Belltrap wrote:
okay, edited and changed money and equipment allocations. Skill focus went into perception. Again, sorry for the inconvenience.*Bows* Cheers!
Belltrap wrote:
*Slaps self on forehead* Ah! Yes, Having re-read the magic item rules I see where I was thinking in older edition styles. *bows* My apology. So, switching the keen up to the single 'normal':P Curve blade should absorb the cost adequately. Adjusted the Wis and follow on stats accordingly. Again, thanks for the pointers, sorry to cause so much trouble. Now Shaya should be ready for whatever the new world may bring.
Belltrap wrote:
Hmmm, I worked it as Str:14(-5), Dex:16(-10), Int:12(-2), Wis:10(-0), Con:11(-1), Cha15(-7). Then added (+4Str)(+4,+2(1/2Elf)Dex)(+2Int)(+2Wis)(+2Con)(+4+1(Lvl4statbonus)Cha) Belltrap wrote:
Okay, think I added all the Half-Celestial info. Um, the Curved blades are only Master Worked, not the whole hog magical +1 My primary hand is given a -2, off hand -6. So, yes one attack at -2/-2, the other at -2/-6 (Eeep! Must! Get anything goes combat!) Okay, shifting to Weapon Finesse, will drop to currently using just one midget curve blade and keep the other for when an open feat presents itself. Brings the attack with the odd sword down to only -2. Everything adjusted and tweaked.
Ookay, um, basically the Armored Kilt is an 'extra'. It is detailed on Page 211, but reposing all of that information? So, to summarize... 'The armored kilt is made of heavy cloth and leather reinforced with steel bands . An armored kilt can be worn separately as light armor or added to other suits. Adding an armored kilt adds its +1 armor bonus but lowers the suits dex bonus by 1, adds 15 pounds and increases the armors 'over all' category up one. Light->medium, medium->heavy.' Pretty sure that's everything in a nut-shell, I just hope I'm allowed to post that. *looks around for incoming Mod-hammers*
Okay, not sure about how well this will be received and all... Leaf Armor(Pg 211 Pathfinder Chronicles)
Armored Kilt(Pg 211 Pathfinder Chronicles)
I am placing the Half-celestial template upon the Half-elf. The Elven curved blade has appeared n both books. I believe the Core rule book is more 'canon' as it is the later printing and hence the source I am using. *bows*
Belltrap wrote: Sunset (CG Half-Elven Half-Celestial Rogue): Elven Curve Blades can't be wielded one handed without a feat like Monkey Grip. Where are leaf armor and armored kilts from? Don't forget to assign your skill point or hit point for your favored class, unless you want bard to be your favored class. Sorry, I haven't put in their weight and size. The 'One handed' curved blades are two handed weapons made for a small sized creature, hence Shay is simply doing the revers of what the 'Iconic' Barbarian is doing. Instead of a Human wielding a Frost Giant's long sword as a two handed weapon, Shay is wielding two 'Gnome' sized elven curved blades. Hence the lower damage and the -2 factored into her ToHit. *bows in apology* I must remember to get the Feat "Anything goes" at some point...... I do also apologize for that slip. As a Half-Elf I do believe I get two favored classes. *ponders and frowns theatrically* Whatever should they be...? ^_^ I do believe Rogue and Bard would be the best choices. (^_~) Shall adjust asap.*bows with theatrical sweep of the cape*. The Leaf Armor comes from the Golarion Companion? As does the Armored Kilt. I thought such was a legal book to use? Much cheer to ever one.
Belltrap wrote: Sunset (? Half-Celestial Half-Elf Rogue): Yes, 10,500 gp for your start wealth. Sorry, I now realize the name may be a tad long, so every one feel free to call the character simply Shay. Also the (?) to the Half-Celestial half-elf. Celestial is a template you add to something, no? So you add the template to the race, no? And thanks for clearing up starting moneys. Cheers! |