Alain

Sir Andreas Eisfalke Von Ulm's page

877 posts. Alias of Jovich.


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Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We will be standing by. Do not put yourself into a situation where you cannot get out. I also want us to pay attention to the surrounding area. We may miss something because we are paying too much attention to Duzz.

I think we are planning to hang Duzz out as bait, north of the inn. All of us will be close by ready to move.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

A normal masterwork sword would do just fine with the lanyard.


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Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We all stay together or at least close by. I do not want anyone to be left alone with this thing. If and when combat breaks out, I want all of us engage right away.

Rillka is correct we should be close by, and I think a single person in combat with a werewolf will be over quickly. Our levels are low.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

While I am loath to let someone else put themselves in harms way, I am uncertain if Duzz is the correct choice. I would rather it be me but this creature has attacked those it feels it is more powerful than. Druzz while not an armored giant still appears to be more than a simple farm girl or livestock.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Just a normal masterwork sword will be fine. I want to add a lanyard to this one.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas will replace his sword.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Sounds like a plan.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

This is not a good sign. We must protect the citizens.

I agree with your assessment Alberty. The inn should be our next stop.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Aid another: 1d20 + 0 ⇒ (8) + 0 = 8


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

The tracks seem to be our last clue.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas listens and watches.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas stands back, as this to him is dinner and not a friend. He watches and remains silent.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Werewolves...now I have heard of them. Duzz are you still able to talk to animals? Do you think we may be able to get a different perspective from the sheep than the other livestock? I would think it best to converse with them before we check in on those tracks.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

KN: Local: 1d20 + 9 ⇒ (7) + 9 = 16

What is this lycn..trophy. throaty. Is this some witch curse or magic?


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I think we should investigate every detail no matter how insignificant it may seem.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

It should take us a few days to return home.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Well then, let us see what we can learn from them.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

When we are all together again
Attacks occurred at night, from behind and that this thing has furry arms.
Duzz, I am to understand that you have a way with animals? The only thing left that I think will help is the livestock. They did see what happened. How do we go about finding out that information?


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

heal: 1d20 + 7 ⇒ (20) + 7 = 27
Andrea is quiet and reserved as he looks at the second body. His reaction is the same as before. A mix of anger, sorrow and a sense of failure.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We should look into the other victim. Perhaps there will be more details to be found there.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Heal: 1d20 + 7 ⇒ (6) + 7 = 13
Andreas forces himself to look at every detail of the remains that was Beven. His jaws clenches tight as his teeth strain at the power that is forced on them. The muscles in his arms are visibly stretched tight as the knight tries to keep calm. The anger is etched all over him from his face to his posture.
He was just a child. This should not have happened.

Blood drips from Andreas' clenched fist as he tries in vain to contain his anger.
NOOOOOOO!!!
His body shakes as the anger grows inside him.
ARRRRRGHHHH!!!
His hand comes up, fist balled and pulled back to strike out so that he may sate his anger.
I will kill whomever or whatever did this. I will KILL YOU!
...I will
...I will...
...I
The hand unclenches and drops to his side, the blood dripping freely to the ground. The shaking subsides and his body relaxes again.
You were to be safe here. To grow old and have a family. Not to die like this.
His other hand reaches up and rests against the boy's chest. The gesture is slow and gentle, a stark difference to his other hand a mere moments ago.
I am sorry.
He removes the hand and lays the hand against his own chest in the same location.
Rest and may Pharasma guide you to your rewards.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I am assuming all are on the same page and we start the investigation tonight...


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Very well, this may help us plan for tomorrow.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Purchase what supplies you need and meet us here tomorrow morning. We will discuss what leads to run down and go from there. I want this taken care of as soon as possible. I do not like to see our citizens hurt in any way.

While his voice is calm there is a tone of concern underneath.
If you would indulge me later this evening, I would like to know more about the two of you.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas nods at Rillka and turns to the council.
This should be investigated. We should purchase some livestock in Restov to replace those that were lost. Everyone is struggling to make this new city work. The loss of livestock puts more stress on an already stressful life. It is the least we can do to help those in need. I also agree with Lady Rillka... The more eyes on this the better.

He turns to the citizens.
I appreciate the information that you have given us. I would ask that you pass along any other details you may have, not matter how small or insignificant it may seem. I also would ask that Duzz and Saoirse come forth.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas nods at the new commers as he listens to the words and the words of the council. He pauses as for the other members to speak.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Welcome Saoirse and welcome back Sir Longears.

We are using the Kingdome rules that are posted under Kingmaker game in your current campaigns: Kingmaker Campaign Rules

Marshal
The Marshal ensures that the kingdom’s laws are being enforced in the remote parts of the kingdom as well as in the vicinity of the capital. The Marshal is also responsible for securing the kingdom’s borders. He organizes regular patrols and works with the General to respond to threats that militias and adventurers can’t deal with alone.

Benefit(s): Add your unmodified Dexterity or Wisdom bonus to Economy.

If you have the LEADERSHIP Feat, the bonus from that feat applies to all kingdom attributes you affect.

Vacancy Penalty: Economy decreases by 4

Leadership Role Skill: Survival
For every 5 full ranks in the relevant skill, the leader increases the leadership modifier an additional 1.

Royal Enforcer
The Royal Enforcer deals with punishing criminals, working with the Councilor to make sure the citizens feel the government is adequately dealing with wrongdoers, and working with the Marshal to capture fugitives from the law. The Royal Enforcer may grant civilians the authority to kill in the name of the law.

Benefit(s): Add your unmodified Charisma or Strength bonus to Loyalty.

During the Upkeep phase, you may decrease Unrest by 1 (this is not affected by having the Leadership feat); if you do so, you must succeed at a Loyalty check or Loyalty decreases by 1.

If you have the LEADERSHIP Feat, the bonus from that feat applies to all kingdom attributes you affect.

Vacancy Penalty: None.

Leadership Role Skill: Intimidate
For every 5 full ranks in the relevant skill, the leader increases the leadership modifier an additional 1.

Spymaster
The Spymaster observes the kingdom’s criminal elements and underworld and spies on other kingdoms. The Spymaster always has a finger on the pulse of the kingdom’s underbelly, and uses acquired information to protect the interests of the kingdom at home and elsewhere through a network of spies and informants.

Benefit(s): During the Edict phase, choose one kingdom attribute (Economy, Loyalty or Stability). Add your unmodified Dexterity or Intelligence bonus to this attribute.

If you have the LEADERSHIP Feat, the bonus from that feat applies to all kingdom attributes you affect.

Vacancy Penalty: Economy decreases by 4. During the Upkeep phase, Unrest increases by 1.

Leadership Role Skill: Intimidate
For every 5 full ranks in the relevant skill, the leader increases the leadership modifier an additional 1.

As far as what we should do next...I am not wanting to go back and face that willow wisp. My character would want to return as quickly as possible. Not to retrieve his weapon. Yes, that would be a bonus. No, he would want to return because we placed those people in the current situation.

Any thoughts?


Looking forward to seeing the last couple of characters.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We have 21 BP.
Canal C20 4BP

Total: 4, leaving 17 BP for next round. I think we should save those for when the new city is ready.

The preparation of the site for the 3rd city will be this turn 12 and the next turn 13 and then in turn 14 we can start building.

In round 14 we will have to pay the 16 BP for the temple.
We would probably also like a house (3 BP) and that town would also be a prime location for a lumberyard (12 BP) as it is surrounded by forest. Two sawmills would then only cost 4 BP in total, and generate 3 BP/turn (and +2 stability). As we can build 3 improvements, we could even build a 3rd for an additional 2 BP.
Doing all that would cost 37 BP and that is not counting claiming additional hexes. So leaving something for that turn in both this and the next turn is probably a good idea.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I do like Saoirse as well but also like the halfling bard pullap. The only downside to Pullap is that this is a brand-new player with 3 posts total.

I will try to get some downtime to go back and see what we had planned for the next couple of rounds with kingdom building.


We hope to have the players picked by 2/22. If people need more time to get a submission in we will push it back to 2/29.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

What are your thoughts on what we should do for the next round of kingdom building?.


I am enjoying the submissions.
Good luck to all.

@Sir Longears...I always enjoyed Kazmuk. I personally do not see a problem with that but then again, I am only one person.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I am fine with Andreas as he is, and I am fine with bringing in another player.
I think we need some more damage dealing sneaker type.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

It sounds like we all are running...again...for our lives.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I have heard tales of such creatures but never imagine that they would be real.
He pulls back on the reins as his horse instinctively places them between the enemy and the group.
Albert take point and get us out of here. Ride and pay attention to the terrain for dangers that could take out our mounts.

He looks over his shoulder at the creature as it moves towards them.
Rilka keep Tig close by you and follow Albert. The rest cover their backside. I am not fighting that thing, but I am the best to survive if it catches up to us from behind. Ride hard.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Mounted and I can have Tig ride with me.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

We should ride straight home


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas pulls himself up out of the water and scans the area for threats. When satisfied that they are safe, he turns to look at the distant island that they just fled from. He starts to step back towards the island wanting to return to help those that he left behind.
What have I done?

The angry cries echoing out to his ears and brings shame to his face. He looks to the skies as tears well up in his eyes.
We saved an innocent life but at what cost? I sacrificed all those innocent lives to save just one.

He drops to his knees on the shore, his head hanging low. The cold waters lapping against his armor as he remains silent. His mind in full blown meltdown at his failure, the knight remembers his father's words.
A true leader has the confidence to stand alone, the courage to make tough decisions, and the compassion to listen to the needs of others. He does not set out to be a leader but becomes one by the equality of his actions and the integrity of his intent.

He stands from the waters, turning in one swift motion and strides forward towards tig. He places a gentle hand on his shoulder.
Let us get you home to your parents.
He motions for the other to head out.

As they start to leave, he turns once more to look at the island.
I shall return.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I will post layer today.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Andreas moves along with the others. His head looking from side to side and behind them as the run.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I know it has been said but I cannot find it. Where does it say when running you can only move in a straight line. It does not state that under the run feet. I move my character 60 feet in a straight line away from the hut.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I will move Andreas today. I am on a jobsite and only have my phone at this time.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Then I will run as well.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

If my idea is not possible then I will run with the others on their turn. My speed will place me in the end of the line.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

I am all for running but I do not think we can make it as things stand right now. That is why I decided to try and hit it with my shield as it comes out of the hut. I am assuming that it will be outlined with the fur pelt door enough for me to hit that area. I hope to hit it back inside giving us all enough time to run like hell.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Well since we do not have a clue as to what this thing is and we have no knowledge of how fast it can move, we are acting with what knowledge our characters have at their disposal. We know it can hit us very easily and it seems to be able to hit us at range. So running is our best option, but we still will lose a player or two or three.

I am happy with the campaign...I am not HAPPY AT ALL with the die roller, but I am happy with the campaign.

Now I am playing my character as I felt he would act. I am trying to give the others a chance to run away. I wanted to smash that thing back inside the hut and then run away like hell. Doing this by standing out of sight next to the doorway and as it comes out of the fur pelt door, I hit it. Now I am hoping that as it moves against fur pelt door, I can hit the area with my large shield. I should have a decent chance of hitting the damn thing. While I expect to do no damage at all I am just trying to buy time. If I hit it, then it flies back inside and is disoriented for a round or two. The party flees.

This would give them more time to flee and me a better chance at getting away. I am the slowest of the group. I do not want my character to die but I also do not want to ignore what my character is about. I again stress that I do not want my character to die.

I as a player know full well this thing can move almost double our speed and almost three times my speed.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

The taste of blood filled his mouth as his tongue probed his split lip. The men look at him with evil menace as he back stepped from the strike. The hit should have put a normal man on his ass, but this young knight refused to give in. The innocent remained silent as they watched from behind their captors. A low voice penetrated the clamor of battle...
Will you fight for them.
...the knight was still unable to understand it completely.
The voice came back a little louder.
Will you fight for them.
He pauses, listening to the voice as he adjusts his armor, preparing for more fighting.
Would you be the savior of the innocent, the weak and the broken.
Will you fight for them!

The words silently escaped the knight's mouth.
...I... will...
His voice gains strength and tone.
I will fight for them, and I will die for them if I must.
He charged the enemy, shield held in tight with his weapon across the face.

The knight remembers looking up from the ground at his instructor, his voice filled with respect and disappointment.
You fought well and died well. Yet your chargers are still not free.
A armored arm reaches down to help the young knight up.
You know how to fight for them, and you know how to die for them...but the most important thing to do for them and this is something you have yet to learn...
The older man looks to the young knight, brushing off grass from the younger man's armor.
You must live for them. It is easy to fight and die for a person or a cause, but it is the true measure of a knight's character when he can live for that person or that cause.
The young knight looks up at the older man with understanding.
Yes father.

Andreas knew darkness and his will to continue on was in control as his body responded to his wishes.
Then the light came back to his eyes as his body was healed with magic.
This appears to be going swimmingly.

He rolls over to get up looking for his weapon and sees Tig.
Get Tig out of here...go. We all leave now.

Anyone have a way to keep that thing inside?
I am under the impression by the map that we are all outside and that thing is inside.

Andreas rushes forward to side of the entrance, his shield at the ready.
Go I am right behind you.
I am holding my action, if I may, to shield bash that thing back inside the tent. I am not attacking it but if it comes out, I am just going to try and slam my shield at the area to force it back inside the tent. So, kind of a shield bash/bull rush on an area. There is no rule per se for this action as I am totally making it up.


Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

Stabilize: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

Full Name

Daniel DeStephen

Race

Chelish

Classes/Levels

Bard 1, Oracle 7 (Nature), Ranger 3 (Urban)

Gender

Male

Size

A wiry 6'0", 135 pds

Age

40

Special Abilities

Blind-Chef (May prepare and cook food with eyes closed)

Alignment

Lawful Good with Neutral Tendencies

Deity

There is no Dana only Zuul.

Location

New Orleans

Languages

English, Spanish, a smattering of Hebrew and Lakota

Occupation

Professional Chef

Strength 11
Dexterity 16
Constitution 8
Intelligence 14
Wisdom 17
Charisma 12

About Rakshaka

Campaigns ran/completed:
Age Of Worms:Ran 2 Times, Completed Path Once
Savage Tide: Played through twice in its entirety
Rise of the Ruinlords: Ran Once, Completed Path, Currently running a second time.
Council of Thieves: Running, Completed, See my Review
Kingmaker: Currently Playing, Module 6/6
Legacy of Fire: Module 4/6, Campaign on hold indefinitely
Carrion Crown: Ran and completed
Other RPGs: Star Wars D6 [2+1/2 year campaign]
Werewolf (2nd Ed) [2 year campaign]
Rifts and Shadowrun (90's rpg-ing)

I am a semi-professional cook lucky enough to have a great gaming group that meets twice a week for different Pathfinder experiences. I also enjoy playing Bass Guitar, camping, reading when possible, and painting.

I am a huge Star Wars fan who also occasionally likes to throw-down in Overwatch or disappear into Skyrim. To me, the narrative of the story is most important; what the story is trying to tell, how its doing it, and why.