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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Those maps! Those beautiful images! The bad ass fights! The threat of the amber die! OAD is back! Welcome Karee! 100 hours is a true accomplishment! So glad I got to see you, Adam, and Theodora at PAX Unplugged. So excited for more updates!
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Great blog post! You're right about those high numbers! 2E really can pack a lot in and keep you going or take you down! Very energizing read through and always appreciate the beautiful pictures the team takes! I'm so very envious considering my team has gotten very busy this autumn so we haven't played much more, let alone our Strange Aeons game. Thanks for sharing Order of the Amber Die!
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Wonderful first post and outing with the Pathfinder Playtest, Order of the Amber Die! I'm shocked you didn't have any character deaths! I really thought my players would escape unscathed, but maybe it was the last of hero points that got one done in. Our human monk who excelled against Drakus fell to centipedes after they came back a third day to 'clear up' the rest of the Ashen Ossuary. I also dropped numerous characters below 0, though at least 3 of those were the barbarian within the same encounter. Try as the Cleric might to heal him, I brought him down! Love that goblin alchemist mini! Question for the DM and Sajan: with the flurry action did you do the two Strikes as 0/0 or 0/-4? We did the 0/-4. Thrilled we'll have your updates to follow! Thank you!
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Hi all! I'm starting the playtest with 5 PCs tomorrow so I went through to expand the encounters to accommodate this. I didn't want to add only to existing encounters to avoid overwhelming the PCs, especially with the players new to the system and also because it's hard to do so considering level 0 creatures are considered party level -2. There aren't any creatures considered party level -1. I chose to make 2 new encounters by adding to a non-encounter room and a hazard. For the third I did make an encounter harder. I added 4 goblin zombies to the motivation room, another quasit to the purification to the fountain, and an air mephit to the Choking Sands. I hope this helps others, but also if you modified things differently let us know! Here's the breakdown below or here's the google doc I'm using: XP building:/b] denotes XP to add or subtract for handling 5 pcs based on page 21 of the Bestiary
A1. Slimy Cistern - Trivial
A2. Mudchewer Central - High 1
A3. Vermind Den - Severe 1
A4. Motivation Room - NEW High 1
A5. Fungus Bloom
A6. Purification Fountain - High 1 NEW Severe 1
A7. Goblin Headquarters - Severe 1
A8. Room of Ruined Repose - Severe 1
A9. Choking Sands - NEW Low 1
A10. Befouled Shrine - High 1
A11. Pharasma’s Sanctum A12. Drakus’s Lair
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