Valeros

Shore's page

47 posts. Organized Play character for Balancer.


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Grand Lodge

I'm a personal lover of Magus/Fighter. D10 HD, full BAB, Good will save and access to awesome spells, plus as many feats as you want.

Grand Lodge

Be a native outsider and gain an aura that way, Aasimar and Teifling's for the win!

Grand Lodge

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Nathan Monson wrote:

Aren't the Barbarian and Monk classes mutually exclusive?

Barbarian: Alignment: Any non-lawful
Monk: Alignment: Any lawful
How are you getting around that?

You can take them but by being lawful you lose the ability to rage, you still keep the passive buff

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Have you looked at Mythic? tier 10 PC's become literally immortal and can only be killed by a coup de grace or crit with an Artifact. Take Longevity to avoid the whole old age withering thing and you're good to go.

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Just a silly idea I had but I wanted to see what the fastest character it was possible to make in pathfinder was using all the current material Mythic included. Assuming lvl 20 Tier 10, 25 point buy here's the rough idea of what I've cooked up.

Sanic the flash:

Class-Monk 19 Barbarian 1
Mythic Tier- Champion/Trickster 10
Race-Human

Stats (only showing Dex for all the acrobatics checks, nothing else matters for the build)
Dex-18(base)+2(racial)+5(Character advancement)+6(Belt of Incredible Dexterity)+10(Mythic advancement)+2(Enhanced ability)=43 (+16!!!)

Feats (Not count monk bonus feats since they don't add speed)
1)Run, Fleet
3)Fleet (gota go fast!)
5)Fleet
7)Fleet
9)Fleet (Reaching maximum speed!)
11)Fleet
13)Fleet
15)Fleet(I'm giving her all she's got cap!)
17)Fleet
19)Fleet (I just broke the time barrier!)

Mythic path abilities
Champion (Fleet charge)/ Trickster (Naff)
1) Dual path (For both Champion and Trickster)
2) Impossible speed
3) Impeccable Balance
4) Nimble Glide
5) Climbing Master
6) Wall Run
7) Feather Step
8) Vanishing Move
9) Swimming Master
10) Enhanced Ability (Dex)

Mythic feats
1) Run(Mythic)
2) Fleet (Mythic)
3) Fleet (Mythic)
4) Fleet (Mythic)
5) Fleet (Mythic)

Magic items
Belt of Incredible Dexterity +6
Boots of Speed
Ring of Freedom of Movement

Final Speed!!!
Normal speed
30(Base)+10(Barbarian fast movement)+60(Monk fast movement)+30(Impossible speed)+50(Fleet)+20(Mythic Fleet)=200ft

With items/powers
200+30(Haste bonus(10 Rounds))+20(Ki increase(1 Round))+100(Impossible speed(1 hour))=350ft

Running
Normal
200 x 7= 1,400ft
Boosted
350 x 7= 2,450ft

Well...that's fast.

So, anything else you guys can think of to boost the speed?

Grand Lodge

Cthulhul Tech anyone?

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Dear Mr Jaccobs
If you could take a setting from DnD and give it the Pathfinder treatment what would you choose?

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If your DM allows it you should also pick up some Stonefist gloves, they also raise your unarmed strikes by another size catagory

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I see no mention of Inquistors yet, I would have thought that they were a close second behind Paladins for falling

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Marc Radle wrote:

Just an aside ... we don't say pally in these parts. We actually say paladin.

It's in the bylaws ...

Just goes to show how much I fail the Lawful part of Lawful Good then. :D

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bump

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How about a Half-orc leader who's trying to form the tribes into a nation (Like Rome but the orc version) and is a tactical genius as well as a shrewd politician?

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So due to plot stuff my pally lost his grace(for a greater good so his god re-purposed him on as an Inquisitor) and over time the party has slowly been committing small acts of not-quite-evil in an attempt to gain power to save the world (Black dragon gods are manipulative bastards) and recently watched as a party member (Who also happens to be super plot important) jumped off the slippery slope into full blown Evil.

The issue is that when the party called her out on it she responded saying that it was the ex-pally's fault for not protecting her. (Which it was, note to self drinking the blood of Black dragon gods is a bad idea when your soul is another persons body)This has served as a sort of moment of clarity for the group, showing them just how far they've fallen and the ex-pally has taken it really hard due to failing nearly every single tenant of his former code.

What i'm asking the forums is how would you go about redeeming a party member who's willing embraced Evil when the one guy in the party who's supposed to be the shinning beacon of morality is having a realization that he's never going to be able to atone for what the group has done and the actual beacon of morality is a part time drug dealer who also happens to be a reincarnated Evil god of death? (Mythic power shenanigans)

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I would like to see some augmentations Deus Ex style in FO4, the had those upgrade in FO3 you could get so something that maybe expanded on that a bit.

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Jason S wrote:

I suppose, but it would take a long time to do, a lot of effort, and probably a lot of time without any powers at all. But I suppose it would be possible.

How do you change someone's personality so much though? The only way I can see is if their memory was completely wiped out. Puppies and flowers? Women? Yeah right. I don't think so.

My idea behind it was that there are hundreds of stories about paladins falling because they just weren't right for the position anyway (Miko from the order of the stick is a prime example, far to zealous not enough compassion)and that it would be cool to see the same for an anti-paladin.

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Hrm, seems like while it would be a fun and unique thing to role play, that kind of character would be more of an NPC. Just seems like to much effort on part of the player.

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Was reading the entry for the anti-paladin in the APG and noted the part about how most paladin transformations into anti-paladins requires a ritual (virgin sacrifices mandatory)and it got me thinking.

With all the stories and scenarios about the holy paladin falling so hard he turns evil, could the opposite occur? Anti-paladin gets taught the meaning of love and friendship or some such and becomes...a paladin! [DUNDUNDUN]

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Nails wrote:

If you want to play a high mobility character who uses that mobility to his advantage I'd recommend going Fighter or Free Hand Fighter just because you're going to need LOADS of feats.

STR - high
DEX - at least 13
CON - mid
INT - At least 13
WIS - low
CHA - low

Your build is:

Dodge
Mobility
Spring Attack
Combat Expertise
Improved Trip
Greater Trip
Improved Disarm
Greater Disarm

For extra cheese you add:

Combat Reflexes
Improved Unarmed Strike
Vicious Stomp
or start multi-classing into monk once you have your feat bases nailed down for the kung-fu and the increased move speed.

Your combat tactics are: Pick the scariest enemy in the pack who you want to lock down. You Spring Attack in (not provoking from him and using your amazing Acrobatic prowess to avoid provoking from his allies) and Trip. If he goes down you get a free attack which you use to Disarm. Then you spring attack back out and cackle madly.

So you keep the theme of high-mobility, you don't do a lot of damage but you are very combat viable especially if you have some big dumb idiots with two handed swords and heavy armor in your group to mop up after you.

And if your GM is on-board with your concept and is committed to helping you execute it enemies will waste their actions running after you and trying to grab you instead of fighting your allies or killing your squishy casters.

This build actually looks quite cool, thanks :)

Grand Lodge

Good luck to everyone. :)

Grand Lodge

Had this idea, a local gm of mine was thinking about running an urban sprawl type game with murder mystery and conspiracies (He has ended up doing an adapted Underdark type thing using pathfinder rule though) and it got me thinking about creating a pc based around free running and using the environment to is advantage rather than directly fighting his enemies. I had the idea to create a half elf rouge/monk with both as his favored class.

Even though we decided to run something different there is a chance we might run his urban adventure some other time and i wanted have this guy ready just in case. So what feats do yo guys think would be good, or even if such a character could viable in the first place?

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Havelock Iacton wrote:
Shore wrote:
Suggesting the commissars are failing in their duty! HERESY *BLAM*
Attacking an inquisitor? Heresy! *Blood boil*

Inquisitor attacking a commisar? Must be a radical! DOUBLE HERESY *BLAM*

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Havelock Iacton wrote:
Heresy, the political officers are failing in their duties.

Suggesting the commissars are failing in their duty! HERESY *BLAM*

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Haha :)

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Droviz wrote:
Unless you live in the world of "Bug's life". ;)

Then you're a gender confused lady bug?

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Havelock Iacton wrote:
RL comes first, take your time, we're patient sorts here, heh.

Well most of us anyway.....

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Drejk wrote:
Despite the name sunrod does not produces sunlight.

Awwwwwwwwwwwwwwwwwwwwwwww

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As the title says beating down vamps while holding a sunrod. I can't seem to find any definitive information on these things, which is surprising considering every adventure and his grandmother have one tucked away.

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Grim Coloursteal wrote:

Everytime i apply for a non-PFS game here or mixed game i´m kind of surprised how many work some people put in there, writing hour and pages long intros and backstories.

Quite often there is pretty nice stuff among it, but sometimes it´s also weird.

Since most characters are often fairly young, i tend not to make the backstory too big or complex. After all, it´s better to develop some parts of the personality and then play that out, since most adventures are still to be had. Which will influence them much more somehow in my eyes.

Yeah I know what you're on about, sometimes when you read an intro you have to wonder how this guy is meant to be a lvl 1

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Elen Emerwen wrote:
Seems like interest has reached a head and now we're waiting for the GM's move to be done...

This is suitable force.

- Indrick Boreale

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Shore has done some traveling, but this is his first big trip

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Would you allow the demon smiter trait from Champions of Purity?

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Crunch: http://www.myth-weavers.com/sheetview.php?sheetid=633413

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Love to get in on this game, have a pally that needs some love. Have the crunchy stuff some where will get it to you soon ish.

Fluff:

show:
Background: Born to gutter scum Saul's formative years were spent surrounded by the filth of society. His mother was a junkie for opiates and he always had a new father every night. Eventually when he was old enough he attacked and killed one of his mothers rougher patrons and as punishment was given to the local convent of Iomedae. There he discovered his faith and purpose in life, to serve as the shield for those who can't shield themselves. Because of his up bringing Saul isn't as judgmental as others of his holy orders, knowing that some crimes are committed out of necessity and not evil.

Personality: Because of his past Saul is very much a champion of the poor, uncomfortable around nobility and wealth. While he doesn't condone thievery should he see a street rat getting beaten and harassed because he stole a loaf of bread, Saul will intervene and pay for the loaf himself.
He has a strong distaste for opulent nobility and those who flaunt there wealth while others around them starve.

Physical Appearance: Well built with strong features Saul looks every part the knight in shinning armor, but underneath the steel and muscle lies a deeply scarred body. Gifts from his mother and his many Uncles'. His nickname Shore was given to him by one of his trainers, his sandy blond hair and ocean blue eyes reminded her of the ocean.

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Aeshuura wrote:
@Shore, you would have to be a PFS legal character. Check out the Org Play rules.

Had a look over the rules, thanks for the clarification.

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I do have a complete character sheet as well as back ground and personality info on the character page

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I do have a lvl 4 Paladin I created for a game but wasn't picked, rules were twenty point buy and 6000 starting gold. Is he acceptable?

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I do have a lvl 4 pally I rolled up for another campaign, shouldn't be an issue to bump him up. Poor guy has never been used.

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Good luck with the adventure

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Double sorry forgot appearance.
Physical Appearance: Well built with strong features Saul looks every part the knight in shinning armor, but underneath the steel and muscle lies a deeply scarred body. Gifts from his mother and his many Uncles'. His nickname Shore was given to him by one of his trainers, his sandy blond hair and ocean blue eyes reminded her of the ocean.

Grand Lodge

Ah sorry about that.
Background: Born to gutter scum Saul's formative years were spent surrounded by the filth of society. His mother was a junkie for opiates and he always had a new father every night. Eventually when he was old enough he attacked and killed one of his mothers rougher patrons and as punishment was given to the local convent of Iomedae. There he discovered his faith and purpose in life, to serve as the sheild for those who can't sheild themselves. Because of his up bringing Saul isn't as judgmental as others of his holy orders, knowing that some crimes are committed out of necessity and not evil.

Personality: Because of his past Saul is very much a champion of the poor, uncomfortable around nobility and wealth. While he doesn't condone thievery should he see a street rat getting beaten and harassed because he stole a loaf of bread, Saul will intervene and pay for the loaf himself.
He has a strong distaste for opulent nobility and those who flaunt there wealth while others around them starve.

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Name: Saul "Shore" Va'Nroth
Alignment:Lawful Good
Race, Class : Human Paladin
Short description : Tank who keeps going when he should stay down.
Campaign trait : There's something about Kuthonites

Personality/Background in his profile.

Grand Lodge

Lord Pendragon wrote:
Shore wrote:
of course that's only if your DM lets you. But hey, you know you want it....
Heh! A railgun might be slightly too techy for him, and truth be told I'd be more worried that if I brought it up, it'd start showing up on the bad guys' gunships!

True at least I didn't suggest my idea for a cannon that's more just a steel pipe with permanence cast on it that's got a open and close able Gate spell at one end linked to the elemental plane of fire....

yeah...maybe I should stop suggesting things...

Grand Lodge

On the topic of willingly bound elementals and a good offensive strategy I just had an amazing idea. If your DM will allow it you could theoretically construct a railgun using a few strips of steel or some other conductive metal and a lightning elemental who craves alcohol. Basic principles is that the elemental charges the steel rails and the projectile (insert science techno-babble) and BOOM you got yourself one f you heading for your eneimes at super velocity.
Also for added awesomesauce the elemental being an alcoholic could also talk like sailor, and BAM one foul talking booze drinking weapon of mass destruction.

of course that's only if your DM lets you. But hey, you know you want it....

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want a character sheet?

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made a couple of quick changes, no longer fighter now a paladin

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If you've got space I would love to throw my lvl 1 fighter in the mix.
Poor guy needs some love, I also am relatively new to online play and by the looks of it so are alot of other people so this should be fun.

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You have a new recruit sir. Just point me where you will.