Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
We will be standing by. Do not put yourself into a situation where you cannot get out. I also want us to pay attention to the surrounding area. We may miss something because we are paying too much attention to Duzz. I think we are planning to hang Duzz out as bait, north of the inn. All of us will be close by ready to move.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
We all stay together or at least close by. I do not want anyone to be left alone with this thing. If and when combat breaks out, I want all of us engage right away. Rillka is correct we should be close by, and I think a single person in combat with a werewolf will be over quickly. Our levels are low.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
While I am loath to let someone else put themselves in harms way, I am uncertain if Duzz is the correct choice. I would rather it be me but this creature has attacked those it feels it is more powerful than. Druzz while not an armored giant still appears to be more than a simple farm girl or livestock.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Werewolves...now I have heard of them. Duzz are you still able to talk to animals? Do you think we may be able to get a different perspective from the sheep than the other livestock? I would think it best to converse with them before we check in on those tracks.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
When we are all together again
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
heal: 1d20 + 7 ⇒ (20) + 7 = 27
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Heal: 1d20 + 7 ⇒ (6) + 7 = 13
Blood drips from Andreas' clenched fist as he tries in vain to contain his anger.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Purchase what supplies you need and meet us here tomorrow morning. We will discuss what leads to run down and go from there. I want this taken care of as soon as possible. I do not like to see our citizens hurt in any way. While his voice is calm there is a tone of concern underneath.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Andreas nods at Rillka and turns to the council.
He turns to the citizens.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Welcome Saoirse and welcome back Sir Longears. We are using the Kingdome rules that are posted under Kingmaker game in your current campaigns: Kingmaker Campaign Rules Marshal
Benefit(s): Add your unmodified Dexterity or Wisdom bonus to Economy. If you have the LEADERSHIP Feat, the bonus from that feat applies to all kingdom attributes you affect. Vacancy Penalty: Economy decreases by 4 Leadership Role Skill: Survival
Royal Enforcer
Benefit(s): Add your unmodified Charisma or Strength bonus to Loyalty. During the Upkeep phase, you may decrease Unrest by 1 (this is not affected by having the Leadership feat); if you do so, you must succeed at a Loyalty check or Loyalty decreases by 1. If you have the LEADERSHIP Feat, the bonus from that feat applies to all kingdom attributes you affect. Vacancy Penalty: None. Leadership Role Skill: Intimidate
Spymaster
Benefit(s): During the Edict phase, choose one kingdom attribute (Economy, Loyalty or Stability). Add your unmodified Dexterity or Intelligence bonus to this attribute. If you have the LEADERSHIP Feat, the bonus from that feat applies to all kingdom attributes you affect. Vacancy Penalty: Economy decreases by 4. During the Upkeep phase, Unrest increases by 1. Leadership Role Skill: Intimidate
As far as what we should do next...I am not wanting to go back and face that willow wisp. My character would want to return as quickly as possible. Not to retrieve his weapon. Yes, that would be a bonus. No, he would want to return because we placed those people in the current situation. Any thoughts?
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
We have 21 BP.
Total: 4, leaving 17 BP for next round. I think we should save those for when the new city is ready. The preparation of the site for the 3rd city will be this turn 12 and the next turn 13 and then in turn 14 we can start building. In round 14 we will have to pay the 16 BP for the temple.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
I do like Saoirse as well but also like the halfling bard pullap. The only downside to Pullap is that this is a brand-new player with 3 posts total. I will try to get some downtime to go back and see what we had planned for the next couple of rounds with kingdom building.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
I have heard tales of such creatures but never imagine that they would be real.
He looks over his shoulder at the creature as it moves towards them.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Andreas pulls himself up out of the water and scans the area for threats. When satisfied that they are safe, he turns to look at the distant island that they just fled from. He starts to step back towards the island wanting to return to help those that he left behind.
The angry cries echoing out to his ears and brings shame to his face. He looks to the skies as tears well up in his eyes.
He drops to his knees on the shore, his head hanging low. The cold waters lapping against his armor as he remains silent. His mind in full blown meltdown at his failure, the knight remembers his father's words.
He stands from the waters, turning in one swift motion and strides forward towards tig. He places a gentle hand on his shoulder.
As they start to leave, he turns once more to look at the island.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
I know it has been said but I cannot find it. Where does it say when running you can only move in a straight line. It does not state that under the run feet. I move my character 60 feet in a straight line away from the hut.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
I am all for running but I do not think we can make it as things stand right now. That is why I decided to try and hit it with my shield as it comes out of the hut. I am assuming that it will be outlined with the fur pelt door enough for me to hit that area. I hope to hit it back inside giving us all enough time to run like hell.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
Well since we do not have a clue as to what this thing is and we have no knowledge of how fast it can move, we are acting with what knowledge our characters have at their disposal. We know it can hit us very easily and it seems to be able to hit us at range. So running is our best option, but we still will lose a player or two or three. I am happy with the campaign...I am not HAPPY AT ALL with the die roller, but I am happy with the campaign. Now I am playing my character as I felt he would act. I am trying to give the others a chance to run away. I wanted to smash that thing back inside the hut and then run away like hell. Doing this by standing out of sight next to the doorway and as it comes out of the fur pelt door, I hit it. Now I am hoping that as it moves against fur pelt door, I can hit the area with my large shield. I should have a decent chance of hitting the damn thing. While I expect to do no damage at all I am just trying to buy time. If I hit it, then it flies back inside and is disoriented for a round or two. The party flees. This would give them more time to flee and me a better chance at getting away. I am the slowest of the group. I do not want my character to die but I also do not want to ignore what my character is about. I again stress that I do not want my character to die. I as a player know full well this thing can move almost double our speed and almost three times my speed.
Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4
The taste of blood filled his mouth as his tongue probed his split lip. The men look at him with evil menace as he back stepped from the strike. The hit should have put a normal man on his ass, but this young knight refused to give in. The innocent remained silent as they watched from behind their captors. A low voice penetrated the clamor of battle...
The words silently escaped the knight's mouth.
The knight remembers looking up from the ground at his instructor, his voice filled with respect and disappointment.
Andreas knew darkness and his will to continue on was in control as his body responded to his wishes.
He rolls over to get up looking for his weapon and sees Tig.
Anyone have a way to keep that thing inside?
Andreas rushes forward to side of the entrance, his shield at the ready.
About RakshakaCampaigns ran/completed:
I am a semi-professional cook lucky enough to have a great gaming group that meets twice a week for different Pathfinder experiences. I also enjoy playing Bass Guitar, camping, reading when possible, and painting. I am a huge Star Wars fan who also occasionally likes to throw-down in Overwatch or disappear into Skyrim. To me, the narrative of the story is most important; what the story is trying to tell, how its doing it, and why. |