Linux or Apple compatible?


Pathfinder Online


I know I am one of 12 gamers that prefers linux to Windows , And I alos now have an IPad.
I was just wondering if there is any chance of Pathfinders online going to be able to run on any other system but windows? I noticed in the Kickstarter Video the Computer was running on Ubuntu Linux I might add.

Goblin Squad Member

Degoon Squad wrote:

I know I am one of 12 gamers that prefers linux to Windows , And I alos now have an IPad.

I was just wondering if there is any chance of Pathfinders online going to be able to run on any other system but windows? I noticed in the Kickstarter Video the Computer was running on Ubuntu Linux I might add.

In implications, I believe they have mentioned that the engine they are planning to use, is not currently mac compatible (but will be down the road). I would say that there is a 90% chance it is also not linux compatible. That being said, based on goblinworks stance on making the game cheat proof from the start (IE keeping everything important on the server side), and not trying to fight cheating on the client side, I think there is a very high chance that the game will be possible to be run through WINE with little issue, (The main hangup with MMO's and WINE is when they include gameguard or programs of that nature).

Goblin Squad Member

http://paizo.com/paizo/blog/v5748dyo5ldfk?Kicking-Off-Pathfinder-Online#31


BUMP!

I'd also love to see a Linux client version please, based on Native Code (or at least Java, and NOT MONO (Mono is .net for Linux/GNU OS's)). PLEASE do not make this Windows only, or you will ALIENATE a big portion of your possible user base!

Macintosh people are also always left in the dark as well. You'd make more money and get more users to play if you also included them in the mix with a client of their own. It will be easier to cross-port the source code from a Windows x86 client to Mac now since they also run Intel-based x86 CPU's in their machines too.

As a secondary point, it would also be nice to see a NATIVE 64-bit client and not just a 32-bit client, since the next generation of MMOs would need just that much more memory addressable and only 64-bit programs can truly pull that off. 32-bit programs are a dying breed anymore. Please make a 64-bit client (or at least compile all the versions with DLLs for each kind of computer, etc...)

Third point: is it going to be Windows / DirectX 9 compatible? DirectX 11 is the ideal but only for Vista and up. Dungeons and Dragons Online (DDO - Eberron Free play) is DX 9 *AND* 11 "free to play". A LOT of the current existing Windows users are still only on Windows XP. Will Pathfinder Online also be like DDO where if you are playing on Windows XP only DirectX 9 features get enabled, but if you play on Vista or Windows 7 then DX 11 features then also come into play?). It would be nice to have this flexibility like DDO already has. ESPECIALLY IF YOU WISH TO COMPETE. I already pay $15 per month as a VIP player for DDO and I LOVE THEIR GAME. If you want me to love their game too, OUT-DO them by making a Linux and Mac client, as well as keeping it Windows-XP compatible with Windows Vista or 7 features also available for the TOP END of us NEW PC players. Make it FREE TO PLAY (but if you like, premium areas are still "pay to play" like DDO is right now). This is the ONLY feasible and SUCCESSFUL model in MMO design right now!


Fourth point: Windows 8 is coming out soon, too. Are there any long-term plans for an ARM version for tablet type PC's, or I-pads?

Baldur's Gate "Enhanced Edition" is now being re-vamped and re-produced by Overhaul Games (studios), for PCs, consoles, AND for Apple I-pads with NEW content. It will not be long before other Dungeons and Dragons games are caught with interest by studios LIKE Overhaul Games, and re-vamped or overhauled with new graphics or client software. Does anyone at Paizo / Pathfinder have any long-term plans for other platforms?

Xbox console would be the easiest port from the PC/Mac/Linux point of view, since it is also x86 compatible. The NEW Xbox and PlayStation and Nintendo consoles will also be out before long - is there any future planning in this sense?

Are there any plans for PlayStation 3 (Sony Cell Broadband Engine CPU) or future PS-4 users? or no?

... just wondering ...

Goblin Squad Member

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ProphetPX wrote:

BUMP!

Third point: is it going to be Windows / DirectX 9 compatible? DirectX 11 is the ideal but only for Vista and up. Dungeons and Dragons Online (DDO - Eberron Free play) is DX 9 *AND* 11 "free to play". A LOT of the current existing Windows users are still only on Windows XP. Will Pathfinder Online also be like DDO where if you are playing on Windows XP only DirectX 9 features get enabled, but if you play on Vista or Windows 7 then DX 11 features then also come into play?). It would be nice to have this flexibility like DDO already has. ESPECIALLY IF YOU WISH TO COMPETE. I already pay $15 per month as a VIP player for DDO and I LOVE THEIR GAME. If you want me to love their game too, OUT-DO them by making a Linux and Mac client, as well as keeping it Windows-XP compatible with Windows Vista or 7 features also available for the TOP END of us NEW PC players. Make it FREE TO PLAY (but if you like, premium areas are still "pay to play" like DDO is right now). This is the ONLY feasible and SUCCESSFUL model in MMO design right now!

On the point of DX9 compatibility, that also is a huge plus for linux gamers who do play.

I am more than aware however it is all a moot point, the middleware has been decided, and well compatibility is stuck to what it is going to use. One thing though I would like to say, is for the sake of WINE and linux compatibility, PLEASE try to avoid .net for the launcher. There are many games that linux users can play through WINE, many engines that work perfectly through WINE, and there are some online games, that should be compatible (like say tribes ascend), that the game itself probably would work perfectly in linux, if they hadn't chosen a .net launcher that can't. DDO is an example of one that is half and half, the launcher is completely broken in linux, but enough fans showed enough interest that they were able to create a seperate launcher in python to patch and run the game. This is obviously not something that can be directly counted on, as well just having the code and capabilities to do so, isn't often universal, I'm not quite sure what made DDO to a point where that could actually be pulled off.

I'm not begging for compatibility as I know the cost benefit potential of it is low. I'm just saying when it comes to things like launchers etc... try to keep in mind the portion of linux users who do play games via WINE, and don't opt for something that creates direct inoperability for an otherwise playable game, such as a launcher written in .net/mono.

Paizo Employee Creative Director

2 people marked this as a favorite.

I'd love the game to be Mac compatible, since that would mean that I and many of the rest of us at Paizo would ALSO get to play the game.

(crossing my fingers!)


I think Paizo should change all their office computers over to GNU/LINUX thus GUARANTEEING the Pathfinder MMO to be linux compatible! COME ON! SAVE MONEY! LINUX IS FREE! :)
hehehe


Onishi wrote:
DDO is an example of one that is half and half, the launcher is completely broken in linux, but enough fans showed enough interest that they were able to create a seperate launcher in python to patch and run the game.

Onishi, where does one find this python updater for DDO and/or the info about how to play DDO under Linux? Please provide me with the info?

:) TIA

Goblin Squad Member

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ProphetPX wrote:

Onishi, where does one find this python updater for DDO and/or the info about how to play DDO under Linux? Please provide me with the info?

:) TIA

Sure no problem, Details are a bit complex, but the 2 best walkthroughs I found for it would be on winehq and one on the DDO's forums one disclaimer here, I haven't tried DDO in a loong time, and both of those articles pre-date the last huge patch, so it is fully possible that this program no longer works at all, but I am guessing the winehq entry would have been updated and the support status dropped to garbage if that were the case. If you get it working toss me a PM since I'm somewhat currious, but not quite currious enough to set it up again (I did have it working perfectly a couple years ago, just haven't felt like playing DDO in a long time)

Oh looks like pylotro was also moved to a new page since either of those walkthroughs were made. But yeah when it comes to any game at all as to whether you are currious if it is possible at all to run in linux, winehq does wonders. It more or less right off the bat lets you know if anyone has ever gotten it to work, and if so what tweaks were needed.

But yeah back onto the subject, this is an example of something that I find obnoxious in development, I give turbine some props in regards to the fact that they allowed their fans to develop this workaround and even post about it in their forums (I know of quite a few companies that would have deleted the posts explaining that running under the game in linux is not supported, and somehow letting you talk about it would give people the impression we take responsibility for what you've said). But the real pet peve is, the entire game works perfectly under wine, they just picked two tiny insignificant bits of code (IE the launcher and installer) that prevented any linux users from playing via WINE. Converting the entire game to a linux native I can see as a huge time sink that the cost may outweigh the benefits. Choosing a launcher and installer that aren't explicitly impossible in linux on the other hand, most likely would have been a negligible cost. Especially when you factor in that fans with no access to the source code, were able to make one in their spare time.


Wine(Linux program) should be able to make it work. Herolabs works using Wine. I am still trying to make it happen though. I keep running into issues so I have stepped back for a moment.

Goblin Squad Member

I hope very much on an OS X client. Right from the start if the game comes out on the market.

Goblin Squad Member

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ProphetPX wrote:

I think Paizo should change all their office computers over to GNU/LINUX thus GUARANTEEING the Pathfinder MMO to be linux compatible! COME ON! SAVE MONEY! LINUX IS FREE! :)

hehehe

Actually I would say Paizo's offices have little to no bearing on what the game's compatibility is. If I'm understanding James Jacobs right, paizo's offices are more or less entirely Mac, but Ryan and GW have more or less stated that they will probably not have mac compatibility until the middleware supports it, and at least one of the ones they were looking at, did not support mac at the time, but that it would probably eventually have mac support. (Now whether that was talking about the middleware they went with, or the one they almost went with is total speculation).

So essentially, OS compatibility is entirely dependant on the middleware they use, and OS compatibility is one of the less important factors when it comes to what middleware they would chose to use (It is far more important to GW that the middleware does everything they want it to for the 95% that have access to a windows machine, than for them to make sure they can grip the remaining 5%).

Note in my last comment I am not claiming Microsoft has a solid 95% grip on all gamers, but that a very high portion of even mac/linux users who do play games, have either a dual boot system, or a second computer running windows for the purpose of playing games.

Goblin Squad Member

Hope is the last thing that abandons a man ; )

Goblin Squad Member

I too would love to play this game on my Mac.

Warder


I hope the game gets opengl support. This way it would be much easier to port to linux.

Goblin Squad Member

ProphetPX wrote:

You'd make more money and get more users to play if you also included them in the mix with a client of their own. It will be easier to cross-port the source code from a Windows x86 client to Mac now since they also run Intel-based x86 CPU's in their machines too.

I think you're confusing revenues with profits, brother.

Goblin Squad Member

I have not made any pledge simply due to that Linux client is not mentioned. I only support Linux games and developers. I already purchased games that run on Linux. I just don't believing in paying huge amount for a rubbish operating system.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ProphetPX wrote:

BUMP!

I'd also love to see a Linux client version please, based on Native Code (or at least Java, and NOT MONO (Mono is .net for Linux/GNU OS's)). PLEASE do not make this Windows only, or you will ALIENATE a big portion of your possible user base!

I love Linux people. They see themselves and the five friends they talk to, and they get this idea that they are a major part of the computer gaming population.

JAVA? For crying out loud, Java is slow as molasses on running something text based like PCGen, and you want to run a CGI game on it?! What universe are you operating from that Java looks like a real vehicle to you?

Given that every modern Mac can run Windows without emulation, there's not that incentive to develop an OS X client for simultaneous release unless you've got the big research bucks that Blizzard commands. I could see it as something coming down the road. Star Trek Online just announced an OS X Beta. And you might be able to get your Linux and Mac served via Wine or CrossOver.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ProphetPX wrote:

I think Paizo should change all their office computers over to GNU/LINUX thus GUARANTEEING the Pathfinder MMO to be linux compatible! COME ON! SAVE MONEY! LINUX IS FREE! :)

hehehe

You sir have obviously never worked in a desktop publishing field. There's good reason that Mac has dominated that field, and the creative arts departments of many otherwise solidly Windows dominated companies.

In fact, I'd probabably bet that at Paizo, the creative departments are using Macs and the CEO/Finance folks are using Windows.

Goblin Squad Member

LazarX wrote:


I love Linux people. They see themselves and the five friends they talk to, and they get this idea that they are a major part of the computer gaming population.

JAVA? For crying out loud, Java is slow as molasses on running something text based like PCGen, and you want to run a CGI game on it?! What universe are you operating from that Java looks like a real vehicle to you?

Given that every modern Mac can run Windows without emulation, there's not that incentive to develop an OS X client for simultaneous release unless you've got the big research bucks that Blizzard commands. I could see it as something coming down the road. Star Trek Online just announced an OS X Beta. And you might be able to get your Linux and Mac served via Wine or CrossOver.

I don't think he's talking about the bulk of the game, When he's reffering to .net/mono issues, he is most likely meaning to refer to the updater/launcher.

There are many MMO's that in theory work in WINE, but then fail at later parts. DDO for instance, works perfectly in WINE, yet has one huge issue. The installer, updater and launcher are written in something that does not work in WINE. Eventually the community figured a work around, wrote their own launcher and updater, and determined that if you install it in a windows partition and then copy it over, it works perfectly. So essentially the easiest part of the game to write, was made incompatible for a lack of a good reason, Tribes Acend is another game that from most of the community it is believed that the game itself would work under wine, but so far nobody has been able to engineer the updater/launcher to actually get the thing to launch.

Goblin Squad Member

LazarX wrote:


I love Linux people. They see themselves and the five friends they talk to, and they get this idea that they are a major part of the computer gaming population.

JAVA? For crying out loud, Java is slow as molasses on running something text based like PCGen, and you want to run a CGI game on it?! What universe are you operating from that Java looks like a real vehicle to you?

Given that every modern Mac can run Windows without emulation, there's not that incentive to develop an OS X client for simultaneous release unless you've got the big research bucks that Blizzard commands. I could see it as something coming down the road. Star Trek Online just announced an OS X Beta. And you might be able to get your Linux and Mac served via Wine or CrossOver.

1. Mac's run windows without emulation? Did the virtual machines start giving access to graphics cards and no one told me? I think you might want to reassess playing games from windows binaries on a mac running windows in a virtual machine, but its been 18 months since I did so maybe it all changed. (PS, virtual machine's are emulators. WINE is not, it literally runs the exe on the actual hardware without emulating a windows system. see Is Wine an Emulator)

2. Wine runs on both Mac and Linux, and Steam now has a fully functional linux version with games out. And they have stated they will use Wine for this. Making your game compatible with Wine makes more sense now than it ever did. I'd love a native port of PFO for Linux, as that is the only OS I use, but one designed from the beginning to work with Wine will suffice.

3. The planned Steam console running Linux, and the thousands of android games will continue to make us a larger and larger part of the computer gaming population.

4. I agree, a full game in Java would be crazy.


>I know I am one of 12 gamers that prefers linux to Windows
13, although the statistics have become much better than that you know...
your closer to 1 in 12 than the 12th.

Pathfinder online is now developing with Unity, The new version, Unity 4 directly supports Linux.
http://www.engadget.com/2012/06/19/unity-4-0-game-engine-adds-linux-support -mecanim-animation-fla/
It also support iOS and Android.

There are a few indie games out using it already.

>Given that every modern Mac can run Windows without emulation
Kinda... but try running league of legends like this, you better be running on it on deep blue if you don't want to lag feed.

>I agree, a full game in Java would be crazy.
minecraft has done pretty well.. let's not get to big for our britches
that said, when their's a more responsive cross platform option, sure lets use that.

>I love Linux people. They see themselves and the five friends....
/pimpslap LazarX

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