Crystal Cat

Shiphel Ulthar's page

3 posts. Alias of Gilpozo.


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I realy sorry @Whispers Through The Snow. I will have to withdraw my application. Good luck to you all.


Basic sheet for Shiphel. This weekend I will prepare your background. Thanks in advance for waiting.

Blood and Ice:
#writing history#

Sheet:

Shiphel Ulthar [25 point buy]
Female Catfolk, Sorcerer (Boreal) 1
CN Medium Humanoid
Init +3; Senses Scent, Perception 2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 dexterity)
hp 11 (1d6+2+3)
Fort +3, Ref +3, Will +2
Resistances Cold 2
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Offense
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Speed 30 ft., Climb 20 ft.
Melee Sickle +0 (1d6/x2)
Ranged Crossbow, light +3 (1d8/19-20x2) 80ft
Special Attacks Cold Steel (sp) 7 times per day, 1 round each.
Sorcerer Spells Known (CL 1st; concetration +5)
1st (5/day) - Shield, Shocking Grasp
0st (at will) - Dancing Lights, Ray of Frost, Haunted Fey Aspect, Detect Magic
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Statistics
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Str 11, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Base Atk+0; CMB+0; CMD 13
Feats Toughness, Eschew Materials
Traits Child of Nature, Rice Runner, Northern Ancestry.
Skills Acrobatics 8 (+1+3+3+1), Climb 0 (+8 to climb speed affords), Knowledge (Nature) 6 (+1+3+1+1), Stealth 5 (+3+2), Survival 3 (+2+1/+2 on checks to find food and water), Use Magic Device 8 (1+3+4)
Languages Common, Catfolk, Sylvan
Combat Gear Sickle [6gp], Crossbow, light [35gp], Bolt(s), crossbow (10) [1gp], Bolt(s), crossbow (10) [1gp].
Other Gear Kit, Sorcerer's [8gp], 19gp.
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Racial
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Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Climber Catfolk hunters excel at hunting prey from trees and other high vantage points. catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Scent Some catfolk favor a keen sense of smell over sensitive sight. catfolk with this racial trait gain the scentability. This racial trait replaces the low-light vision racial trait.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
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Traits
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Child of Nature You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (nature) is always a class skill for you.
Rice Runner You gain a +1 trait bonus on Acrobatics checks, and Acrobatics becomes a class skill for you.
Northern Ancestry Your ancestors passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.
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Class
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Bloodline (Boreal) (Ex)
Class Skill: Survival.
Bloodline Arcana: Whenever you cast a spell with the cold descriptor, increase the spell’s save DC by 1.
Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Cantrips
Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Eschew Materials
A sorcerer gains Eschew Materials as a bonus feat at 1st level.


Featuring Shiphel Ulthar, Catfolk Sorcerer (Boreal). Later I´ll finished the sheet.