Go
Haunt: ATK!
Telka: TBD
Ironshanks: TBD
Weapons placed: Klar
Kaya Leafwing
|
Kaya's little legs slog slowly through the ectoplasmic mush as she hurries to get to the spot to place the bow, "ugh, moving as quick as I can! Neat trick Telka."
Double Move, placing bow next round.
Pavo: the Crimson Nuthatch
|
Pavo slogs back the way he came, chasing Telka. "Who has the earthbreaker?"
Still have a standard action left to take the earthbreaker from Telka, if he has it. I think he does from auditing the posts.
| Dungeon Master S |
Wyatt places the bolas as Kaya closes in the supernaturally swampy terrain.
Round 2:
Wyatt: Place
Kaya: Move
Pavo: Standard
Sir Ninn: Go
Haunt: ATK!
Telka: TBD
Ironshanks: TBD
Weapons placed: Klar, Bow
| Dungeon Master S |
Pavo grabs hold of the earth breaker and pulls it from the bag which isn't big enough to hold it in the first place. Sir Ninn, lacking a weapon to place and unwilling to abandon his teammates hunkers down, ready to take the blows from the disquiet spirits!
Haunt v. Wyatt: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Haunt v. Kaya: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Haunt v. Pavo: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Haunt v. Sir Ninn: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
Haunt v. Telka: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Haunt v. Ironshanks: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 for DMG: 1d8 + 1 ⇒ (2) + 1 = 3
But only Ironshanks feels the slice of the spirits.
Round 2:
Wyatt: Place
Kaya: Move
Pavo: Standard
Sir Ninn: Total D
Haunt: ATK!
Telka: Go
Ironshanks: Go
Weapons placed: Klar, Bow