Justin Tanner Goblinworks Executive Founder |
After reading their blog and learning about all of the different things you will be able to do in PFO; what will you be most interesting in having as your profession?
A noble knight who fights for the law? Or maybe the shady rogue who decides to let his adventure group do most of the work? Possibly a bounty hunter, testing their skills against murderers? How about the blacksmith who will make the weapons and hear tales of others adventures while hammering on the anvil? Maybe you would prefer the simple harvester who helps bring items and resources into the new world?
Anyway you choose seems that it will still be full of new and exciting stuff that will keep you interested. So, what will everyone try and do?
Justin Tanner Goblinworks Executive Founder |
Onishi Goblin Squad Member |
The Goblin Goblin Squad Member |
Justin Tanner Goblinworks Executive Founder |
Maybe a ranger/ hunter type. Something I can play for small bits of time because my days are filled with taking care of kids etc
For some reason, i could see the harvesting/town lives being the more played role. I might just go with what isn't played much, see why it isn't and wonder what could be different.
Also, I hope you can play a goblin race, would be AMAZING!!!
Red Ramage Goblin Squad Member |
Justin Tanner Goblinworks Executive Founder |
I'm going to play a woodsman. Gathering herbs, trapping and skinning will be my primary focus. If a tasty bounty comes up, might do that. If I run across a dungeon crawl, might do that. I plan on immersion playing skyrim-style.
Nice idea, I might actually just look into being an adventurer. Maybe something of a 'rogue for hire', for those groups who NEED that trapfinder/dooropener. Just for the right price. I mean, why go looking for dungeons when I can get someone else to do all of that.
Bromton Goblin Squad Member |
Alexander_Damocles Goblin Squad Member |
Marthian Goblin Squad Member |
LazyLeopards Goblin Squad Member |
Bard-ish, industrial leanings in manufacturing materials for buildings, course some combat skills. But if I could I would run a tavern/inn as a neutral ground but that is all up to what the player owned structure system will be like and IF the players don't burn it down just to be douches.
Thats along the lines of what I want to do, bard-ish, jewelery making (if that's in), or possibly a baker (not the assassin type). :P Not sure about running an inn, but maybe. Maybe a shop... I do like to adventure now and then, then when I get tired of that, a frenzy of crafting. Usually end up spending 75% crafting.
-- Lady of the LazyLeopards
Waruko Goblin Squad Member |
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Thats along the lines of what I want to do, bard-ish, jewelery making (if that's in), or possibly a baker (not the assassin type). :P Not sure about running an inn, but maybe. Maybe a shop... I do like to adventure now and then, then when I get tired of that, a frenzy of crafting. Usually end up spending 75% crafting.
-- Lady of the LazyLeopards
I would die for some type of fashion and/or accessorizing crafting.
Elth Goblinworks Founder |
Archaeologist/Rogue-like.
Tomb Raider
Master Thief
Basically nothing to do with Assassin styled Rogues.
The personality/styling of my Rogue character would be a mix of the following characters from pop-culture literature/movies:
Taurus of Nemedia (Conan, Tower of the Elephant)
The Grey Mouser (Swords of Lankhmar)
Malak (Conan the Destroyer)
Gord the Rogue (Gord the Rogue/G.Gygax)
Indiana Jones
Ralph (Danny Devito/Romancing the Stone)
Doctor Rodney McKay (Stargate Atlantis)
Daniel Jackson (Stargate: SG1)
Eli (Stargate Universe)
Lando Calrissian (Empire Strikes Back)
Doctor Carrion |
Gray Elf warlord, founding an organization of elven warriors and industrialists that pursues the following:
-Mining
-Building Construction
-Alchemical and Magic Item crafting
-Weapon and armor smithing (especially mithril armors)
-Production of siege equipment, especially balistas
-A well oiled elf and half elf army specializing in speed and stealth based attacks, deception, mass poison use and powerful spellcasting
Skwiziks Goblin Squad Member |
Jeremiah Griffin Goblin Squad Member |
Sigvard Troslös Goblin Squad Member |
Dalix Goblinworks Founder |
Andius Goblin Squad Member |
Holy Paladin of Abadar, Chief of the Town Watch, and patrol Commander for the Great Legionaries.
And also a bombastic crafter, making the best arms and armor to be found.
And a meek sorcerer afraid of their powers. Afraid for good reason.
Patrol Commander eh? I'll make sure you get into our discussion on ranking structure when it pops up soon since it looks like you'll be gunning for an officer seat. I think you will like what I have in mind.
As for me I am going for General of the Great Legionnaires. That should involve a lot of diplomacy and management skills. Enough combat training to lead from the front lines when the battles are small enough that my role isn't purely tactical. And if I get the time I'm really hoping to have the crafting skills for a little side project/income source like a inn, farm, or blacksmith shop.
Justin Tanner Goblinworks Executive Founder |
Wow this picked up when i fell asleep. Interesting to see what everyone wants to try and do in this sandbox. It seems like just being an adventurer won't be something that most people try and be. Although, I could see why, being an adventurer is really hard in a setting like this; you never know what will be in that cave you just found.
Alexander_Damocles Goblin Squad Member |
Alexander_Damocles wrote:Holy Paladin of Abadar, Chief of the Town Watch, and patrol Commander for the Great Legionaries.
And also a bombastic crafter, making the best arms and armor to be found.
And a meek sorcerer afraid of their powers. Afraid for good reason.
Patrol Commander eh? I'll make sure you get into our discussion on ranking structure when it pops up soon since it looks like you'll be gunning for an officer seat. I think you will like what I have in mind.
As for me I am going for General of the Great Legionnaires. That should involve a lot of diplomacy and management skills. Enough combat training to lead from the front lines when the battles are small enough that my role isn't purely tactical. And if I get the time I'm really hoping to have the crafting skills for a little side project/income source like a inn, farm, or blacksmith shop.
Most of that was RP fluff. However, who knows where Abadar shall lead him?
BraxtheSage Goblin Squad Member |
Justin Tanner Goblinworks Executive Founder |
Settler/Pioneer. I would go the farthest that I can go, establish myself in a remote area and try to become prosper while exploiting the surroundings. Then, of course, I would rightfully claim that area as my kingdom and rule over the squirrels population....
Exactly! those squirrels don't command themselves! Plus, you could hoard their stashes of nuts.
BlackUhuru Goblin Squad Member |
Dwarf - Druid - Mystic Spell Caster -
Guardian of the Forest, Seeker of Truth, Slayer of Pirates.
When I'm not out roaming the forest looking for scum pirates to burn you will probably find me killing off invaders while my company harvests resources.
After making a fresh batch of Ale I find it impossible to resist the frothy goodness, in this case you will most likely find me along the shores of the Sellen River building watercraft, and of course killing more pirates!
Finn The Human Goblin Squad Member |
MaverickWolf Goblinworks Founder |
AvenaOats Goblin Squad Member |
- Druids:masters of nature empathy. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them.
- Rangers: Masters of tracking. Knowledgeable, patient, and skilled hunters, these characters hound man, beast, and monster alike, gaining insight into the way of the predator.
I'd like to see these 2 wilderness classes really excel in wilderness where there line of work is.
eg: Ranger maybe can "move silently" - hence they can help parties dodge PvE mobs etc.
eg: Druid maybe can "commune with animals" - hence they can ask animals if they know where a dungeon might be hidden nearby!
- I like the idea of mixing it up, either doing some bandit work in the wilds to earn a steady income, helping adventurers if they need someone who knows the area or guarding prospectors and even hunting criminals (tracking skill?), and part-time spy work (eavesdropping skill?) if it's needed on different kingdoms and merchant activity, for the right price.
Activities which reflects a class that interacts with it's specialist context.
HalfOrcHeavyMetal Goblin Squad Member |
I'll probably end up a Barbarian, a Fighter or a Cleric, and depending upon how professions end up working, likely end up either the owner of a Tavern (I CAN DREAM, DAMMIT!) or a Farmer.
If I get the chance, I would love to be a Mount Breeder. Specifically Exotic Mounts like Bulettes, Dire Badgers and other big, beefy critters that my fellow "run up and hit it in the face" Classes will feel comfortable riding into battle.
Mogloth Goblin Squad Member |
Justin Tanner Goblinworks Executive Founder |
Banesama Goblin Squad Member |
Subject to change as time passes:
A rogue that will be a burglar sometimes and an 'adventure for hire' other times. He will have a sense of justice and therefore steal from the wealthy and corrupt. (Like Robin Hood, w/o giving to the poor).
He'll also will go on adventure as the trapfinder and such. Typical rogue things.
I don't see him being part of any organized group, mostly freelance, but will obtain trustworthy contacts he will hire himself out too.
JakBlitz Goblin Squad Member |
Holy Paladin of Abadar, Chief of the Town Watch, and patrol Commander for the Great Legionaries.
And also a bombastic crafter, making the best arms and armor to be found. And a meek sorcerer afraid of their powers. Afraid for good reason.
Cool ideas.
I am going Dwarven Paladin of Torag. My position in the Great Legionaries I am unsure of however I will be a blacksmith of sorts.
The other side of It i am going to be a Elven Wizard/Fighter/Arcane Archer if possible. Think that could be fun. He will probably have tower somewhere surrounded by a tabaco plantation. lol Maybe an outpost for the Legion.
JakBlitz Goblin Squad Member |
Justin Tanner Goblinworks Executive Founder |
cybrim wrote:MonkMonk is a class not a profession. Blacksmith or Farmer are proffesions.
So would be bounty hunter, adventurer, plantation guard. Putting what class you want to play, along with a job, is something else that you can put down. But I am looking more for what it is you will be doing in the game.
JakBlitz Goblin Squad Member |
Well i need to see how the crafting system works. I mean my paladin will have limit magical crafting ability so the whole blacksmith deal is to eventually makes awesome holy weapons.
The Tobaco farming Wizard is because I would rather have a tower to preform my magical experiments away from prying eyes. Also growing a section of regeants would be good to.
hewhocaves Goblin Squad Member |
I have always wanted to play a wizard in a tower. With a low level dungeon underneath. Sooo first edition but I'm "Old School" that way. :)
Yeah, its not a profession, unless you call providing XP for low level parties a 'profession'. It's more of a service. For higher level parties I'd provide reasonable crafting and magical consulting.
Flammata Goblinworks Executive Founder |
Sintaqx Goblin Squad Member |
Justin Tanner Goblinworks Executive Founder |
I know some folk may hate this, but I'm seriously considering professional banditry. The mere fact it's a viable profession is inspiring, and those sellswords and guards need something to do don't they?
I had the same thought, but it would be awesome to just control a territory of our own and loot anyone who gets close.
Let the raiding begin!
Victor the Veteran Goblin Squad Member |