Hag

Shenron's page

Organized Play Member. 46 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


RSS

Dark Archive

ya, I might

Dark Archive

I am still working on the dragon. Kind of hard. LOL.

Dark Archive

Ya, I like the fetchling race too. I have always been a fan of the Shadow Realm and what archtype do you think;

> Poisoner

or

> Cutpurse

Dark Archive

whats an Agile AoMF?

I just figured I am sitting on a 20 Dex right now, so It would let me be able to hit things a lot better with my fists

Dark Archive

Thinking on it, would Weapon Finesse be a better option for feat #4?

Dark Archive

I see what you mean. I think it would be wise to go the improved feint route after this?

Dark Archive

Here is what I think that might make more sense...Give me more options...

1st Level Feat: Combat Expertise
Combat Trick Feat: Improved Feint
3rd Level Feat: Improved Unarmed Strike
5th Level Feat: Sap Adept
7th Level Feat: Enforcer
9th Level Feat: Sap Mastery

Dark Archive

So...

1st Feat: Enforcer
Second Feat: Sap Adept
Third Feat: Improved Unarmed Strike

With the Thug Archtype...

This idea seams cool, but isn't 1d3 damage a little low?

Dark Archive

blackbloodtroll wrote:

Later, pick up some Brawling armor. The Prolong Magic trait is a good choice.

Later feats could include Sap Adept, Sap Master, and Shatter Defenses.

Where is brawling armor?

Dark Archive

blackbloodtroll wrote:
Option 1: Tiefling, Thug archetype, pick up Improved Unarmed Strike, Enforcer, Nightmare Fist, and Nightmare Weaver feats.

This looks interesting. What feat should I pick up first? Where is the Thug archtype?

Ya, improved feint at first feat was a goof.

Dark Archive

So, after playing an Archer, a Cleric, and in my current campaign a Gunslinger.

Well, my GM said he was going to restart our original campaign and I figured it was time to get back to my roots and play a Rogue, I am kind of a Rogue at heart.

So, I have this idea of a Guild member that due to whatever reasons, decided to go adventuring.

I have already decided I am going to use the Cutpurse Archtype. My starting feat is going to be Improved Feint.

Where I am having issues is with is Race Choice. I have narrowed it down to two options;

Option 1: Tiefling - I like them for the use of their Darkness spell like ability (which mixed in with sneak attack gets kinda crazy) plus their other racial abilities are nice. Plus, my second feat option would be Armor of the Pit, because it is just sweet!

Option 2: Fetchling - Well, I really like them. There racial abilities really compliment the thief type and are a lot more useful in different situations then the darkness trick. Plus, their Shadowcloy is amazing and helps cause dim lighting for one target for one round.

Anyway, I really like them both. I need help deciding. Please list reasons why for your answers.

Dark Archive

Ya? Do you have the name of the feat? Or where it is located?

Dark Archive

So, I thought I saw these feats somewhere but I do not remember what they are called or where I saw them from but I remember what they did.

> One of the feats added +1d6 to sneak attack damage

> A feat that increases the use of a spell like ability

Anyway, if anyone could point me to these, it would be awesome.

Dark Archive

There was a sword called the Orcish Fullblade somewhere. Not sure where but those stats would be perfect for the buster blade.

I like the idea of the Gunblade using the alchemical sword style of rules...

The blade would be stats as a short sword, it fits in a though holster after all.

Gun part, use revolver rules from Ultimate Combat. Plus, the cylinder can also be loaded with special alchemical rounds that do not act as bullets, but when the trigger is pulled that quickly pulses with fiery energy causing an addition 1d4/1d6 fire damage as per alchemical fire. This decision must be decided before the attack.

Dark Archive

These must be found in the core book. Great fun. I was going to switch out the Grave Touch for Animate Dead and Life Sight for Create Undead? I would make these like the original unlimited and no components required.

Dark Archive

Where is the necromancer specialist? I cannot find it to even begin work on that.

Dark Archive

On a second note, has there been any conversions of the bone and ash golems? Oh, and what would masterwork skeletons translate as?

Dark Archive

Thank you for the help. It looks really awesome so far. I think it might be easier as an archetype but I want to keep both on hand just in case.

Do you think at will for the create undead ability is too powerful? What do you think the archtype should look like?

Should it be for the wizard or sorcerer? Or even a Cleric?

Dark Archive

Any thoughts?

Dark Archive

This was one of my favorite supplements back in he day. I am horrible at conversions for whatever reason. I have also been looking for that perfect necromancer class and have yet to find it. I was impressed with the oracle (reminded me of the Diable 2 necromancer) but fell short in the summoning.

So, i dug up my old Hollowfaust: City of Necromancers book and I am wondering if it would be hard to co nvert the Animator? Or make it a Archtype for the Oracle?

Plus how would you convert the Dragon, the masterwork skeleton (A template maybe?) and some of the magic items?

Thoughts?

Dark Archive

That would be awesome!

Dark Archive

So, I do not remember where this awesome prestige class was located in the 3.0 or 3.5 supplements. I want to say the Complete Scoundrel or the Complete Warrior. I could be wrong.

Anyway, does anyone know what I am talking about? Has anyone converted it?

Dark Archive

Has anyone done a conversion for this? I think it was one of the best supplements to come out of the 3.5 line.

Dark Archive

I think that would work better. What do you think the Intelligence stats would be?

Dark Archive

Thanks for that awesomeness! I will definitely use it. I hope I can copy and paste it without much trouble it so I can have better access to it.

I also want to rework the Soul Chain if a character claims it for themselves. I think how it is statted is to harsh.

Maybe I will change it to this;

"DC 15 Will everynight, if the save fails the character's alignment shifts and the character gains a compulsion to add souls to the soul chain."

Dark Archive

1 person marked this as a favorite.

I am using a setting from a different RPG but I want to start my players off with Crown of the Kobold King adventure. Most of it is just using the
Pathfinder Stat blocks but where I have ran into problems is this;

> The Werewolf Girl
> Kobold King
> Traps
> The "original" monsters in the back

And I think that is it. Any thoughts and help would be great. I will be running this soon...

Dark Archive

As anyone done a complete conversion of this?

Dark Archive

What do you think is the best version of PF converted Mind Flayer?

You can PM it to me if you want.

Dark Archive

Alright, if anyone is looking to get together with their friends or whatnot and put together a play by post game or if you are just looking for another haunt, I goyt a place for you. We just came online but we have built in die rollers and we are completely fan based. We support all types of games and systems and friendly bunch to boot.

http://roleplayinggames42.proboards.com/index.cgi

Dark Archive

Do you guys take money orders?

Dark Archive

Think it would be worth converting? I think so, how problematic do you think it would be?

Dark Archive

Ya, if I remember it gained sneak attack dice, all of the Feint Bonus feats, and at 5th level gained something like feat mastery, which let them feint as a free action.

Dark Archive

Well, I am working on a Dark Sun conversion that is moving slow due to lack of feedback.

Anyway, I just discovered Psionics Unleashed and I am wondering if it will be back in print soon?

Or if I have to, I will just drop Expanded Psionics into the mix and deal with it.

Any thoughts?

Dark Archive

So I do not have the Complete Warrior in which that 5 level prestige class was in.

I am wondering if anyone can convert it for me?

Dark Archive

+1 for .pdf file!

Dark Archive

Thri-Keen:

Ability Modifiers: +2 Dexterity, +2 Wisdom, -2 Intelligence (Thri-Keen are quick and willful but their alien minds make it hard to relate to human society)
Size: Medium
Speed: They have a base speed of 30ft.
Dark Vision: Thri-Keens of Dark Vision out to 60ft.
Strong Legs: Gain a +2 racial bonus on all Acrobatics Checks
Hard Carapace: +1 bonus to natural armor
Monstrous Build: Thri-Keen posses two pairs of arms, one stronger main pair and a weaker secondary pair. They can take Multiattack, Multiweapon Fighting, Improved Natural Attack, and Improved Natural Armor monster feats. These are not bonus feats but must be purchased separately.
Natural Weapons: They have four claw attacks that deal 1d4.
Languages: Thri-Keen and Common. Thri-Keen with high Intelligence can chose from Draconic, Dwarven, Elven, Giant, Goblin, and Undercommon

Dark Archive

Here is what I have so far. Oh, I checked out Athas.org and there is not much on there.

Half-Giants:

Ability Modifiers: +2 Strength, +2 Constitution, -2 Intelligence (Half-Giants are strong and healthy but are dim witted).
Size: Medium
Speed: They have a base speed of 30ft.
Giant’s Blood: Half-Giants count as both Giants and Humans for any effect related to race.
Mountain Folk: +2 bonus to all checks to resist difficult terrain
Stones Endurance: +1 Natural Armor Bonus
Tenacity: Half-Giants receive a +2 bonus to Will Saves
Languages: Goliaths begin play speaking Common and Giant. Goliaths with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, Orc, and Terran.

With DM’s Approval: You can replace Stones Endurance with;
Powerful Build: The Half-Giant is considered “large” for the purposes of grapple attacks, swallow whole effects, and other such effects. The Half-Giant can also use weapons that are large.

Mul's:

Ability Modifiers: +2 Strength, +2 Dexterity, -2 Charisma (Mul’s are strong and quick but aren’t very friendly)
Size: Medium
Speed: They have a base speed of 30ft.
Dwarven Blood: Mul’s count has both humans and dwarves for any effect related to race.
Hardy: Mul’s gain a +2 racial bonus on saving throws poison, spells, and spell-like abilities.
Tireless: Mul’s only require have has much rest to benefit from the effects of a full rest.
Languages: Mul’s begin play speaking Common and Dwarven. Mul’s with high Intelligence can choose from the following; Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Dark Archive

I need help converting Muls, Tri-Keen, and Pterran.

I am having some difficulties.

Dark Archive

I am starting a campaign in 4th Edition because the Dark Sun stuff is already there and the Essential line impressed me so I want to give it a chance but the big problem I have with 4th Ed. is its importance on movement and a lot of the powers deal with movement, so depending on how effectively I can abstract those effects we will either stay with it or switch to pathfinder.

I link had some good ideas but I think people over complicated it at points. In my personal opinion, I do not think the races need re-statted, they just need re-flavored.

Anyway, I really like the Dragon #315 rules for defiling. Does the negative effects stack? Because if so, I think -4 to con is a little harsh. I really like that system though, I was thinking about doing something quick and easy like;

Defiling Magic
The caster who chooses to defile instead of preserves drains the life force from the land and enemies as well as allies close by.

* The casters effective caster level is considered to be 2 levels higher then it actually is to determine spell effect, range, DC, etc.
* Starting at level 1 and increasing every three levels, the Defiler deals 1d4 points on negative energy damage to all living creatures and destroys the land and plant life surrounding him, making it infertile and nothing with grow for years. This effect starts in a 5ft. square at the defilers feet at first level and increased by 5 ft. for every three levels afterward. (For example a 9th level Wizard who is a defiler would deal 4d4 points on negative energy damage and kill plant life out to a 15 foot radius.

Dark Archive

Sweet, thanks for the help. I will have to see what I think of that variant in the APB.

Dark Archive

I did not mean to imply that monster PC races (zero level ones) and balanced.

I guess I just say the Dhampyr and I was expecting more. Maybe I got to use to the half-vampire template in the Denziens of Darkness book.

Dark Archive

Alright, to start off I found a lot of the monster races just awesome! On some of them I had some issues as follows;

> Orc
> Goblin
> Kobold

They seem to be heavy sided in negative ability modifiers compared to all the others.

The races in Beastairy 2 are awesome as well, but they seem a little underpowered from the Beastairy counterparts.

I mean I think there should be so much more the following;

> Dhampir
> Fetchling
> Grippli

I think at least one of these or at least two of them should on par with a Drow Noble or a Snurfnibblin.

Maybe I am crazy...

Dark Archive

Looking at some undead templates in the Beastairy and Beastairy 2, I would say give them a channel resistance bonus equal to their CHAR bonus or a straight +4.

Has anyone done Trolls? Blood Elves?

How well does the Hunter Class translate to PF?

Dark Archive

Awesome Conversion! Thank you for all of your good work.

Dark Archive

What do you think of adding the recharge mechanic in PF? Maybe as a feat, like for Dragon Born, Unending Breath (Their Breathe Weapon recharges on a 5 or 6?)

I have always hated some of the limitations to the iconic abilities.

Dark Archive

Has anyone done a Dark Sun conversion?