Andius wrote:
Alexander_Damocles wrote: So, what about the company that focuses mostly on making a metric ton of platinum per day? Should they get steamrolled by the company that focuses only on combat? Hire-able NPC's I feel are a must, from caravan guards to city guards, to armies. While players are good, they can't sit around all day to do something. An army lets you do that. Limit the number of NPCs that can be hired to go to war and limit the number of NPCs that can guard an town after town or keep size. Let the defending army NPC respawn after X minutes but not the attacking. Pacts such as between the two neighboring kingdoms to protect each other must be more fun than being able to buy 1000 NPC guards. Or the other way, two kingdoms go to war together against a greater enemy.
Hoping for play-based battlefield without large amounts of NPC. As in DAoC, although more than 3 kingdoms. With peace pacts and danger to the own kingdom if you take out all the players in war. To start a war with another kingdom must be a big and dangerous thing, at the risk of a third kingdom sees the chance to attacking those who left their own city gates without enough defense (only NPC's). If you have decided to attack you should not be able to have hordes of NPC's in the front line just because you have more money than the kingdom you are attacking. The key to it all is to get the players to feel loyalty and honor for his own kingdom, whether it is attacking or defending. And it should, in my own opinion, not be bought for gold. |