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Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() I presume the green square on the map is a Grease spell; in the event that it is Shiro defaults the acrobatics check to move into/through the area. Shiro advances around the building towards the remaining taers and non-lethally punches the red taer. Nonlethal UAS vs Red: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
End of Turn AC 26 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() My apologies for the delay. The wifey and I had a week-long trip to San Francisco to visit our new nephew (6 weeks old!) and family; just got back! Shiro unleashes another series of defensive, non-lethal unarmed strikes at the Ujugro next to him. Flurry of Blows:
Non-Lethal Defensive UAS: 1d20 + 12 + 2 + 1 - 4 ⇒ (15) + 12 + 2 + 1 - 4 = 26 Non-Lethal Defensive UAS: 1d20 + 12 + 2 + 1 - 4 ⇒ (12) + 12 + 2 + 1 - 4 = 23 Non-Lethal Defensive UAS: 1d20 + 7 + 2 + 1 - 4 ⇒ (15) + 7 + 2 + 1 - 4 = 21 Non-Lethal Defensive UAS: 1d20 + 7 + 2 + 1 - 4 ⇒ (3) + 7 + 2 + 1 - 4 = 9 Non-Lethal Defensive UAS Haste Attack: 1d20 + 12 + 2 + 1 - 4 ⇒ (12) + 12 + 2 + 1 - 4 = 23 Non-Lethal Bludgeoning Damage: 1d10 + 7 + 2 + 1d6 ⇒ (2) + 7 + 2 + (2) = 13 Non-Lethal Bludgeoning Damage: 1d10 + 7 + 2 + 1d6 ⇒ (10) + 7 + 2 + (2) = 21 Non-Lethal Bludgeoning Damage: 1d10 + 7 + 2 + 1d6 ⇒ (2) + 7 + 2 + (1) = 12 Non-Lethal Bludgeoning Damage: 1d10 + 7 + 2 + 1d6 ⇒ (10) + 7 + 2 + (2) = 21 Non-Lethal Bludgeoning Damage: 1d10 + 7 + 2 + 1d6 ⇒ (3) + 7 + 2 + (3) = 15 End of Turn AC would be 30, have been forgetting Haste bump ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro takes a 5-foot step to the side to flank with Dru, then unleashes a series of non-lethal defensive attacks upon the prone creature between them. Flurry of Blows:
Non Lethal Defensive Flurry of Blows: 1d20 + 12 + 2 + 2 + 1 - 4 ⇒ (7) + 12 + 2 + 2 + 1 - 4 = 20 Non Lethal Defensive Flurry of Blows: 1d20 + 12 + 2 + 2 + 1 - 4 ⇒ (5) + 12 + 2 + 2 + 1 - 4 = 18 Non Lethal Defensive Flurry of Blows: 1d20 + 7 + 2 + 2 + 1 - 4 ⇒ (3) + 7 + 2 + 2 + 1 - 4 = 11 Non Lethal Defensive Flurry of Blows: 1d20 + 7 + 2 + 2 + 1 - 4 ⇒ (13) + 7 + 2 + 2 + 1 - 4 = 21 NL Damage if needed: 1d10 + 7 + 2 + 1d6 ⇒ (10) + 7 + 2 + (3) = 22 NL Damage if needed: 1d10 + 7 + 2 + 1d6 ⇒ (6) + 7 + 2 + (5) = 20 NL Damage if needed: 1d10 + 7 + 2 + 1d6 ⇒ (9) + 7 + 2 + (4) = 22 NL Damage if needed: 1d10 + 7 + 2 + 1d6 ⇒ (6) + 7 + 2 + (4) = 19 End of Turn AC 29 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro uses a ki point to increase his movement speed, then rushes forwards to flank one of the taers near the cabin; which he proceeds to attempt to trip defensively. If successful, he ki throws the enemy to be in the square directly north of Shiro's position to get him away from the men that it was engaged with. End of Turn AC would be 29. Defensive Trip: 1d20 + 19 + 2 - 4 ⇒ (20) + 19 + 2 - 4 = 37 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro accepts the individual's surrender, requiring that they relinquish their weapons & valuables over to the Pathfinders. Tereze wrote: We should go and take zeir sleds. No reason to let ze dogs die because zeir masters made stupid choices on ze mountain. Shiro would ask that a sled remain for the surrendering foe and the two that are unconscious next to him. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: @Shiro: AoO for standing up vs green and red. Shiro allows those prone to stand up next to him for the moment. He then shifts his weight slightly, takes a deep breath as he shifts the ki within him, and unleashes a flurry of non-lethal blows at the agents around him! Flurry of Blows Rolling:
Flurry of Blows Non-Lethal UAS: 1d20 + 12 + 2 + 1 ⇒ (16) + 12 + 2 + 1 = 31 Non-Lethal Bludgeoning Damage: 1d10 + 7 + 2 + 1d6 ⇒ (5) + 7 + 2 + (1) = 15 Flurry of Blows Non-Lethal UAS: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Flurry of Blows Non-Lethal UAS: 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11
Flurry of Blows Non-Lethal UAS: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12
Haste Flurry of Blows Non-Lethal UAS: 1d20 + 12 + 2 + 1 ⇒ (16) + 12 + 2 + 1 = 31
Ki Extra Flurry of Blows Non-Lethal UAS: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
His order of operations for attacks will start on Purple until unconscious, then Red, then Green. Since no defensive this round, AC is 30. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Tereze wrote: GM you missed life link last round. Shiro should be at-2 and Drusilla is fully healed again, with Tereze down to -10 The strike on Shiro missed due to his Redirection, so Life Link shouldn't have triggered on him quite yet. :) GM Nowruz wrote: @Shiro, the first regular trip in your round trips the green opponent as well so that they are both tripped. Do you use the other attacks to hit them normally? If yes then please roll damage. Shiro would not at that point quite yet. His first two rounds of combat have to be semi-peaceful due to his vows. He does not have any cheese to substitute AoO's with combat maneuvers, so he will allow the two prone next to him to stand up. The one that he used Redirection on needs a DC 20 Reflex to avoid being sickened for 3 rounds. GM Nowruz wrote: One musher charges towards Dru and one towards Shiro but only Dru is hit in the hip by a pick!! He will however attempt his Redirection on the agent that charged up to him. If successful, the target will need a DC 20 Reflex to avoid being sickened for 3 rounds. Immediate Action Redirection Defensive Trip: 1d20 + 19 - 4 + 2 + 2 ⇒ (3) + 19 - 4 + 2 + 2 = 22 Shiro's footing becomes more firm as he begins to rapidly weave through martial movements to continue to hinder the agents next to him! "There is no need for this conflict! Drop your weapons and leave on your sleds at once!" he squawks at the enemies before him. Flurry of Blows Trip, Fighting Defensive vs. CMD: 1d20 + 19 - 4 + 2 ⇒ (3) + 19 - 4 + 2 = 20
Forgot to include Shiro's Flowing Dodge, which gives him a scaling AC bonus per adjacent enemy up to his WIS mod. His AC this round would be 33 now. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: Two of the agents that halted charge towards Shiro and attack where the agent with the shortsword can cut Shiro's arm! Redirection Immediate Action Trip vs CMD: 1d20 + 14 + 4 + 1 + 2 ⇒ (5) + 14 + 4 + 1 + 2 = 26 Shiro will use his Redirection monk ability as an immediate action to trip the agent that makes the attempt to attack him. If 26 beats their CMD, they are knocked prone and need to make a DC 20 Reflex to avoid becoming sickened for 3 rounds. If tripped, their attack would be penalized enough to miss Shiro (AC would be 25 at that point). Shiro shifts his feet slightly in his space, gaining more firm footing for his defense, then unleashes a flurry of maneuvers at the enemies adjacent to him. Flurry of Blows Trip, Fighting Defensive vs. CMD: 1d20 + 19 - 4 ⇒ (6) + 19 - 4 = 21
Shiro enters Indomitable Mountain as a swift and Bastion at his turn's end. AC now would be 30 for this round. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29 May Shiro land on his feet? That would allow him to move action to interpose himself between the approaching dogsleds and Melisande. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() From an OOC standpoint, the only question I would have is whether us departing amicably from our encounter with the creature would result in a negative effect on scenario rewards or not. From Shiro's viewpoint, he is all about resolving conflicts peacefully and would be happy to exit stage left if that is an option. Unless there are shinies within visible sight; in which case he would take the shinies first, THEN depart forthwith. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Will continue to ready action as above (e.g. ready to non-lethal UAS defensively), but no Ki point bump this round. Shiro will stop following the tremors from last round, allowing him to enter Bastion and Indomitable Mountain this round. AC 29 (32 if defensive attack goes off), CMD 39. NL Defensive UAS if needed: 1d20 + 12 + 1 - 4 ⇒ (9) + 12 + 1 - 4 = 18
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Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: Shiro immediately realizes that it is moving beneath their feet to the other side nearer to its eggs! Shiro will attempt to follow the creature's digging vibrations along the ground, hoping to indicate to the group where he believes it will surface next. Move action to (hopefully) follow, Swift to use another Ki Point to maintain AC buff, and Ready an Action to attempt a non-lethal Unarmed Strike with Fighting Defensive should it surface within his melee reach. AC would be 31/CMD 35. UAS Non-Lethal Fighting Defensive if Needed: 1d20 + 12 + 1 - 4 ⇒ (20) + 12 + 1 - 4 = 29
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Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro will take a standard action to Full-Defense, swift action to expend a Ki Point to increase his AC, then move action to advance up to the side of Tereze next to the giant creature. His movement causes Shiro to lose Bastion and Mountain bonuses for this round; after Ki use current AC is now 33, CMD is 35. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: Hey Shiro, can you enter two stances simultaneously? I thought only one we a time? You can only be in one combat style at a time, correct. Bastion Stance is not a combat style, rather it is a archetype class ability. Since the ability for the archetype does not list anything in the ability description as having any combat style features or limitations, it is merely an ability that triggers that has a misnomer of having "Stance" in its name. They both can occur without a problem. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: Melisande and Shiro are up! Standard or move action. Shiro will enter his Mountain style as a swift action and standard action to full-defense for an AC bump. Since he did not take a move action or move from his space, he also enters Bastion Stance as well. Would put current AC at 31, CMD at 39. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Tereze wrote: I just would need someone to explain what to do to it in Terran, as I do not speak zat. This is going to sound incredibly wasteful from a spell-slot perspective, but from a meta-game view you could summon an earth mephit along with the earth elemental. The mephit would be able to speak common and terran; it could serve as a translator. However, from an in game perspective, this is what Shiro would tell you: "Unfortunately I do not know how to speak that language," Shiro squawks. "I could assist with digging if needed, but my vows would require me to take time to cleanse myself of dirt and impurities afterwards." ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() "Well, I do not see any need to disturb the nest correct?" Shiro squawks. "The creature that made them needn't worry about our intrusion. Should we continue onwards?" ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Tereze wrote: Should we investigate the Cairn before zey do arrive? Although I suppose we should protect ze dogs and sleds. "Of course," Shiro agrees. He will advance up to give a search with his keen senses, while keeping his weapon handy in case trouble arises. Perception: 1d20 + 23 ⇒ (16) + 23 = 39 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: Shiro, can change his action Keeping it the same is fine, after re-orienting the group nothing would change. If anything, the bird would be distracted by the fireball explosion anyway. "Melisande, you may want to take a step or two back in case any slip past us," Shiro politely squawks at the sorceress. Shiro will keep his position, continuing to ready an action to trip the next furry creature that comes within his reach and using ki throw to move them directly in front of Dru for a beatdown. He will use Stand Still w/Unbalancing Counter to cause flat-footedness (DC 18 Reflex to negate) and halt any movement past him should it occur. His Bastion Stance triggers at the end of his turn, raising his AC to 27. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() If the position of the monsters would have changed, the party marching order should be oriented in a similar fashion? If so, his action would remain the same. If not, he will change to just move action to reorient to the front of the group to protect the casters of the group. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro will 5-foot step foward and ready an action to trip the next enemy that comes within his threatened area; if successful he will Ki Throw the tripped enemy directly in front of Dru for the smackdown later. If a swift action is allowed, he will also enter Indomitable Mountain Style. Should any furry creature attempt to move past him, he will attempt to use Stand Still with Unbalancing Counter to bottle neck/flat foot them (e.g. if hit stops movement and DC 18 Reflex to avoid flat-foot until end of Shiro's next turn). Trip Attempt if Need: 1d20 + 19 ⇒ (14) + 19 = 33
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Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() When the group departs from the sleds, Shiro asks for someone to use his mage armor wand on himself in the event danger presents itself. He unwinds his rope dart upon seeing the nest, but waits to take any further action until the group acts. GM, Shiro has a +23 bonus on perception, in case it matters :) ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Aid Another Melisande: 1d20 - 2 ⇒ (10) - 2 = 8
Perhaps I can take over for Melisande's third check, lol? ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() I am sure that our current mushing speed isn't exactly the fastest due to our mixed animal handling competencies. Do we want to go fast or slow? ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Melisande wrote: Melisande has Endure Elements on a wand and will cast it on herself and on anyone else who needs it. I don't think that does anything for altitude, however. We would need Air Bubble or Life Bubble for that. If offering, Shiro will accept. If altitude sickness appears to be a problem down the road, he has a boon to address that but I would prefer to save it if avoidable. GM Nowruz wrote: A couple of obvious options to cross the bridge are to tie off to the chain and walk the sleds across the bridge (safer), or to build up enough momentum with the sleds to skate across (faster but more dangerous). Shiro votes for the cautious approach, also using his keen eyes to see if anything is amiss about the crossing. Perception: 1d20 + 23 ⇒ (3) + 23 = 26 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: GM, can you please take this link and put it in the header of this campaign? Thanks Updated in the quick links. Sorry for delay, the staff pharmacist my company hired to help me quit this week after only working for 2 weeks, so work has been a bit busy on my end. Melisande wrote: I've an 8 Str, so can charm or calm the dogs, but can't do much in the combat maneuvers department. Shiro will drive the sled with Melisande; he can handle the CMB rolls and she can handle the charisma department since that is his dump stat. I support the Drusilla/Spackle combo and the Tereze/Locke combo on sled drivers. GM Nowruz wrote: Can everyone please also fill out slides four to six PLEASE! ;-) Done on my end. Still looks like Locke and Drusilla need an update. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM Nowruz wrote: I need each musher to make two Handle Animal checks to Turn and avoid the boulders. You're not threatened or distracted at the moment, so you can Take 10 if you like. Aid Another: 1d20 - 2 ⇒ (1) - 2 = -1 Aid Another: 1d20 - 2 ⇒ (7) - 2 = 5Shiro attempts to assist his co-pilot with encouraging the puppies, but his loud cawing is merely distracting at best. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Melisande wrote: Does anyone have particular skill with animals? Most of the handling I do is of humanoids, so I've little expertise there. I might be able to use the scrolls with a bit of work. "Those seem useful, to err on the side of caution. I would be willing to invest in the scrolls, if you would like to have them available." Shiro will purchase 1 scroll of calm animals and 1 scroll of charm animals, giving them to Melisande for the scenario should they be needed. "I also have some wands that I would like to have the spellcasters hang onto for me as well. They are useful for me, though I cannot use them myself." Shiro has a wand of cure light wounds (45 charges) and a wand of lesser restoration (10 charges) that he would ask Tereze to hold onto for group use for the scenario. He also has a wand of mage armor (11 charges) that he would give to Melisande, requesting that she use it on him should the group be anticipating to enter combat situations. GM Nowruz wrote: I assume you’re ready to turn in for the night, but just let me know. Shiro will turn in for the night, only partaking of a unseasoned rice he makes for himself during the meal that evening. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Tereze wrote: Maybe we can question him in the Cabin out of ze cold? The bird supports this suggestion, entering the cabin if the group appears to be generally heading in that direction. He makes a point to wipe his feet and meticulously clean off any dirt and/or snow that may have accompanied him in along his travels. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() A flurry of snow ushers in another figure to join the group, a tengu man wearing a sky-blue tunic under a heavy traveling cloak; his wide-brimmed straw hat angled to deflect some of the brisk mountain wind that comes down from the slopes, the gusts causing the collection of odd Tian weapons dangling from his belt to clink musically in the air. A pair of beady yellow eyes peer out from under the hat at the group, quickly darting back and forth between the Pathfinders as the man takes in the scene. "Greetings, you all must be the other agents on the mission," the tengu says in a voice that is an awkward blend of cawing lisps and a heavy backwater Tien accent. "My name is Shirogane, and I-" the tengu cuts off as it abruptly notices the dragon on Spackle's shoulder; the tengu's head rotating quickly at an uncomfortable angle to focus on the creature, its eyes dilating slightly as his head bobs and tilts several times while Shiro caws softly. He shakes out of his distraction after a brief moment, coughing into his clawed hand. "Err...yes. Shiro for short. I am a student of..." the tengu trails off as his head snaps to focus on a shiny glint of light that reflects off of Drusilla's armor. Another head-bobbing-and-soft-cawing routine passes quickly, and the tengu returns back to reality. "Ermm...yes. Nice to meet you all." Shiro appears to struggle intensely to not become distracted by a sudden flurry of snow that catches light to sparkle briefly. "It appears some of you have worked together before. I look forward to working together with you." ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() If the issue with the poison is ability damage, Shiro would be OK with Kiku or someone else with UMD using his wand of lesser restoration if needed in this situation. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro, feeling much better now with all of the healing, advances over to Yojimbo to provide him some assistance in disabling the construct. Attack vs. Construct: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
If needed: Bodyguard for Yojimbo: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM_Hawthwile wrote: ...and as the cold chill of the mummy's hand slows Shiro, he falls to the ground in a heap of feathers next to the monstrous undead creature. A shiny gem hanging from a necklace around the tengu's neck shatters when the mummy strikes him, restoring some vitality to the monk. Aegis of Recovery: 2d8 + 3 ⇒ (8, 7) + 3 = 18 I think that Crit with the natural 20 confirmation was long due coming to me for what I rolled earlier. Not sure if the Aegis would trigger to leave him standing, or if it would trigger after he fell prone/dropped everything from being unconscious. Will leave up to the GM. Kiku/Yojimbo wrote: I have a new respect for this spell, as I think that temp HP might be what kept Shiro from being dead right now Absolutely. And as a complete side note/reminder, Shiro did give you a scroll of breath of life before the trip to use in case of emergencies. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro will drop his rope dart as a free action and pull his nine-section whip out as a move action. He will then reach down to pick up his sword as his standard, intentionally leaving an opening to bait the mummy. The monk enters Bastion Stance at the end of his turn. In the likely event the mummy takes an AoO on Shiro, he will immediate action use Redirection; attempting to trip the mummy with his whip. It also would need to make a DC 18 Reflex Save or become sickened for 3 rounds if his Redirection lands; though I am not sure if it actually can be affected by such things. Until next round, Shiro will only be threatening with his whip until he can drop it and switch to two-handing his seven-branched sword (which seems more effective against these creatures). Fort if needed for Poison: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
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Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM_Hawthwile wrote: Shiro, you should have an AoO against the mummy should you wish to take it. My rope dart is a ranged weapon, as opposed to a reach weapon; I can't take AoO's with it, unfortunately. Swift Ki point to add extra attack. If another Fort Save is needed, included one in the dice rolling. Shiro coughs as he takes a 5-foot step backwards, and unleashes a flurry of attacks with his rope dart. Dice Rolling: Flurry 1 vs. Orange: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23 Flurry 2 vs. Orange: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14 Flurry 3 vs. Orange: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16 Flurry 4 vs. Orange: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28 Flurry Ki vs. Orange: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20 Flurry Haste vs. Orange: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 Flurry 4 Crit vs. Orange: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21 Damage 1 vs. Orange: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage 2 vs. Orange: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Damage 3 vs. Orange: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12 Damage 4 vs. Orange: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Crit Damage 4 vs. Orange: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Damage Ki vs. Orange: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Damage Haste vs. Orange: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Fort Save Vs. Poison: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro moves over closer to the mummy, dropping his sword towards the end of his movement and pulling his rope dart out. He will flick his rope dart at the creature as it attempts to emerge, for good measure. Ranged Attack vs. Orange: 1d20 + 11 ⇒ (1) + 11 = 12
The universe seems to have begun balancing out my karma with all of those natural 20's I just rolled. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Seeing the situation turn dire around him, Shiro clenches his sword and begins swinging it wildly around him in a circle like a cyclone in hopes of culling the undead. Taking a risk and using Ki to add extra attack to flurry instead of AC. His order of targets in the event mummies drop is the following: White > Black > Blue > Red. When he ends his turn, he enters Bastion Stance (increasing AC/CMD by 2). In the likely event that he is attacked in the coming mummies' turn, he will immediate action use Elusive Target on the first attack that looks like it is going to hit him. Dice Rolling and Contingent Actions: Flurry Attack 1: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Flurry Attack 2: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 Flurry Attack 3: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Flurry Attack 4: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Flurry Ki Bonus Attack: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 Flurry Haste Attack: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 Attack 2 Crit Confirm: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 Ki Attack Crit Confirm: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 Haste Attack Crit Confirm: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 Ki Attack Crit Confirm Portfolio Re-Roll: 1d20 + 12 + 1 + 5 ⇒ (11) + 12 + 1 + 5 = 29 Damage 1: 1d10 + 8 ⇒ (6) + 8 = 14 Damage 2: 1d10 + 8 ⇒ (8) + 8 = 16 Attack 2 Additional Crit Damage: 2d10 + 16 ⇒ (1, 2) + 16 = 19 Damage 3: 1d10 + 8 ⇒ (10) + 8 = 18 Damage 4: 1d10 + 8 ⇒ (7) + 8 = 15 Ki Attack Damage: 1d10 + 8 ⇒ (2) + 8 = 10 Ki Attack Crit Damage: 2d10 + 16 ⇒ (6, 1) + 16 = 23 Haste Attack Damage: 1d10 + 8 ⇒ (2) + 8 = 10 Haste Attack Crit Damage: 2d10 + 16 ⇒ (2, 7) + 16 = 25 Elusive Target: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro bolsters his defenses with his ki, then attempts to trip the red mummy with his sword; after which he tries to back flip through the air into the pit nearby. Swift action to boost AC by 4, free action to activate daredevil boots. Trip vs. Red: 1d20 + 13 + 4 + 1 + 1 ⇒ (5) + 13 + 4 + 1 + 1 = 24
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Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() GM: I also apologize as well. I was a bit...blunt...about the situation, as I was also posting during our busy drive time at the pharmacy I work at. I appreciate your understanding about my frustration. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() I contest that ruling, it applies to creatures that can reasonably expect to be reformed and join society, which is why I did not fight defensively. If that is not the case, I would have fought defensively. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro will begin a flurry of attacks using his +1 seven-branched sword on the creatures before him, taking a defensive step backwards after his assault; cawing loudly to hopefully continue them focused on him. Swift action ki point to add another attack to flurry. Dice rolling: Flurry Trip 1 vs. Red: 1d20 + 13 + 4 + 1 + 1 ⇒ (18) + 13 + 4 + 1 + 1 = 37
Flurry Trip 2 vs. Blue: 1d20 + 13 + 4 + 1 + 1 ⇒ (5) + 13 + 4 + 1 + 1 = 24 Flurry Attack 3 vs. Red: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Flurry Attack 4 vs. Red: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Flurry Haste Attack 5 vs. Red: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 Flurry Ki Attack 6 vs. Red: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 Damage 3 if hits: 1d10 + 8 ⇒ (8) + 8 = 16 Damage 4 if hits: 1d10 + 8 ⇒ (6) + 8 = 14 Damage 5 if hits: 1d10 + 8 ⇒ (4) + 8 = 12 Damage 6 if hits: 1d10 + 8 ⇒ (5) + 8 = 13 ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() My apologies for rushing off; Shiro's concern was the safety of the people behind the barricade, and he doesn't know enough about magic to know what you were planning for him. My intention is to do a fighting retreat back around the building towards the group to draw them back away from the barricade. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro speeds off around the pit like a winter breeze, pulling his seven-branched sword from his back as he moves; ending his jaunt next to the barricade with a loud caw, hopefully drawing the attention of the undead creatures. If hour-long buff permitted, Shiro would have requested another bump from his mage armor wand. Will use a ki point as a swift action to increase movement speed by 20 feet. Since the movement increase from haste is an enhancement bonus and the increase from the ki point is untyped, it is my assumption that they might stack. If this is a false assumption, Shiro would be two squares back northward and will have drawn his +1 rope dart instead. ![]()
Male Tengu Monk 9 [HP 57][AC 27, T 22, FF 22, CMD 35][Init +5][F+8/R+12/W+12][Perc +23][Ki 12/12]
Buffs:
Mage Armor (+4AC), Bastion Stance (+2AC), Indom Mountain (+4CMD) ![]() Shiro will leave a small collection of shiny colored glass beads in a clear jar as an offering, placing it just so that the winter sun catches it at the optimal angle for maximum shininess/distraction factor. He then follows his companions when they are ready to depart back to the sleds.
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