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![]() SmiloDan wrote:
This might be the best way to do it. ![]()
![]() Kobash wrote:
Since a swashbuckler is a fighter/gunslinger hybrid, both d10 classes the damage should equal the fighter. If you want a fighter with more skill points play a lore warden :) ![]()
![]() JRutterbush wrote:
Thanks, I was in the process of fixing it :] ![]()
![]() pauljathome wrote:
The fix is to make parry only waste an AoO as long as you have a Panache available. If you succeed than you spend the panache to riposte. This would go along way to solve the problem of the swashbuckler having a low AC as the game progresses. ![]()
![]() Yora wrote:
From Jason Buhlman Up to this point, we have announced the [#1] arcanist (a mix of sorcerer and wizard), the [#2] bloodrager (a mix of barbarian and sorcerer), the [#3] hunter (a mix of druid and ranger), the [#4] investigator (a mix of alchemist and rogue), the [#5] shaman (a combination of oracle and witch), the [#6] slayer (a blending of ranger and rogue), the [#7] swashbuckler (a mix of gunslinger and fighter), and the [#8] warpriest (mixing the cleric and fighter). But you knew about those already. Here are the last two. [#9] Brawler: This class blends the fighter and the monk, creating a warrior whose sole focus is unarmed combat and martial maneuvers, without any of the mysticism of the monk. This class is designed specifically to beat up monsters, with a full base attack bonus progression (like a fighter) and improved unarmed strike damage (like a monk). To top it off, the class is also very skilled at making combat maneuvers. [#10] Skald: Taking parts of the bard and the barbarian, this class can rage and inspire rage in its allies (we initially called it the “bard-barian” in-house). Instead of inspiring speeches and words of encouragement, the skald incites fury and anger in his allies, allowing them all to go on a murderous rampage. |