Mithral Scarab

Shea Hoarfoot's page

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber. ***** Pathfinder Society GM. Starfinder Society GM. 88 posts (95 including aliases). 1 review. 1 list. No wishlists. 29 Organized Play characters. 1 alias.



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This was ... well... a DELIGHT!

5/5

Wow.. what a great module... full of Delightfull NPC's Dastardly Gangs and a Mcguffin Quest that actually made sense (well at least the Goblins thought it did)
As a VERY experienced GM this was a Delight to run and As I had 3 VERY new Players (all from The 5e World) they were amazed at how easy it was to learn the game while aso having fun.
This was also enjoyable for the ONE experienced player too...
As a GM I was amazed and smiled ALOT as I was prepping this (BTW the ROLL20 Conversion is AMAZING too)
This EXPLAINED things so well (I would say a better beginners box than the Beginners Box)
The Barrier Mentioned below did not seem to be an issue to me (My players have not reached it yet but I will simply tell my party it is an Impervious Force Shield right at the door... (edit... yep that worked fine when we played it)
The Treasure issue??? Again not sure the issue ... it was a Technomancers Hoard I would have WONDERED why a Mystic Spell Gem would even be in a Technomancers pile of stuff it would have been incongruousto me. (Edit... Now that I GMd this there is actually a perfect reason why those spells were chosen but it would be a huge spoiler to mention it here... to the OP all I can say is I am very CONFUSED that you did not see why Z had those spell gems) The Book said Great for Soldiers Mechanics and Technomancers (SO my party signed up with a Soldier a Mechanic a Technomancer and a Vanguard) they will not complain.
Great JOB to all involved.