Denrelwe Azrinae

Shari Misraria's page

254 posts. Organized Play character for ‘Eκάτη.


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Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Huge thanks for running!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Profession (Producer): 1d20 + 12 ⇒ (4) + 12 = 16

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari heads to the remaining two columns to deactivate them.
(double move)

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari begins to manipulate her fingers and pronounce the words of the ancient spells, directing the energy of her will to the nearest column. It's like summoning a powerful demon, but making the wrong protective circle and trying to fix it urgently... but just the opposite. Well... It's hard to explain, she manages to add between pronouncing mystical formulas.

Mysticism: 1d20 + 12 + 1d6 ⇒ (16) + 12 + (1) = 29

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Only Copaxi can feel the culture of the Copaxi mystics to the end. But we are scientists, as my colleague said, and we are doing everything possible to understand, show due respect and preserve this culture. Shari makes a polite bow.

Diplomacy: 1d20 + 15 ⇒ (7) + 15 = 22

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

It seems it's time for another meditation. Shari swims up to the symbols, closes her eyes and calms her breathing.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

An appropriate remark, Cha'mon. After activating the breathing system, Shari begins to look for what triggered the flooding mechanism and how to turn it off.

Perception: 1d20 + 16 ⇒ (13) + 16 = 29

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Mysticism: 1d20 + 12 + 1d6 ⇒ (16) + 12 + (1) = 29

And why did I even learn Copaxi if everything is clear without words...

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Laser Pistol: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 211d4 + 2 ⇒ (2) + 2 = 4 - Fire vs EAC
Laser Pistol: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 41d4 + 2 ⇒ (4) + 2 = 6 - Fire vs EAC
vs RED

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

The Earth Elemental is behind you, huh! Simultaneously with this shout, Shari shoots where the air elemental might have eyes.

VS RED
Bluff: 1d20 + 14 ⇒ (10) + 14 = 24 - Clever Feint* + Inspiring Combo
Laser Pistol: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 2 ⇒ (3) + 2 = 5 - Fire vs EAC

*Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn.

Clever Feint Reload: 1d10 - 3 ⇒ (5) - 3 = 2

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Indeed.

Sleight of Hand: 1d20 + 18 + 1d6 ⇒ (9) + 18 + (1) = 28

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Sense Motive: 1d20 + 12 ⇒ (2) + 12 = 14

Interesting. It's not clear what exactly, but it's interesting.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari talks about the magical structure of this world, about the spiritual connections of different beings and how magic and spiritual balance are important on the path of self-improvement.

Mysticism: 1d20 + 12 + 1d6 ⇒ (15) + 12 + (6) = 33

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Same ready action, +11 SP

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Will: 1d20 + 9 ⇒ (1) + 9 = 10

Take your time, Dirk. Shari smiles ironically.

Drow looks around with the air of a real boss and is clearly looking for an employee who will need her guidance.

Ready action: Inspiring Boost (+11 SP) on the first ally to take damage.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari glances at Mich, knowing full well the conditions in which half-orcs are kept on her home planet Apostae. He's lying very convincingly - that's the conclusion the drow comes to.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Greetings! We are a group of Stafinders, space explorers from different worlds, united by an interest in history and a thirst for truth. We are looking for a meeting with you in order to learn more about the history of this planet and perhaps change something in its reality today. Shari makes a bow in the spirit of the old days.

Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

It seems that we need to meditate and calm down. Let's try it. We breathe for four counts, four counts of pause, four counts of exhale, four counts of pause again... We close our eyes... And again...

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari, who knows both the magical traditions of many races and the Copaxi language, takes a closer look at the gate. What if there is a way to somehow "demonstrate" this spiritual balance so that the gates open?

Mysticism: 1d20 + 12 + 1d6 ⇒ (17) + 12 + (2) = 31

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

The forum ate my last post .(

Perception: 1d20 + 16 ⇒ (16) + 16 = 32
Mysticism: 1d20 + 12 + 1d6 ⇒ (17) + 12 + (5) = 34

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Perception: 1d20 + 16 ⇒ (8) + 16 = 24

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Already familiar to most of you, the eternally busy drow producer Shari of House Misraria barely looks up from the endlessly ringing phones. She greets Theseius and Therseis in Copaxi, and then returns to work, listening to the briefing with half an ear.

Will: 1d20 + 2 ⇒ (2) + 2 = 4
?: 1d4 ⇒ 1
Mysticism: 1d20 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5

During the descent, she tries to help, but is still constantly distracted by messages on several work phones. It seems that she needs courses to reduce multitasking, who knows?

I'm sorry for my absence, it's been a hard week. Also, I will be on the trip for three days and most likely will be able to post again only from Tuesday morning. I ask you to bot me absolutely without hesitation .) Thanks!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Zo! I have a couple of interesting characters for your shows that I can introduce to you...

Profession (producer): 1d20 + 12 ⇒ (19) + 12 = 31

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Trober, stop the ritual! NOW!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Mysticism: 1d20 + 12 + 1d6 ⇒ (9) + 12 + (2) = 23

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Trober, believe in yourself! Go ahead, attack!

REF: 1d20 + 12 ⇒ (2) + 12 = 14 - Evasion

Flash Grenade I: 1d20 + 3 ⇒ (15) + 3 = 18 - vs floor AC5 | DC 17 Ref or Blinded for: 1d4 ⇒ 2 rounds | Stunt & Strike + Swift Toss (no AoO for ranged attacks and drawing a grenade is not an action)

Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22 - to avoid AoO; DC15 + 1-1/2 × opponent’s CR

Deftly dodging the dragon's breath, Shari casually throws a grenade over her shoulder and immediately does a somersault, dodging the dragonkin's retaliatory attack.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Have you already seen that you don't stand a chance against Starfinders who have drow in their ranks?

VS Raysel
Bluff: 1d20 + 14 ⇒ (20) + 14 = 34 - Clever Feint* + Inspiring Combo
Laser Pistol: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 2 ⇒ (3) + 2 = 5 - Fire vs EAC
Reload Combo: 1d10 - 3 ⇒ (6) - 3 = 3

*Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn (so for all R3).

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari walks forward with a playful gait and throws a grenade at dragonkin's feet.

Flash Grenade I: 1d20 + 3 ⇒ (12) + 3 = 15 - vs floor AC5 | DC 17 Ref or Blinded for: 1d4 ⇒ 1 rounds | Stunt & Strike + Swift Toss (no AoO for ranged attacks and drawing a grenade is not an action)

+ Terrifying Blast (Ex): When you throw a grenade, each creature within the radius of the explosion that fails its Reflex save against the grenade and takes damage from it must succeed at a Will save (DC15) or gain the shaken condition for 1 round. This is a fear effect.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari greets the Judge and all the residents of the Zo, after which she begins her charming speech. She argues her position by the importance and significance of the Zo! brand for the society of the entire universe. In addition to the order of brand registration, which her colleagues will tell more about later, Shari puts pressure on the importance of the universal scale of such a large brand. Besides the formal side of the issue, there is always an essential, basic part, and it cannot be hidden behind any legal justification. Zo! is known to everyone and is already a part of every home and every family in all known Galaxies! Perhaps this is a slight exaggeration, but it's still fine for an introduction, Shari decides.

Diplomacy: 1d20 + 15 ⇒ (5) + 15 = 20

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari will answer Solis very fast. Always. There is a method for how we shoot POV content and distribute it by subscription. Potentially a very lucrative business, especially with the right agent. The speed of the response suggests that Shari is always on the lookout for new talents...

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

> Shari can still roll for prep work

Stealth: 1d20 + 10 ⇒ (8) + 10 = 18

___

Shari is most interested in direct contact with Zo! After all, it might expand her personal connections as a producer...

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Reflex +12 & Evasion ;)

Shari, laughing, easily dodges the attack (behind Seldszar's spider robot...) and shoots at the vesk hellknight.

Laser Pistol: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (4) + 2 = 6 - Fire vs EAC

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Sense Motive: 1d20 + 12 ⇒ (10) + 12 = 22

Shari chuckles. Oh, how familiar it is to me too, she thinks.

____

Ha, Drow are ready for any turn! And Drow-Starfinders are doubly ready! Knights of Hell, fall first from our might and chaotic creativity! You are boring and you have no place in the Zo vs Zo! trial!

Hellknights so.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Bravo, Trober, BRAVO!

Shari adds two shots to everyone's fun.

Laser Pistol: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 2 ⇒ (1) + 2 = 3 - Fire vs EAC
Laser Pistol: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 2 ⇒ (3) + 2 = 5 - Fire vs EAC

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shoot Trober, shoot!

Laser Pistol: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 2 ⇒ (3) + 2 = 5 - Fire vs EAC
Laser Pistol: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 2 ⇒ (3) + 2 = 5 - Fire vs EAC

vs purple

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari continues to shoot, assuming the picturesque poses of a bench shooter.

Laser Pistol: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 181d4 + 2 ⇒ (2) + 2 = 4 - Fire vs EAC
Laser Pistol: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 51d4 + 2 ⇒ (1) + 2 = 3 - Fire vs EAC
R2, vs Purple

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Trober, the red poncho suits you especially well. You look like a herd hero!

___

Shari shoots purple twice (range modifiers are taken into account). Fire rays cut through the artificial ice desert.

Laser Pistol: 1d20 + 7 - 6 ⇒ (9) + 7 - 6 = 101d4 + 2 ⇒ (2) + 2 = 4 - Fire vs EAC
Laser Pistol: 1d20 + 7 - 6 ⇒ (17) + 7 - 6 = 181d4 + 2 ⇒ (4) + 2 = 6 - Fire vs EAC

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Giving Seldszar a smile, Shari approaches the box. Let it be a couple of succubi! Smiling mischievously and crossing her fingers on one hand, she puts the other into the box.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'
Solis Caelitum wrote:

Am I laying it on too thick?

Perfect. Go on. It's a show.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari feels great at the Zo! show. It seems that once again she has a rare opportunity to be not the person behind the scenes, but the star herself. A rare chance and she won't miss it!

With a hint of arrogance, yet at the same time, hypnotizing charm and perfect politeness, she explains in detail how to create a formal look for a Drow Matron using black, purple, and dark pink colors.

Diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23 diplomacy roll with the stylists for some gossip

Trober, pay attention to this red poncho. It will suit you.

------

My home planet Apostae is full of mysteries, it is changeable and can show you both the incredible elf-made beauty created by the hands of our masters, as well as terrible scenes of violence... And it attracts your eyes, doesn't it? Something like that can be said about all drow. And something like that can be said about me personally.

She obviously got into the role of matron.

I'm an expert. In building a media career. In creating the perfect content. In negotiations. And, like a true noble drow, in magic. My skills, honed by decades of experience and training in my famous Misraria family, plus my perfect genetics of a noble drow, plus the vast experience I have gained in the Starfinder Society... All this gives the perfect combination that everyone will dream of watching on any show. Someone with envy, someone with adoration, but I will not let the ratings sink.

Domineering and intimidating, but in a way that is also sexual, a stream of confidence pours out from this woman with a light aggression.

You asked me what I want to get out of this opportunity. The answer of a real noble female drow is... everything. I want to get absolutely everything, and even a little more.

Intimidate: 1d20 + 16 ⇒ (7) + 16 = 23

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Will post in 12 hours. I feel myself like Shari now... who also forgets to sleep... )

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

The drow woman, wearing an expensive formal corporate suit, only occasionally breaks away from her several phones at once, continually bursting with calls and texts.

From the snippets of words you understand that she is negotiating the promotion of various artists to various events, organizing filmed performances, looking for camera operators for a documentary about one of her clients, and so on. Also you understand that in addition to working in Starfinders, she remains a manager in the House Misraria from the planet Apostae. A quick search allows you to establish that this House specializes in the production of any kind of content with themes of eroticism and violence. Dozens of channels belonging to this house on the adult video hosting StarHab form an almost complete monopoly in this sector, the recently released virtual game "Succubus: Ascension" shows good sales, and regular streams with scenes of violence and murders from the operations of various elite units are especially popular among the youth of paramilitary cultures, like the Vesk Empire. Regarding the latter, your new companion is a producer for of several Starfinders, and videos with combats of these Starfinders (usually filmed right during their missions for the Society) can be found very easily on the web, and monetization through subscription make this business quite profitable.

Eventually she turns off her phone and turns her attention to the other agents of the Society around. Greetings. Shari Misraria of House Misraria. Here is my business card. She nods at the other drow. Seldzar. The eyes express sympathy, but the usual mask of arrogance adopted for a female drow in relation to a male drow tries to carefully hide it. Trober. She looks at the dromada with a kind but mocking smile.

The phone rings again. Oh, I need to answer, I've been waiting for this one. Hello, yes...

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Chronicle sheet looks good! Thanks!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Thanks, it was fun! I expected more from Kebzek .)

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Oh, I got it wrong- I thought Blinky was attacking Kebzek. There was no one to talk to...

Shari is actively involved in the process to stop the terrible machine... And at the same time, she secretly videotapes it device so that she can profitably sell these frames.

Mysticism: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (2) = 21
Profession (Manager) : 1d20 + 12 ⇒ (17) + 12 = 29

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari turns her attention to the last living drow foe. Just give up, male. Our bullets are now worth more than your life. But still, it's worth something, and we'll keep it for you... If you call me your Mistress ... and will serve me better than Kebzek.

Diplomacy: 1d20 + 15 ⇒ (16) + 15 = 31

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

You have an army of thugs. And we have Blinky. Drow manager says this with a slight smile, looking at the violence (strictly 18+ ... however, Uplifted Koala is not her client and so no one filmed this). Kebzek's blood spills in a thick stream next to Shari's boots, but she manages to dodge (evasion).

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

I'm still standing, you fool. But the last thing you'll see is my smiling face! Shari carefully withstands the moment when to throw a grenade with an already torn check... Perfect timing.

Flash Grenade I: 1d20 + 3 ⇒ (6) + 3 = 9 - vs floor AC5 | DC 19 Ref from Kebzec or be blinded for 1d4 ⇒ 1 rounds (Grenade Mastery + Cook Grenade) | Also, all grandes become magic weapons in Shari's hands, if it matters.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 38/38 | hp 40/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Ref: 1d20 + 12 ⇒ (13) + 12 = 25 evasion

Shari easily dodges the blast. Kids, don't you know yet that I'm the queen of explosions here? And you want to defeat me with my own weapon? After receiving several shots from Kebzek, she winces. Not bad, but it's obviously not enough to beat us all.

Shari goes even further and throws the grenade herself. Strands of a sticky substance, similar to a spider's web, entangle two drow...

DC17 Ref from Red & Kebzec or be entangled for 2d4 ⇒ (2, 3) = 5 rounds.