Sesserak

Sheth Mauck's page

20 posts. Alias of Skelatox.


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HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

As Sheth wanders off to the treeline to find a place to sleep, he finds himself thinking of the Desnan's words, and what she said about the boy. It hadn't escaped his notice that the boy had been the only one not to offer his name - even in Draconic. While an unlikely explanation, perhaps it was true that he didn't have one...

Awaking in the morning, lying within a pile of stacked rocks, he decides to shelve last night's thoughts. There was no point dwelling on it until he could ask the boy himself. As his 'tent' uncoils and assumes its regular, serpentine shape beside him, his mind drifts to something else from last night, and he comes to a decision. Heading back into town, he seeks out the seamstress from last night - Was Eline her name?

Sheth is going to look for Elsina, and enquire about her wares. Specifically, what plush creatures she had available.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Hey, sorry, I too got dragged off for booze and little sleep. Also, karaoke. (Despite butchering Africa by Toto, I discovered that I apparently make a decent punk rock singer.)

Will post shortly.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Sheth, uninterested in the seamstress' craft at first, becomes intrigued as the form of the unicorn emerges from a neatly bundled mass of yarn. By the time the grizzly bear approaches completion, he has one slitted eye locked on her hands as they work.

As Sayarisha takes her seat, Sheth mentally debates asking her about her past, until she asks him about his. "Well, Sheth was abandoned when very young, and grew up in the wild forests and blasted plains - what others call the Cinderlands. A dwarven druid -"

"Accompanied by naught but peasantry, himself," interjects 'Duke' Renbugul.

"Yes, well, a couple years ago, Barissom found Sheth in the wilds, and found Sheth's attunement to nature well-suited for a druid. So Barissom provided training in the ways of not just a druid, but also an elemental shaman. And the common tongue," he quickly adds."Sheth only learned Draconic as a hatchling, so at first, speech was... difficult."

"But that is enough about Sheth. Perhaps Sayarisha would care to tell us about the past? Why drives Sayarisha to take Door-hold and the strange boy, and explore the deep earth?"


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

"Sheth does not mind the lack of payment. Sheth planned to go into the caves either way, after all."

With that said, the kobold downed his second glass of 'ale', and headed out into the night air. Instinctively, he begins to head for the treeline, but pauses after a few steps, and turns to head towards a nearby campfire. If he's going to be traveling, and exploring with these people, it would do to get to know them. Especially those he's going underground with.

Sheth is going to INTERACT, with preference towards any PCs who also wish to INTERACT. However, if none are available, he'll happily INTERACT with nearby NPCs instead.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

The kobold's hand hovers over the card in front of him, before going back to his side. "Tempted as Sheth is to see what fate has in store, Sheth would rather have control over the future than commit to whatever fate the cards have decided. About the prophecy... Sheth is even more uncertain. There is a rock underground, and we must be careful around the underground rock. This does not sound helpful."

Having said his part, Sheth eases back in the chair, looking contemplative, for all he had brushed off the prophecy. At Zordlon's comment, Sheth's eyes dart back to his own card, but he does not reach for it again.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Something dawns over the kobold's face, and he says, in common, "Ah, yes, in all the commotion, Sheth forgot to introduce himself properly. Sheth is a kobold once of the Sanos Forests, and the last of a once-great clan. Sheth seeks to prevent any others from suffering the same fate, by preserving the many species found within nature. Nature has pointed Sheth north, towards the source of the quakes, and so Sheth has stopped by this village for supplies. Though, it seems much more has been found." At this, Sheth peers around the table at those surrounding him.

"And We," the water elemental chimes in, are Duke Renbugul, third in line to the throne of Riptide. A fact that this one would do well to remember from time to time," he adds with a pointed look at Sheth.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

I know that Cringe is the name of the boy's kobold mentor/father figure, but I can't help but read that as him vocalizing his actions.

Shortly after being brought into the ramshackle inn, Sheth sits on the floor for a minute as the kind halfling speaks. As he finally stands, his blazing pony vanishes. It is somehow replaced by an creature even odder still. Carefully picking its way along the shattered floor with it's tentacles, the cerulean-blue creature has a bulbous body, atop which is perched a tiny crown, far too small for its wearer. Carefully moving up to the side of the table before easing down onto itself, it mutters quietly in Aquan, "This place is hardly worthy of one of my status, but I suppose it beats the dirty wilds this kobold normally frequents."

Sheth, used to his watery companion muttering things he doesn't understand, merely takes a seat at the table, and sips the offered beverage. Pulling a face, he subtly 'purifies' it into water, before continuing to drink. After hearing the boy's 'answer', Sheth turns to him and says, in Draconic, "Do you struggle with the common tongue as well? Would you find it easier if I translated from kobold-tongue for you?"


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Sheth looks back in open shock at the boy, startled at hearing such well-spoken kobold Draconic for the first time in many years. When Taanimohka responds in rougher Draconic, he is again surprised, though much less so. After a moment to to collect himself, and clear the incredulous look from his face, he responds.

Draconic: "I can't say. I've never heard the term before, but then, the last time I was around my own kind, I was hardly more than a pup."

Turning to face the boy, he answers the original question

Draconic: "I've been given no reason to distrust these people before now; they gave me no trouble during my previous visit. May I ask where you learned to speak our language so well?"

At this, Sheth dismounts, and approaches the young lad.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Feeling that familiar sensation of being watched, Sheth looks over, and returns the guard's cautious stare.

"Is there something that Sheth can help you with?"


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Elsewhere, near the south-eastern edge of the town, heads turn to stare at another odd sight; a green-scaled kobold rides into town on a flaming horse. A couple remember him from when he visited last year, but most simply gawk at the unusual traveler. The kobold canters over to a nearby farmer, in the middle of repairing a section of fence.

"Greetings. Do you know where Sheth could purchase adventuring supplies? Sheth is on a mission directed by the earth herself," the kobold asks in a slightly raspy voice.

"Err..." the local says, clearly taken aback, "A merchant caravan should be arriving in town today, over yonder. They might have what you're looking for?"

"Ah, excellent. Sheth thanks you for your help."

"Best of luck in rebuilding your farm," added his fiery horse.

At this, the strange little kobold and his mount turned and headed in the direction the farmer had indicated. Before long, he heard agitated shouting, and picked up the pace, rushing to see what was the matter! As he arrived, he found a large, brawny human pinning a smaller human to the ground, as an elf kneels next to them both, and a crowd begins to gather.

"Sheth... has no idea what is going on here. Is this a human thing?"


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

On Initiative:

I'm not a huge fan of that style of block initiative, just because of how it brutally chunks up action economy. One style I've seen that (in my opinion) may work a bit better is as such:

Dave: 1d20 + 2 ⇒ (15) + 2 = 17
Susan: 1d20 + 1 ⇒ (19) + 1 = 20
Bob: 1d20 - 1 ⇒ (10) - 1 = 9

Goblins: 4d20 ⇒ (4, 7, 15, 10) = 36 +6 each

Initiative ordering works normally, so Goblin 3 would go first, but then Susan and Dave could take their turns in any order (functioning similar to how your system had it, with invalidated actions being substituted), then the other three goblins, and finally Bob goes.

This system allows a bit less freedom in post order than the bulk averaging you described, but has more respect for individual initiative, and doesn't break the action economy quite as much.

However, this is just a suggestion. You are the one running this game for us, so if you would prefer to run it with your system, I will respect that.

On Hidden Checks:
I have no issues with this system. If you do decide to show checks/hidden information that we missed, that's fine, but I have faith in you to keep things honest either way. (Though I will be a bit sad if there's lore we never get to see.)


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Whether it's included or not, I probably won't be touching combat stamina, so my opinion is pretty irrelevant.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5
Son of Atrau wrote:
Soap? What sort of demon spawn invention is this?

"As far as Sheth can tell, 'soap' is scent mask, used when 'bathing'. It smells unnatural, scares off prey animals, and may attract curious predators."

As for my thoughts on ABP vs 'natural' accumulation of magic items, I'm largely indifferent. I'd have to share magic item slots with my Eidolons anyway, and since this build doesn't really need any magic items, the wishlist would be pretty generic - with a couple wildcards thrown in, just because I like toying with weird ideas. Like this build. So I'm willing to go with whatever Nairb would prefer to do.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5
Nairb the Grey wrote:
That is because I made the canvas so large. Right now it is showing on the zoom setting 'fit'. Change it to 100% and you should get a resolved image.

Ah, so it is. Working fine now. The Eidolicons look good enough, though given that it's medium, I picture the fire elemental as more ponyta sized than rapidash sized.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

So, the map doesn't seem to be displaying properly for me.


HP 7/7 | AC 15, T 12, FF 14 | Perception +9 | Initiative +2 | F +1, R +1, W +5

Excitedly dots

Thanks for selecting me. Hopefully I can live up to your expectations.


Shoot. I know exactly how that happened, too: I thought Kobolds got a +4 to Dex, not +2. It has been corrected by subtracting a point each from Constitution and Strength.
This is what I get for cranking out characters on my phone, during backshifts. Mistakes, and missed information.
(Also, thanks for the free Eidolanguages. Not sure how much use they'll be, but they are appreciated nonetheless.)


Nairb the Grey wrote:


Looks like there are a few fill in the blank areas left at the top of your water aberration's stat block. Nothing super impactful, but initiative and perception are good to know.

Whoops, fixed. Also, Sheth's backstory is finally complete! Turns out taking a break to write the backstory for another character (a Battleship Captain for a friend's homebrew 2d6 Gundam tabletop) was exactly the refresher I needed to crank out the tail end of the kobold's tale.


Looks suspiciously at Byung-he.

Anyway, the crunch and (most of) the flavor for Sheth is done. Still tying up a few loose ends, but otherwise, he's ready for auditing.


Your mention of a lack of Divine casters reminded me, I still had yet to dot in with Sheth. I'm still working on his backstory (it got away from me a little bit), and then I'll do up his equipment, but most of the crunch is done.